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<blockquote data-quote="Rae ArdGaoth" data-source="post: 4236240" data-attributes="member: 21064"><p><strong>Surprise Round:</strong></p><p></p><p>[sblock=OOC: ]The squares are 5'.</p><p></p><p><s>That jump check you rolled is indeed necessary: In the SRD's forest section, in the undergrowth subsection, it says "A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment." Even though the roots are on a diagonal... I'll give you the 5' jump with DC 10 for not getting a running start.</s></p><p><s></s></p><p><s>Charging as a standard action means that Richard can only move his speed (25'). Even with jumping the roots, he still can't make it to K2. Richard has 5 squares of movement. 1 is used for the standing jump diagonal, then 2 for the next diagonal, then 1 for the diagonal move to J3, leaving 1 leftover. That 1 is not enough to get him across the diagonal into K2 (even if I fudge the rule on not taking diagonals around corners because K3 isn't <em>quite</em> a "corner")</s></p><p><s></s></p><p><s>The closest Richard can get is J2.</s></p><p></p><p>Oh, hang the rules, it's so close it shouldn't even matter. Richard charges the gnome in the surprise round and misses. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />[/sblock]</p><p>Richard surges forward at the acid-flinging "gnome", but the creature easily side steps his large <s>greatsword</s> <span style="color: magenta">bastard sword</span>.</p><p></p><p>Saithnar activates his inertial armor.</p><p></p><p></p><p><strong>Round 1:</strong></p><p><em><strong>Initiative:</strong></em></p><p><em>Tentacle Gnome</em></p><p><em>Lucien Rayes</em></p><p><em>Rinya Starflower</em></p><p><em>Khairi Bahedar</em></p><p><em>Tumna Lakeside</em></p><p><em>Richard Rawen</em></p><p><em>Thallirae</em></p><p><em>...</em></p><p><em></em></p><p><em>(I went ahead and rolled inititative for Khairi and Tumna.)</em></p><p></p><p>The creature next to Richard looks up at the big man with its unnerving glowing green eyes. Shooting out from its back, four long, thick fungus-root tentacles lash out at Richard. Swishing and slapping, Richard dodges the first three. The last one thuds thickly on his armor, slithering grotesquely across the metal surface and leaving behind a dark violet substance. (No <a href="http://invisiblecastle.com/roller/view/1602397/" target="_blank">hits</a> on Richard)</p><p></p><p><em>Everybody but Saithnar, go ahead. Getting to the Tentacle Gnome for melee is going to require a DC 25 tumble check since Richard is occupying the only adjacent square on this side.</em></p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 4236240, member: 21064"] [b]Surprise Round:[/b] [sblock=OOC: ]The squares are 5'. [s]That jump check you rolled is indeed necessary: In the SRD's forest section, in the undergrowth subsection, it says "A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment." Even though the roots are on a diagonal... I'll give you the 5' jump with DC 10 for not getting a running start. Charging as a standard action means that Richard can only move his speed (25'). Even with jumping the roots, he still can't make it to K2. Richard has 5 squares of movement. 1 is used for the standing jump diagonal, then 2 for the next diagonal, then 1 for the diagonal move to J3, leaving 1 leftover. That 1 is not enough to get him across the diagonal into K2 (even if I fudge the rule on not taking diagonals around corners because K3 isn't [i]quite[/i] a "corner") The closest Richard can get is J2.[/s] Oh, hang the rules, it's so close it shouldn't even matter. Richard charges the gnome in the surprise round and misses. :p[/sblock] Richard surges forward at the acid-flinging "gnome", but the creature easily side steps his large [s]greatsword[/s] [color=magenta]bastard sword[/color]. Saithnar activates his inertial armor. [b]Round 1:[/b] [i][b]Initiative:[/b] Tentacle Gnome Lucien Rayes Rinya Starflower Khairi Bahedar Tumna Lakeside Richard Rawen Thallirae ... [/i] [i](I went ahead and rolled inititative for Khairi and Tumna.)[/i] The creature next to Richard looks up at the big man with its unnerving glowing green eyes. Shooting out from its back, four long, thick fungus-root tentacles lash out at Richard. Swishing and slapping, Richard dodges the first three. The last one thuds thickly on his armor, slithering grotesquely across the metal surface and leaving behind a dark violet substance. (No [url=http://invisiblecastle.com/roller/view/1602397/]hits[/url] on Richard) [i]Everybody but Saithnar, go ahead. Getting to the Tentacle Gnome for melee is going to require a DC 25 tumble check since Richard is occupying the only adjacent square on this side.[/i] [/QUOTE]
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