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<blockquote data-quote="jkason" data-source="post: 2362125" data-attributes="member: 2710"><p>If I'm counting right, you may already have enough people here, but I figure I'd try anyway. I'm pretty new to a lot of this (I have the 3rd ed handbook and that's about it), which is actually one of the appealing things about this adventure (starts at 1st level). </p><p></p><p>To that end, a character concept (I haven't seen stat rules, so I didn't mess with any of that):</p><p></p><p></p><p>Weel, Acolyte of Thraunus</p><p></p><p>Weel has always been good with his hands. By the time he was ten, he was already fixing more of the slapdash furnishings in his home than his own father (which might have something to do with the muscle Weel had a tendency to naturally put on, such that by ten he was also just short of being able to heft his gangly father across a room). Weel understood the kinds of things a person could touch, and the ways a body could shape and bind those things to make a life easier. He figured he'd be a carpenter, maybe a blacksmith if he got really lucky. Certainly never a priest, with their big abstract gods in charge of big abstract ideas. Weel wasn't good with abstract, so he figured he'd leave that up to those who were.</p><p></p><p>Then he signed on with a local road project. He knew the land, understood weights and balances and levels. It was his sort of thing. And on his very first day, he met Trac Esroh, the Thraunusian priest helping head the project. And Esroh, in turn, introduced Weel to Thraunus.</p><p></p><p>Here was a god who understood *things*. Walls and roads and doors, wood and stone and metal. Thraunus was a god that dealt in matters that spoke to Weel; he valued the concrete over the abstract. Weel, enthralled, begged Esroh to take him under his wing, and the priest (perhaps weighing his wiry frame agians the solid brick of a lad before him and not wanting to find out how well or poorly said young man / human wall might take disappointment) accepted.</p><p></p><p>Last month, Esroh declared that Weel had learned enough to leave his apprenticeship and begin to travel the roads of Thraunus. Last week, Weel saw Esroh off, and began to gather his own things. There's a world of buildings and roads, architecture and manufacture, waiting for Weel to tend to it in Thraunus' name. </p><p></p><p>[As Weel thinks in terms of architecture and building and the like, I thought it might be an interesting bit of character flavor if his spells sounded like mathematics (the language of building, after all).]</p></blockquote><p></p>
[QUOTE="jkason, post: 2362125, member: 2710"] If I'm counting right, you may already have enough people here, but I figure I'd try anyway. I'm pretty new to a lot of this (I have the 3rd ed handbook and that's about it), which is actually one of the appealing things about this adventure (starts at 1st level). To that end, a character concept (I haven't seen stat rules, so I didn't mess with any of that): Weel, Acolyte of Thraunus Weel has always been good with his hands. By the time he was ten, he was already fixing more of the slapdash furnishings in his home than his own father (which might have something to do with the muscle Weel had a tendency to naturally put on, such that by ten he was also just short of being able to heft his gangly father across a room). Weel understood the kinds of things a person could touch, and the ways a body could shape and bind those things to make a life easier. He figured he'd be a carpenter, maybe a blacksmith if he got really lucky. Certainly never a priest, with their big abstract gods in charge of big abstract ideas. Weel wasn't good with abstract, so he figured he'd leave that up to those who were. Then he signed on with a local road project. He knew the land, understood weights and balances and levels. It was his sort of thing. And on his very first day, he met Trac Esroh, the Thraunusian priest helping head the project. And Esroh, in turn, introduced Weel to Thraunus. Here was a god who understood *things*. Walls and roads and doors, wood and stone and metal. Thraunus was a god that dealt in matters that spoke to Weel; he valued the concrete over the abstract. Weel, enthralled, begged Esroh to take him under his wing, and the priest (perhaps weighing his wiry frame agians the solid brick of a lad before him and not wanting to find out how well or poorly said young man / human wall might take disappointment) accepted. Last month, Esroh declared that Weel had learned enough to leave his apprenticeship and begin to travel the roads of Thraunus. Last week, Weel saw Esroh off, and began to gather his own things. There's a world of buildings and roads, architecture and manufacture, waiting for Weel to tend to it in Thraunus' name. [As Weel thinks in terms of architecture and building and the like, I thought it might be an interesting bit of character flavor if his spells sounded like mathematics (the language of building, after all).] [/QUOTE]
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