Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The Black Company D20: Weapon master class: would it be balanced for normal D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tarek" data-source="post: 3278102" data-attributes="member: 6661"><p>Weapon Master is basically a cross between a Monk and a Fighter or Ranger. If you don't already have the class details, get them and read through them.</p><p></p><p>It has a limited choice of bonus feats and a slightly slower base attack bonus progression, unlike the fighter, but it does get a class feature or bonus feat at every level for a long time. For best results, the Weapon Master isn't going to be in heavy armor. I think Light armor is about as good as it gets before a weapon master loses access to class abilities.</p><p></p><p>There's one class feature in there called "Avoid damage" or "mitigate damage" or something like that. Basically, it takes a limited amount of lethal damage done to the Weapon Master and turns it into subdual damage. 3? x Wisdom modifier x (level / 2) hit point damage per day, IIRC. At 6th level, a Weapon Master (wis 12) can turn 9? points of damage into subdual damage every day. The choice to use it has to be made at the time the damage is taken, but the entire amount doesn't have to be used at the same time though. Think of a weaker version of the Paladin's "lay on hands" ability. It's a class feature found at 6th level. It's definitely something you have to look at and potentially adjust.</p><p></p><p>Of course, there is one major balancing point between the Fighter and the Weapon Master that doesn't exist in a the core rules; action points. A Fighter in Black Company gets more action points than any other class per level. Also, Command is a class skill for BC Fighters and a cross-class skill for Weapon Masters; another skill not found in a normal D&D game.</p><p></p><p>Finally, ask your player why he wants to use the Weapon Master class. If he's evasive about answering, tell him he can't use the class; odds are there's something about it that he plans to exploit ruthlessly later on.</p></blockquote><p></p>
[QUOTE="Tarek, post: 3278102, member: 6661"] Weapon Master is basically a cross between a Monk and a Fighter or Ranger. If you don't already have the class details, get them and read through them. It has a limited choice of bonus feats and a slightly slower base attack bonus progression, unlike the fighter, but it does get a class feature or bonus feat at every level for a long time. For best results, the Weapon Master isn't going to be in heavy armor. I think Light armor is about as good as it gets before a weapon master loses access to class abilities. There's one class feature in there called "Avoid damage" or "mitigate damage" or something like that. Basically, it takes a limited amount of lethal damage done to the Weapon Master and turns it into subdual damage. 3? x Wisdom modifier x (level / 2) hit point damage per day, IIRC. At 6th level, a Weapon Master (wis 12) can turn 9? points of damage into subdual damage every day. The choice to use it has to be made at the time the damage is taken, but the entire amount doesn't have to be used at the same time though. Think of a weaker version of the Paladin's "lay on hands" ability. It's a class feature found at 6th level. It's definitely something you have to look at and potentially adjust. Of course, there is one major balancing point between the Fighter and the Weapon Master that doesn't exist in a the core rules; action points. A Fighter in Black Company gets more action points than any other class per level. Also, Command is a class skill for BC Fighters and a cross-class skill for Weapon Masters; another skill not found in a normal D&D game. Finally, ask your player why he wants to use the Weapon Master class. If he's evasive about answering, tell him he can't use the class; odds are there's something about it that he plans to exploit ruthlessly later on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Black Company D20: Weapon master class: would it be balanced for normal D&D?
Top