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The Blood: More Drops
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<blockquote data-quote="Falco1029" data-source="post: 9343712" data-attributes="member: 6750666"><p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]362990[/ATTACH]</p> <p style="text-align: center">Falconian Productions has just launched a new Kickstarter campaign to create some further material for The Blood:</p> <p style="text-align: center"><a href="https://www.kickstarter.com/projects/falconianproductions/the-blood-more-drops?ref=3jfgxa" target="_blank">https://www.kickstarter.com/projects/falconianproductions/the-blood-more-drops</a></p><p></p><p><strong>The Blood </strong>is an urban fantasy tabletop RPG with a unique take on vampires and magic in the modern era, wherein the undead are just one of many types of spellcasters, but with their own dark advantages to their sorcery. Most of the folklore about them, then, is drawn from an incomplete understanding of their unique abilities and how they relate to the arcane. </p><p></p><p>We've been doing an experiment of sorts, with a type of supplement we're calling Drops of The Blood. These are mini-supplements meant to expand on important but ultimately optional portions of the game, building up from something basic rather than starting large and forcing people to cut down what they don't use. If you don't plan to use spirits, avoid the spirit supplement; if you don't want magic to be any more complicated, don't buy the advanced magic supplement, and so on. </p><p></p><p>This campaign is about those supplements, and is meant to fund the next two (or more) of them:</p><ul> <li data-xf-list-type="ul"><strong>Drops of The Blood: Atellurian Realms</strong>, a book that covers mechanics for otherworldly realms created from powerful convocations of Resonance and magical energy. These can be anything from a walk-in closet that was never really there, to a missing 13th floor, to an entire faerie realm. You can find an Atellurian Realm anywhere, and entrance into them might be a literal key to get through a door, closing your eyes at the wrong time in a faerie circle, or something stranger still. </li> <li data-xf-list-type="ul"><strong>Drops of The Blood: Arcane Options</strong> provides additional "complex" (and ultimately optional) systems that both give the Narrator new tools to use when running the game and provide players with more choices to develop their characters and focus their capabilities. This is where you'll find complex stealth and infiltration rules, "politcking" rules for dealing with the supernatural underworld, plus (Dis)Advantages and example spells for interacting with these systems.</li> </ul><p></p><p>Check it out, and of course back us if you can!</p></blockquote><p></p>
[QUOTE="Falco1029, post: 9343712, member: 6750666"] [CENTER] [ATTACH type="full" width="980px"]362990[/ATTACH] Falconian Productions has just launched a new Kickstarter campaign to create some further material for The Blood: [URL='https://www.kickstarter.com/projects/falconianproductions/the-blood-more-drops?ref=3jfgxa']https://www.kickstarter.com/projects/falconianproductions/the-blood-more-drops[/URL][/CENTER] [B]The Blood [/B]is an urban fantasy tabletop RPG with a unique take on vampires and magic in the modern era, wherein the undead are just one of many types of spellcasters, but with their own dark advantages to their sorcery. Most of the folklore about them, then, is drawn from an incomplete understanding of their unique abilities and how they relate to the arcane. We've been doing an experiment of sorts, with a type of supplement we're calling Drops of The Blood. These are mini-supplements meant to expand on important but ultimately optional portions of the game, building up from something basic rather than starting large and forcing people to cut down what they don't use. If you don't plan to use spirits, avoid the spirit supplement; if you don't want magic to be any more complicated, don't buy the advanced magic supplement, and so on. This campaign is about those supplements, and is meant to fund the next two (or more) of them: [LIST] [*][B]Drops of The Blood: Atellurian Realms[/B], a book that covers mechanics for otherworldly realms created from powerful convocations of Resonance and magical energy. These can be anything from a walk-in closet that was never really there, to a missing 13th floor, to an entire faerie realm. You can find an Atellurian Realm anywhere, and entrance into them might be a literal key to get through a door, closing your eyes at the wrong time in a faerie circle, or something stranger still. [*][B]Drops of The Blood: Arcane Options[/B] provides additional "complex" (and ultimately optional) systems that both give the Narrator new tools to use when running the game and provide players with more choices to develop their characters and focus their capabilities. This is where you'll find complex stealth and infiltration rules, "politcking" rules for dealing with the supernatural underworld, plus (Dis)Advantages and example spells for interacting with these systems. [/LIST] Check it out, and of course back us if you can! [/QUOTE]
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