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The Blight: 900 pages for 5E/Pathfinder/S&W Final Week! (Kickstarter)
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<blockquote data-quote="Desh-Rae-Halra" data-source="post: 6797170" data-attributes="member: 81852"><p>6 Days to go to fund the Print versions for Pathfinder and Swords & Wizardry, and a PDF for 5E. </p><p>If they make it to 100k, 5E print becomes available!</p><p>Why should you consider this? Its 900 pages. Ptolus (and AMAZING City Campaign by Monte Cook) rang in at about 670. </p><p>This is the thickness of the Pathfinder Core book PLUS the Bestiary (I).</p><p>In 5E terms, its 74 pages MORE than the Players Handbook. Monster Manual, and Sword Coast Adventurers Guide COMBINED. </p><p>Its the thickness of 2 of those Fantasy Flight Star Wars RPG books mashed together!</p><p></p><p><a href="https://www.kickstarter.com/projects/froggodgames/the-lost-lands-the-blight-richard-petts-crooked-ci/description" target="_blank">https://www.kickstarter.com/projects/froggodgames/the-lost-lands-the-blight-richard-petts-crooked-ci/description</a></p><p></p><p>What kind of adventures can you have in The Blight? From the author himself:</p><p></p><p>"the Blight is a thriving hotbed of murder, duplicity and blackmail, her heart is ruled by a core of selfish manipulative people who have no morals or loyalty. If they are people. Monsters lurk on rooftops, in reflections, under your house. Knowing who to trust is practically impossible, and orders flow from above like water dripping down a gutter to the streets below. </p><p> The city is full of people who want power and will do anything to get it, and as a thin skin of order runs through its veins, there is very little that takes place here that does not have an effect and a consequence. She naturally lends herself to interaction and adventure through street gangs, unmasking cults and working with dubious allies and unclear enemies. </p><p> Options for playing this out might be the PCs spending an AP establishing a patch of the city as their own—perhaps as a thieves guild or a religious group or simply for greed, or setting up a gang, or unmasking a gang and helping the local people.</p><p> They might become involved in a more traditional hack and slay campaign; destroying parts of the Great Coven of witches or battling the wererats of the Festival or facing down some of the monstrous cults within the city. They might instead work within parts of the these groups at first to unmask their leaders or play a game of bluff between two or three such groups to rise victorious. They may be ordered to do so and hate those orders, giving rise to thoughts of mutiny.</p><p> Their motivations might be from a religious leader who, it transpires, is a wicked woman or may be a saint struggling to genuinely battle wickedness in the city. </p><p> </p><p>You might want a more monster-based campaign; the upper gables, abandoned alleyways, forgotten attics and drowning cellars are infested with life – both mundane and from Between, an echo place that is basically full of monsters; but monsters that know and feel and hunger more, because in general it is the dark fears and imaginations of the locals that birth them.</p><p> The setting is a city unlike any other, with crooked places a step away to take your players in any direction you wish. "</p><p></p><p>I've backed a lot of Kickstarters, and this one stands out because Richard Pett himself is active in the comments and has provided lengthy updates. </p><p></p><p>I really dont want any of my EN World friends to miss out on this!</p><p></p><p>Desh-Rae-Halra</p></blockquote><p></p>
[QUOTE="Desh-Rae-Halra, post: 6797170, member: 81852"] 6 Days to go to fund the Print versions for Pathfinder and Swords & Wizardry, and a PDF for 5E. If they make it to 100k, 5E print becomes available! Why should you consider this? Its 900 pages. Ptolus (and AMAZING City Campaign by Monte Cook) rang in at about 670. This is the thickness of the Pathfinder Core book PLUS the Bestiary (I). In 5E terms, its 74 pages MORE than the Players Handbook. Monster Manual, and Sword Coast Adventurers Guide COMBINED. Its the thickness of 2 of those Fantasy Flight Star Wars RPG books mashed together! [url]https://www.kickstarter.com/projects/froggodgames/the-lost-lands-the-blight-richard-petts-crooked-ci/description[/url] What kind of adventures can you have in The Blight? From the author himself: "the Blight is a thriving hotbed of murder, duplicity and blackmail, her heart is ruled by a core of selfish manipulative people who have no morals or loyalty. If they are people. Monsters lurk on rooftops, in reflections, under your house. Knowing who to trust is practically impossible, and orders flow from above like water dripping down a gutter to the streets below. The city is full of people who want power and will do anything to get it, and as a thin skin of order runs through its veins, there is very little that takes place here that does not have an effect and a consequence. She naturally lends herself to interaction and adventure through street gangs, unmasking cults and working with dubious allies and unclear enemies. Options for playing this out might be the PCs spending an AP establishing a patch of the city as their own—perhaps as a thieves guild or a religious group or simply for greed, or setting up a gang, or unmasking a gang and helping the local people. They might become involved in a more traditional hack and slay campaign; destroying parts of the Great Coven of witches or battling the wererats of the Festival or facing down some of the monstrous cults within the city. They might instead work within parts of the these groups at first to unmask their leaders or play a game of bluff between two or three such groups to rise victorious. They may be ordered to do so and hate those orders, giving rise to thoughts of mutiny. Their motivations might be from a religious leader who, it transpires, is a wicked woman or may be a saint struggling to genuinely battle wickedness in the city. You might want a more monster-based campaign; the upper gables, abandoned alleyways, forgotten attics and drowning cellars are infested with life – both mundane and from Between, an echo place that is basically full of monsters; but monsters that know and feel and hunger more, because in general it is the dark fears and imaginations of the locals that birth them. The setting is a city unlike any other, with crooked places a step away to take your players in any direction you wish. " I've backed a lot of Kickstarters, and this one stands out because Richard Pett himself is active in the comments and has provided lengthy updates. I really dont want any of my EN World friends to miss out on this! Desh-Rae-Halra [/QUOTE]
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