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The Black Company (aka Rawr, the Lady)
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<blockquote data-quote="Khorod" data-source="post: 355358" data-attributes="member: 1636"><p>Lets see, if you set the campaign after the last book... you have shadow creatures of various types in hiding in the corners of the world, both those of Tobo and otherwise.</p><p></p><p>You have the monsters of the Plain of Fear- and you could easily set up: The great tree is inexplicably dying and sending out its servants to test the minds and hearts of mortals the world over to see if they can take up residence in the tree and continue the endless vigil...</p><p></p><p>So then you have a freaking lot of monsters, all dedicated to causing trouble for others...</p><p></p><p>Then, you have: 'With the final death of Taken X, the spells shielding his original stronghold fail, and all the monstrous experiments he engaged in are set loose upon the world.' I think limper or shapeshifter would be good here for some reason.</p><p></p><p>Then you have the watchamacallit that whatshername was turned into. That's gotta be a monstrous race somewhere, probably using the rules for the animal form of a lycanthrope would get you close, or maybe a dire animal form of a lycanthrope...</p><p></p><p>The, of course, you also have a humanocentric world. So have a humanocentric campaign.</p><p></p><p>The friend of mine who got me into Black Company in the first place doesn't particularly think BC can be done in D&D, not because the setting doesn't translate, but because small groups of people can't accomplish anything but survive, or make a minimal profit, in that world. To this I say: Make the party both lucky and as dangerously competent as Raven, and you can get somewhere. But maybe a BC campaign should have the party be the senior officers of a mercenary group. The chief guys in Black Company got most meaningful things done working as a company, but they could also go on small strike/skirmish/scouting missions on occasion.</p><p></p><p>The point is to be able to play in BC World, not to try to play a D&D Hero transplanted...</p></blockquote><p></p>
[QUOTE="Khorod, post: 355358, member: 1636"] Lets see, if you set the campaign after the last book... you have shadow creatures of various types in hiding in the corners of the world, both those of Tobo and otherwise. You have the monsters of the Plain of Fear- and you could easily set up: The great tree is inexplicably dying and sending out its servants to test the minds and hearts of mortals the world over to see if they can take up residence in the tree and continue the endless vigil... So then you have a freaking lot of monsters, all dedicated to causing trouble for others... Then, you have: 'With the final death of Taken X, the spells shielding his original stronghold fail, and all the monstrous experiments he engaged in are set loose upon the world.' I think limper or shapeshifter would be good here for some reason. Then you have the watchamacallit that whatshername was turned into. That's gotta be a monstrous race somewhere, probably using the rules for the animal form of a lycanthrope would get you close, or maybe a dire animal form of a lycanthrope... The, of course, you also have a humanocentric world. So have a humanocentric campaign. The friend of mine who got me into Black Company in the first place doesn't particularly think BC can be done in D&D, not because the setting doesn't translate, but because small groups of people can't accomplish anything but survive, or make a minimal profit, in that world. To this I say: Make the party both lucky and as dangerously competent as Raven, and you can get somewhere. But maybe a BC campaign should have the party be the senior officers of a mercenary group. The chief guys in Black Company got most meaningful things done working as a company, but they could also go on small strike/skirmish/scouting missions on occasion. The point is to be able to play in BC World, not to try to play a D&D Hero transplanted... [/QUOTE]
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