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General Tabletop Discussion
*TTRPGs General
the blending of magic and technology
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<blockquote data-quote="boothbey" data-source="post: 389076" data-attributes="member: 7107"><p><strong>Gnometech...</strong></p><p></p><p>Well...much to the consternation of my party....Actually they did seem to enjoy it. I introduced the Gnome Artificer prestige class from Magic of Faerun with a vengeance. </p><p></p><p>If you have not seen that class, it is essentially a item crafter that uses alchemical processes to duplicate spell effects. Lightning guns, strength enhancers, etc...</p><p></p><p>Took a lot of these types of things and attached them to the bodies of shield guardians. A nice melding of magic and "technology" that caused the party no end of problems. The guardians had hollow chests that served as a cockpit for kobolds inside that operated the "guns" from relative safety.</p><p></p><p>(I like kobolds so allowed them to take the artificer class despite the gnome only restriction.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The evil operation that constructed these also used magically propelled submarines which they used to disrupt shipping. </p><p></p><p>Both the party and myself enjoyed the adventure, but it is not something I would plan to build an entire campaign around. The novelty mixing of science and technology can quickly play itself out.</p><p></p><p>There is always the saying that any technological wonder would be seen by a more primitive society as being possible only through magic. That might be your hook right there.</p></blockquote><p></p>
[QUOTE="boothbey, post: 389076, member: 7107"] [b]Gnometech...[/b] Well...much to the consternation of my party....Actually they did seem to enjoy it. I introduced the Gnome Artificer prestige class from Magic of Faerun with a vengeance. If you have not seen that class, it is essentially a item crafter that uses alchemical processes to duplicate spell effects. Lightning guns, strength enhancers, etc... Took a lot of these types of things and attached them to the bodies of shield guardians. A nice melding of magic and "technology" that caused the party no end of problems. The guardians had hollow chests that served as a cockpit for kobolds inside that operated the "guns" from relative safety. (I like kobolds so allowed them to take the artificer class despite the gnome only restriction.) ;) The evil operation that constructed these also used magically propelled submarines which they used to disrupt shipping. Both the party and myself enjoyed the adventure, but it is not something I would plan to build an entire campaign around. The novelty mixing of science and technology can quickly play itself out. There is always the saying that any technological wonder would be seen by a more primitive society as being possible only through magic. That might be your hook right there. [/QUOTE]
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