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The Blind Dexterite
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<blockquote data-quote="Fester" data-source="post: 1395627" data-attributes="member: 14945"><p>I quite like it. It has some nice flavor about it and I think it is quite balanced - you get spell progression and a number of abilities in exchange for your sight and combat ability.</p><p></p><p>I would personally make a few changes. </p><p></p><p>Entry:</p><p></p><p>This seems low to me, though I'll admit to prefering prestige classes to happen around 5th+, as I always think of the early levels as learning the trade. Perhaps Listen (10 ranks) should be a prerequisite, which indicates the preperation for blindness that a follower of Dexter will undergo before they take the final steps into blindness as well as making listen an important sense (which it is for blind people). If you wanted to make entry level 5th (as I would), then just make 3rd level divine spells the prerequisite.</p><p></p><p>Why 4+Int skill points? I'd still leave it at 2+Int skill points. Also, why do you gain +2 Gather Information for the <strong>Sharp Senses</strong> ability when it is not a class skill (although, I do not see why a blind person would improve their skills in this area, since most information gathering involves the visual medium and most institutions even to this day do not take heed of the requirements of the blind). Perhaps you might want to think about giving the Dexterite the Move Silently skill as a class skill (as their listen senses are sharpened, so they become more stealthy).</p><p></p><p><strong>Blindness</strong>: there is nothing particularly wrong with this, I just can't see it as being all that useful, as I can't imagine braile being common outside of the Dexterite's themselves. Why not give them a bonus on Listen checks (say +4) and the <em>Scent</em> ability (a sense which you've totally ignored).</p><p></p><p><strong>Brilliant Aura</strong>: You could change this slightly to that instead of getting 20% concealment, all those within 20 feet (+5 ft/2 lvls) must make a reflex save or be blinded for 1 rnd/lvl of the Dexterite. This will level the playing field and makes more sense (to me).</p><p></p><p><strong>Sharp Senses</strong>: As I mention earlier, I'd dump the Gather Information and replace it with Move Silently.</p><p></p><p><strong>Elevated Perceptions</strong>: Some stuff here that doesn't make sense. For instance, the DMG description of ethereal reads: <em>ethereal creatures are invisible, inaudible, insubstantial and scentless to creatures on the material plane</em>... that's pretty much everything, so how does it work? Also, does this mean that undead (for instance) no longer have 100% concealment since the Dexterite can pinpoint their exact location? You might want to simplify this and just say that a Dexterite can pinpoint the exact location of enemies and they are no longer concealed to the him. And since 100% concealment is going to hurt, those that get this far will be mighty happy to see the back of it (you might even want to drop it a level).</p><p></p><p><strong>Telepaphy</strong>: I'm not entirely sure how you intend this to work. I assume it's kinda like the <em>emphatic link</em> a wizard has with his familiar?</p><p></p><p>Just some suggestions. As I say, I quite like the class.</p></blockquote><p></p>
[QUOTE="Fester, post: 1395627, member: 14945"] I quite like it. It has some nice flavor about it and I think it is quite balanced - you get spell progression and a number of abilities in exchange for your sight and combat ability. I would personally make a few changes. Entry: This seems low to me, though I'll admit to prefering prestige classes to happen around 5th+, as I always think of the early levels as learning the trade. Perhaps Listen (10 ranks) should be a prerequisite, which indicates the preperation for blindness that a follower of Dexter will undergo before they take the final steps into blindness as well as making listen an important sense (which it is for blind people). If you wanted to make entry level 5th (as I would), then just make 3rd level divine spells the prerequisite. Why 4+Int skill points? I'd still leave it at 2+Int skill points. Also, why do you gain +2 Gather Information for the [B]Sharp Senses[/B] ability when it is not a class skill (although, I do not see why a blind person would improve their skills in this area, since most information gathering involves the visual medium and most institutions even to this day do not take heed of the requirements of the blind). Perhaps you might want to think about giving the Dexterite the Move Silently skill as a class skill (as their listen senses are sharpened, so they become more stealthy). [B]Blindness[/B]: there is nothing particularly wrong with this, I just can't see it as being all that useful, as I can't imagine braile being common outside of the Dexterite's themselves. Why not give them a bonus on Listen checks (say +4) and the [I]Scent[/I] ability (a sense which you've totally ignored). [B]Brilliant Aura[/B]: You could change this slightly to that instead of getting 20% concealment, all those within 20 feet (+5 ft/2 lvls) must make a reflex save or be blinded for 1 rnd/lvl of the Dexterite. This will level the playing field and makes more sense (to me). [B]Sharp Senses[/B]: As I mention earlier, I'd dump the Gather Information and replace it with Move Silently. [B]Elevated Perceptions[/B]: Some stuff here that doesn't make sense. For instance, the DMG description of ethereal reads: [I]ethereal creatures are invisible, inaudible, insubstantial and scentless to creatures on the material plane[/I]... that's pretty much everything, so how does it work? Also, does this mean that undead (for instance) no longer have 100% concealment since the Dexterite can pinpoint their exact location? You might want to simplify this and just say that a Dexterite can pinpoint the exact location of enemies and they are no longer concealed to the him. And since 100% concealment is going to hurt, those that get this far will be mighty happy to see the back of it (you might even want to drop it a level). [B]Telepaphy[/B]: I'm not entirely sure how you intend this to work. I assume it's kinda like the [I]emphatic link[/I] a wizard has with his familiar? Just some suggestions. As I say, I quite like the class. [/QUOTE]
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