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The Bold Adventures of Poins! OOC-Discussion (Recruiting Again! 4 Slots Available!)
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<blockquote data-quote="mps42" data-source="post: 2369177" data-attributes="member: 9571"><p>Also interested in a level 1 game. I always like starting low and follow the charactes' travels and trvails. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> Never one to to bemoan fate, Graevel Kerd will never admit that he misses the mines and workings of his fathers. He does, though, and looks almost wistfully at the high peaks around him. 'ah,' he sighs wistfully, 'to be accepted back into the great halls of the Nibelungen again would be fine, indeed.'</p><p> But wild magic is frowned upon, especially when it cannot be used to build the caverns or mine the stones. So, Graevel has built a life, here in the Township of Poins as a modest smith and carpenter, hiding the shame of his wild magic as best he can...</p><p></p><p></p><p>Graevel Kerd, male Dwarf, Hill Sor1 : </p><p> </p><p>CR 1, Size M, Level 1, HD 1D4 + 2, hp 7 (10), Init 1, Spd 20, AC 14 (Armor +2, Shield +1, Dex +1), Attack +0, SV Fort +2, Ref +1, Will +2; AL NG;</p><p>Str 14(+2), Dex 12(+1), Con 14(+2), Int 11, Wis 10, Cha 15(+2). </p><p>Attacks: [*club*]:club +2 melee/ranged/thrown (1d6+2); [*crossbow, light*]:crossbow, light +1 ranged (1d8/19-20); </p><p>Proficiencies: shortbow, waraxe, dwarven, all simple weapons, dwarven waraxe. </p><p>Skills : Appraise +1 (+1 Ranks ); Intimidate +3 (+1 Ranks, +2 Cha ); Search +1 (+1 Ranks ); Craft (blacksmithing) +1 (+1 Ranks ); Craft (carpentry) +1 (+1 Ranks ).</p><p>Feats: Simple Weapon Proficiency: All, Toughness.</p><p>Racial Abilities: Dwarven Traits, Dwarven Proficiencies.</p><p>Class Features: Spells.</p><p>Languages: Common, Dwarven.</p><p>Possessions: club (weapon, melee/ranged/thrown/bludgeon), leather (armor, worn, light), crossbow, light (weapon, ranged/pierce), buckler (shield, wooden).</p><p>Weight: 29, Equip Value: 60, Gold: 0</p><p></p><p>>-------------------------------------------------------<</p><p>I envision Graevel as a unwitting sorcerer, his magic untamed and wild. I was thinking maybe, if he was accepted of course, that maybe we could roll randomly for a bit off of the spell tables to simulate this untamed ability. Eventually, of course, he will need to seek out a mentor to help him control this...</p></blockquote><p></p>
[QUOTE="mps42, post: 2369177, member: 9571"] Also interested in a level 1 game. I always like starting low and follow the charactes' travels and trvails. :) Never one to to bemoan fate, Graevel Kerd will never admit that he misses the mines and workings of his fathers. He does, though, and looks almost wistfully at the high peaks around him. 'ah,' he sighs wistfully, 'to be accepted back into the great halls of the Nibelungen again would be fine, indeed.' But wild magic is frowned upon, especially when it cannot be used to build the caverns or mine the stones. So, Graevel has built a life, here in the Township of Poins as a modest smith and carpenter, hiding the shame of his wild magic as best he can... Graevel Kerd, male Dwarf, Hill Sor1 : CR 1, Size M, Level 1, HD 1D4 + 2, hp 7 (10), Init 1, Spd 20, AC 14 (Armor +2, Shield +1, Dex +1), Attack +0, SV Fort +2, Ref +1, Will +2; AL NG; Str 14(+2), Dex 12(+1), Con 14(+2), Int 11, Wis 10, Cha 15(+2). Attacks: [*club*]:club +2 melee/ranged/thrown (1d6+2); [*crossbow, light*]:crossbow, light +1 ranged (1d8/19-20); Proficiencies: shortbow, waraxe, dwarven, all simple weapons, dwarven waraxe. Skills : Appraise +1 (+1 Ranks ); Intimidate +3 (+1 Ranks, +2 Cha ); Search +1 (+1 Ranks ); Craft (blacksmithing) +1 (+1 Ranks ); Craft (carpentry) +1 (+1 Ranks ). Feats: Simple Weapon Proficiency: All, Toughness. Racial Abilities: Dwarven Traits, Dwarven Proficiencies. Class Features: Spells. Languages: Common, Dwarven. Possessions: club (weapon, melee/ranged/thrown/bludgeon), leather (armor, worn, light), crossbow, light (weapon, ranged/pierce), buckler (shield, wooden). Weight: 29, Equip Value: 60, Gold: 0 >-------------------------------------------------------< I envision Graevel as a unwitting sorcerer, his magic untamed and wild. I was thinking maybe, if he was accepted of course, that maybe we could roll randomly for a bit off of the spell tables to simulate this untamed ability. Eventually, of course, he will need to seek out a mentor to help him control this... [/QUOTE]
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