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The Blood War and Other Planar Conflicts: A Circumplex Cosmology
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<blockquote data-quote="The 1 and the Prime" data-source="post: 5230524" data-attributes="member: 91434"><p>As I discuss in the text, Plutchik incorrectly puts fear opposite of anger. Fear and anger share disapproval of the situation, and thus are not true diametrical opposites. Specifically, I have modified Plutchik's wheel by placing Fear into the slot for Grief and replacing Fear with Exhilaration. </p><p></p><p>I argue that Grief or Sadness is not the same as the other "affective states" on his wheel: Each of the other "affective states" is a distribution of future expectations while Grief is strictly related to the present or earlier. It would be the same as calling Pleasure an emotion; Pleasure is experienced while you are Serene, but it also can be experienced in Love and Exhilaration. Pleasure is a sensation. You could be having a very pleasing meal, but you know that after you finish you will be going to the electric chair. Similarly, Psychic Pain can be experienced as Anger, Disgust, or Fear. You could be in psychic pain due to the death of the hero but content or Serene in the knowledge that the future will be safe thanks to his sacrifice. (On the other hand, you could also be afraid of what will happen now that the hero cannot protect you, or angry at a cruel world that would predictably eliminate paragons of righteousness like the hero, or some combination of the two cf. the shrieking housewife.)</p><p></p><p>In regards to other comments: I will highlight the plane names in the text to help break it into smaller chunks. I do discuss all 16 Great Wheel planes, and draw distinctions between them. </p><p></p><p>The impetus of this project were the complaints of "<a href="http://www.google.com/#num=100&hl=en&safe=off&q=site%3Aenworld.org+%22Great+Wheel%22+symmetry&aq=f&aqi=&aql=&oq=&gs_rfai=&fp=21cc573cfe631f0" target="_blank">enforced symmetry</a>" on the Great Wheel:</p><p></p><p>Originally posted by <a href="http://www.enworld.org/forum/general-rpg-discussion/248913-planescape-d-d-4th-edition-problem-worlds-without-history.html#post4633061" target="_blank">TwinBahamut</a></p><p>The 8 off cardinal planes are actually the most interesting possibly, as each hosts a conflict between the cardinal places on the Wheel, depending on whether we are currently on an "on cycle" or "off cycle" (the "on cycle" is more common). I believe my description of the nature of the planes makes the presence of the conflicts natural and intuitive.</p></blockquote><p></p>
[QUOTE="The 1 and the Prime, post: 5230524, member: 91434"] As I discuss in the text, Plutchik incorrectly puts fear opposite of anger. Fear and anger share disapproval of the situation, and thus are not true diametrical opposites. Specifically, I have modified Plutchik's wheel by placing Fear into the slot for Grief and replacing Fear with Exhilaration. I argue that Grief or Sadness is not the same as the other "affective states" on his wheel: Each of the other "affective states" is a distribution of future expectations while Grief is strictly related to the present or earlier. It would be the same as calling Pleasure an emotion; Pleasure is experienced while you are Serene, but it also can be experienced in Love and Exhilaration. Pleasure is a sensation. You could be having a very pleasing meal, but you know that after you finish you will be going to the electric chair. Similarly, Psychic Pain can be experienced as Anger, Disgust, or Fear. You could be in psychic pain due to the death of the hero but content or Serene in the knowledge that the future will be safe thanks to his sacrifice. (On the other hand, you could also be afraid of what will happen now that the hero cannot protect you, or angry at a cruel world that would predictably eliminate paragons of righteousness like the hero, or some combination of the two cf. the shrieking housewife.) In regards to other comments: I will highlight the plane names in the text to help break it into smaller chunks. I do discuss all 16 Great Wheel planes, and draw distinctions between them. The impetus of this project were the complaints of "[URL="http://www.google.com/#num=100&hl=en&safe=off&q=site%3Aenworld.org+%22Great+Wheel%22+symmetry&aq=f&aqi=&aql=&oq=&gs_rfai=&fp=21cc573cfe631f0"]enforced symmetry[/URL]" on the Great Wheel: Originally posted by [URL="http://www.enworld.org/forum/general-rpg-discussion/248913-planescape-d-d-4th-edition-problem-worlds-without-history.html#post4633061"]TwinBahamut[/URL] The 8 off cardinal planes are actually the most interesting possibly, as each hosts a conflict between the cardinal places on the Wheel, depending on whether we are currently on an "on cycle" or "off cycle" (the "on cycle" is more common). I believe my description of the nature of the planes makes the presence of the conflicts natural and intuitive. [/QUOTE]
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