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The Black Company (aka Rawr, the Lady)
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<blockquote data-quote="Khorod" data-source="post: 352963" data-attributes="member: 1636"><p>In the books, you mostly see the black company. THe black company is probably mostly 2-4th level characters. Between their rather good tactical planning, they are able to take down larger armies of 1st level warriors.</p><p></p><p>I figure Silent is rather like a Druid 5/Sorcerer 5, One-Eye is an Illusionist 12-13, and Goblin is an Illusionist 11-12 with a higher Charisma, and a shade less Intelligence than One-Eye.</p><p></p><p>What does this mean? They are so tough because they are essentially 3-4 level warriors with trained minds and perhaps some magical protections (things like Mage Armor might translate to a luck bonus in BC, but I am sure something like it exists).</p><p></p><p>Then, you have all of those Taken and powerful spellcasters. They are all 17th level+. And, Taken are easily balancable in D&D, they're just balancable against level 2X characters.</p><p></p><p>Then their is all the enhancements to everything the Taken probably slap on themselves. Boosts to Intelligence, Consitution, etc. So the taken don't fit the typical CR balancing system, since their permanent magics are probably greater than they deserve.</p><p></p><p>I suppose the question to ask is this: are we trying to make a game where you play on the Taken's level, or where the Taken are horribly powerful villains that you are leading an army against in the slim hope of continuing your own life in a stupid and dangerous world?</p><p></p><p>If the Taken is supposed to be percieved like a Dark Lord of some sort, then all we need here is a personality description, and a list of favorite spells and magical items.</p><p></p><p>There have been all kinds of ideas for doing different things with a d20 Black Company. Maybe the first thing to do is to decide a particular thing to design for, like BC in conventional Fantasy, BC for archmage warfare, etc, and go with that. If a translation doesn't go to specialized, it should be pretty easy to expand it for different styles of play.</p></blockquote><p></p>
[QUOTE="Khorod, post: 352963, member: 1636"] In the books, you mostly see the black company. THe black company is probably mostly 2-4th level characters. Between their rather good tactical planning, they are able to take down larger armies of 1st level warriors. I figure Silent is rather like a Druid 5/Sorcerer 5, One-Eye is an Illusionist 12-13, and Goblin is an Illusionist 11-12 with a higher Charisma, and a shade less Intelligence than One-Eye. What does this mean? They are so tough because they are essentially 3-4 level warriors with trained minds and perhaps some magical protections (things like Mage Armor might translate to a luck bonus in BC, but I am sure something like it exists). Then, you have all of those Taken and powerful spellcasters. They are all 17th level+. And, Taken are easily balancable in D&D, they're just balancable against level 2X characters. Then their is all the enhancements to everything the Taken probably slap on themselves. Boosts to Intelligence, Consitution, etc. So the taken don't fit the typical CR balancing system, since their permanent magics are probably greater than they deserve. I suppose the question to ask is this: are we trying to make a game where you play on the Taken's level, or where the Taken are horribly powerful villains that you are leading an army against in the slim hope of continuing your own life in a stupid and dangerous world? If the Taken is supposed to be percieved like a Dark Lord of some sort, then all we need here is a personality description, and a list of favorite spells and magical items. There have been all kinds of ideas for doing different things with a d20 Black Company. Maybe the first thing to do is to decide a particular thing to design for, like BC in conventional Fantasy, BC for archmage warfare, etc, and go with that. If a translation doesn't go to specialized, it should be pretty easy to expand it for different styles of play. [/QUOTE]
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