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Community
General Tabletop Discussion
*Dungeons & Dragons
The Black Road - Help me flesh out an Adventure idea.
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<blockquote data-quote="Marc17" data-source="post: 9820877" data-attributes="member: 7054182"><p>As for social political angle, think of the most important thing in trade: "What is it that you have that I want?" At each location, if only the guards, they will want to know if they encountered anything on their way there, where they are from and what news do they have from the places they have visited. If they have encountered trouble, the guards or locals will want to know all the details. Merchants, local or traveling, will be interested in what they have and how much are they selling for. They could be merchants wanting to buy, they could be thieves casing the caravan, they could be both. Others might be wanting to sell goods to the merchants of the caravan. Merchants in the caravan might want extra guard duty they'd pay for when dealing with locals. Some merchants might want to join in the caravan to the next stop. PCs might be tasked with vetting such merchants for joining. The farther away from their start they get, the more people will be interested in the news they have of such far away places, as the caravan has probably traveled as faster than most so they have the most recent news. Local stopping points or their guards might have taxes, real or otherwise, to demand of the caravan. Probably just enough to get it without effort. Then there is purchasing of supplies, lodging, and other services at each stop. </p><p></p><p>On the road, there are always similar dealings (and risks) with passing caravans. Don't count out the interesting NPC on the road they may encounter. Said NPC may have other personal issues they may want help from the PCs with.</p><p></p><p>Make notes ahead of time and make sure the questions asked at each place are different enough to not become repetitive to the PCs.</p></blockquote><p></p>
[QUOTE="Marc17, post: 9820877, member: 7054182"] As for social political angle, think of the most important thing in trade: "What is it that you have that I want?" At each location, if only the guards, they will want to know if they encountered anything on their way there, where they are from and what news do they have from the places they have visited. If they have encountered trouble, the guards or locals will want to know all the details. Merchants, local or traveling, will be interested in what they have and how much are they selling for. They could be merchants wanting to buy, they could be thieves casing the caravan, they could be both. Others might be wanting to sell goods to the merchants of the caravan. Merchants in the caravan might want extra guard duty they'd pay for when dealing with locals. Some merchants might want to join in the caravan to the next stop. PCs might be tasked with vetting such merchants for joining. The farther away from their start they get, the more people will be interested in the news they have of such far away places, as the caravan has probably traveled as faster than most so they have the most recent news. Local stopping points or their guards might have taxes, real or otherwise, to demand of the caravan. Probably just enough to get it without effort. Then there is purchasing of supplies, lodging, and other services at each stop. On the road, there are always similar dealings (and risks) with passing caravans. Don't count out the interesting NPC on the road they may encounter. Said NPC may have other personal issues they may want help from the PCs with. Make notes ahead of time and make sure the questions asked at each place are different enough to not become repetitive to the PCs. [/QUOTE]
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The Black Road - Help me flesh out an Adventure idea.
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