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*TTRPGs General
the blending of magic and technology
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<blockquote data-quote="thol" data-source="post: 388103" data-attributes="member: 6365"><p>the way i have it now is that magic is the de facto standard in terms of wonderous effects, although in the main kingdom the PCs live, work, and adventure in, it is slightly less than common, and more so as you get further from civilization.</p><p></p><p>the ancient technology is barely even known, and the very few who do know of it have no idea of its origins, other than it is from the era of the elder elves. there are perhaps only two or three individuals in the world who can decipher the smallest bit of the ancient runic script, so nothing is really known of that time.</p><p></p><p>i want the basis of the campaign to rest in fantasy, and introduce only small amounts of "technology" into the campaign.</p><p></p><p>for example, one of the player characters, an elf, was taken from his homeland (another plane? another dimension? he doesn't know). he awoke with a mysterious tattoo (a barcode) among the seafaring wind elves, who taught him their language and of his new world. this barcode gives him the power of a barbarian-like rage, except he has no real control when entering, and has no idea of his actions upon coming out of it. unknown to him, it is somehow connected with the AI of the Silver Citadel, the ancient space vessel that floats above the Burning Lands.</p><p></p><p>i imagine items such as laser guns and such will be limited. most tech items would duplicate a spell effect and be subject to dispelling and anti-magic preventions. they would be pseudo-magical in their construction, and treated as such.</p><p></p><p>dragons could use spell resistance to counter such effects, and magical armor would be effective against less advanced projectile weapons.</p><p></p><p>also, i am still working out what kind of role psionics should play in all of this as well.</p></blockquote><p></p>
[QUOTE="thol, post: 388103, member: 6365"] the way i have it now is that magic is the de facto standard in terms of wonderous effects, although in the main kingdom the PCs live, work, and adventure in, it is slightly less than common, and more so as you get further from civilization. the ancient technology is barely even known, and the very few who do know of it have no idea of its origins, other than it is from the era of the elder elves. there are perhaps only two or three individuals in the world who can decipher the smallest bit of the ancient runic script, so nothing is really known of that time. i want the basis of the campaign to rest in fantasy, and introduce only small amounts of "technology" into the campaign. for example, one of the player characters, an elf, was taken from his homeland (another plane? another dimension? he doesn't know). he awoke with a mysterious tattoo (a barcode) among the seafaring wind elves, who taught him their language and of his new world. this barcode gives him the power of a barbarian-like rage, except he has no real control when entering, and has no idea of his actions upon coming out of it. unknown to him, it is somehow connected with the AI of the Silver Citadel, the ancient space vessel that floats above the Burning Lands. i imagine items such as laser guns and such will be limited. most tech items would duplicate a spell effect and be subject to dispelling and anti-magic preventions. they would be pseudo-magical in their construction, and treated as such. dragons could use spell resistance to counter such effects, and magical armor would be effective against less advanced projectile weapons. also, i am still working out what kind of role psionics should play in all of this as well. [/QUOTE]
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