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<blockquote data-quote="Richard Rawen" data-source="post: 4236029" data-attributes="member: 28817"><p>Richard, sword drawn and shield set, mouths a few choice words into the aura of silence... he leaps the low vegetation on his way to a Charge at the little creep that just singed his leathers, pock-marked his (somewhat) shiny breastplate and <em>burned</em> him! His voice suddenly breaks through as his pumping legs carry him out of the silence - a howling attack cry that sounds over-loud to his own ears. </p><p></p><p>[sblock=OOC: Combat questions]So, reading the description of Charge, I'm not so sure Richard can pull it off with the little leaping to clear the veggies... I read the description of <a href="http://www.d20srd.org/srd/wilderness.htm#forestTerrain" target="_blank">forest</a> that you linked to, and don't see anything about movement restrictions... assuming that the veggies don't restrict movement I guess the biggest question is, are these 5' or 10' squares?</p><p>SO, since we have multiple options here, I'm gonna run through some numbers to try to cover the bases and not make you do extra work.</p><p>First, jic, a jump skill check to clear the undergrowth: Natural 20! (-3 adjusted to <a href="http://invisiblecastle.com/roller/search/220138/" target="_blank">17</a> )</p><p>Next an Attack Roll, jic he gets there: ok, let me just say that when you get a sucky roll, it is just gonna be sucky. I originally rolled a 2+7 = <a href="http://invisiblecastle.com/roller/search/220138/" target="_blank">9</a> and groaned, but then I remembered the super duper +2 you get from Charging, so I tried to sneak another roll in there... (actually I fully disclosed it was a second roll... *sigh*) and got ... another 2.</p><p>With a +9 this time for a whoopdidoo <a href="http://invisiblecastle.com/roller/search/220138/" target="_blank">11</a> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p>Any other rolls I need to do?[/sblock]</p></blockquote><p></p>
[QUOTE="Richard Rawen, post: 4236029, member: 28817"] Richard, sword drawn and shield set, mouths a few choice words into the aura of silence... he leaps the low vegetation on his way to a Charge at the little creep that just singed his leathers, pock-marked his (somewhat) shiny breastplate and [i]burned[/i] him! His voice suddenly breaks through as his pumping legs carry him out of the silence - a howling attack cry that sounds over-loud to his own ears. [sblock=OOC: Combat questions]So, reading the description of Charge, I'm not so sure Richard can pull it off with the little leaping to clear the veggies... I read the description of [url=http://www.d20srd.org/srd/wilderness.htm#forestTerrain]forest[/url] that you linked to, and don't see anything about movement restrictions... assuming that the veggies don't restrict movement I guess the biggest question is, are these 5' or 10' squares? SO, since we have multiple options here, I'm gonna run through some numbers to try to cover the bases and not make you do extra work. First, jic, a jump skill check to clear the undergrowth: Natural 20! (-3 adjusted to [url=http://invisiblecastle.com/roller/search/220138/ ]17[/url] ) Next an Attack Roll, jic he gets there: ok, let me just say that when you get a sucky roll, it is just gonna be sucky. I originally rolled a 2+7 = [url=http://invisiblecastle.com/roller/search/220138/ ]9[/url] and groaned, but then I remembered the super duper +2 you get from Charging, so I tried to sneak another roll in there... (actually I fully disclosed it was a second roll... *sigh*) and got ... another 2. With a +9 this time for a whoopdidoo [url=http://invisiblecastle.com/roller/search/220138/ ]11[/url] :lol: Any other rolls I need to do?[/sblock] [/QUOTE]
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