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The Bladerunner Kickstarter Date Is... May 3rd!
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<blockquote data-quote="payn" data-source="post: 8601232" data-attributes="member: 90374"><p>Different tools for different jobs. I love how singular the purpose and feel <em>Alien</em> ended up providing. I think in the past designers felt like they had to build a world sim that covers all the bases as an RPG. You don't need spaceships, space marines, and advanced weapons in <em>Bladerunner </em>even though these things are talked about in the novel and movie. BR doesnt have to be a total sci-fi sim or even a total cyberpunk sim. Leave that to RPGs that have that as their intended purpose. It's great to allow folks to immerse themselves deeply into a cinematic experience. There are and always will be general RPGs to cover open ended gaming.</p><p></p><p></p><p></p><p></p><p>This is the million dollar question. When I think of BR, I certainly do not think of a game designed for 5+ players.</p></blockquote><p></p>
[QUOTE="payn, post: 8601232, member: 90374"] Different tools for different jobs. I love how singular the purpose and feel [I]Alien[/I] ended up providing. I think in the past designers felt like they had to build a world sim that covers all the bases as an RPG. You don't need spaceships, space marines, and advanced weapons in [I]Bladerunner [/I]even though these things are talked about in the novel and movie. BR doesnt have to be a total sci-fi sim or even a total cyberpunk sim. Leave that to RPGs that have that as their intended purpose. It's great to allow folks to immerse themselves deeply into a cinematic experience. There are and always will be general RPGs to cover open ended gaming. This is the million dollar question. When I think of BR, I certainly do not think of a game designed for 5+ players. [/QUOTE]
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The Bladerunner Kickstarter Date Is... May 3rd!
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