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the blending of magic and technology
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<blockquote data-quote="thol" data-source="post: 387483" data-attributes="member: 6365"><p>here's the question.</p><p></p><p>what is the maximum amount of technology that can be inserted into a D&D campaign world without ruining the fantasy flavor?</p><p></p><p>too many times have i played in a game world of one type, only to have it ruined with the introduction of too many elements from another type of game.</p><p></p><p>my campaign world is based on an ancient elder elven space vessel getting stranded on the planet. the ship remains floating above a vast desert, and is referred to in legends as a floating castle. it's people settled the lands and cultivated the infant races. their queen then mysteriously vanished, and they slowly became extinct in favor of the other races. now the truth is lost to time, but some artifacts remain, such as robots (golems) and other small items in deep, dark ruins.</p><p></p><p>i am wondering how much technology may be too much, and how to handle the magic vs. technology issue. is technology just machines imbued with magic? how do they affect each other?</p><p></p><p>very simple guns and mechanical machines are not strangers to the campaign world, as the gnomish engineers of Gond are diligent in their pursuit of knowledge.</p><p></p><p>does anyone have any thoughts?</p></blockquote><p></p>
[QUOTE="thol, post: 387483, member: 6365"] here's the question. what is the maximum amount of technology that can be inserted into a D&D campaign world without ruining the fantasy flavor? too many times have i played in a game world of one type, only to have it ruined with the introduction of too many elements from another type of game. my campaign world is based on an ancient elder elven space vessel getting stranded on the planet. the ship remains floating above a vast desert, and is referred to in legends as a floating castle. it's people settled the lands and cultivated the infant races. their queen then mysteriously vanished, and they slowly became extinct in favor of the other races. now the truth is lost to time, but some artifacts remain, such as robots (golems) and other small items in deep, dark ruins. i am wondering how much technology may be too much, and how to handle the magic vs. technology issue. is technology just machines imbued with magic? how do they affect each other? very simple guns and mechanical machines are not strangers to the campaign world, as the gnomish engineers of Gond are diligent in their pursuit of knowledge. does anyone have any thoughts? [/QUOTE]
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