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<blockquote data-quote="Brain" data-source="post: 2370247" data-attributes="member: 20995"><p>Name: Hemaor</p><p>Class: Fighter</p><p>Level: 1</p><p>Race: Nibelungen Hobyea</p><p>Alignment: Lawful Neutral</p><p>Deity: Ram-Hoth, Lord of the Mountains, King of Peaks</p><p>Age: 65</p><p>Height: 4'</p><p>Weight: 128</p><p></p><p>STR: 14 (6 pt)</p><p>DEX: 12 (6 pt)</p><p>CON: 16 (6 pt) </p><p>INT: 14 (6 pt)</p><p>WIS: 12 (4 pt)</p><p>CHA: 12 (4 pt)</p><p></p><p>AC: +1 Dex, +1 Natural, +x Armor</p><p>HP: 13</p><p>Init: +1</p><p>BAB: +1</p><p></p><p>Fort: +5</p><p>Ref: +1</p><p>Will: +1</p><p></p><p>Craft (Armorer): 2 ranks</p><p>Handle Animal: 4 ranks</p><p>Intimidate: 4 ranks</p><p>Perform (Sing): 1 rank cc</p><p>Ride: 4 ranks</p><p></p><p>Level 1 Feat: Mounted Combat</p><p>Fighter 1 Feat: Quick Draw</p><p></p><p>Racial Traits:</p><p>[sblock]• -2 Dexterity, +2 Constitution</p><p>• Medium: As Medium creatures, Nibelungen have no special bonuses or penalties due to their size.</p><p>• Nibelungen base land speed is 20 feet. However, Nibelungen can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).</p><p>• Darkvision: Nibelungen can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.</p><p>• Stonecunning: This ability grants a Nibelungen a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A Nibelungen who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a Nibelungen can use the Search skill to find stonework traps as a rogue can. A Nibelungen can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.</p><p>• Weapon Familiarity: Nibelungen may treat Nibelungen waraxes and Nibelungen urgroshes as martial weapons, rather than exotic weapons.</p><p>• Stability: A Nibelungen gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).</p><p>• +2 racial bonus on saving throws against poison.</p><p>• +2 racial bonus on saving throws against spells and spell-like effects.</p><p>• +1 racial bonus on attack rolls against giants.</p><p>• +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.</p><p>• +2 racial bonus on Appraise checks that are related to stone or metal items.</p><p>• +2 racial bonus on Craft checks that are related to stone or metal.</p><p>• Automatic Languages: Common and Nibelungen. Bonus Languages: Giant, Gnome, Goblin, Terran, and Undercommon.</p><p>• Favored Class: Fighter. A multiclass Nibelungen’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing</p><p>• +1 Natural Armor bonus</p><p>• Speak with Animals (birds and mammals), (1/day).[/sblock]</p><p></p><p>Equipment:</p><p>TBA</p></blockquote><p></p>
[QUOTE="Brain, post: 2370247, member: 20995"] Name: Hemaor Class: Fighter Level: 1 Race: Nibelungen Hobyea Alignment: Lawful Neutral Deity: Ram-Hoth, Lord of the Mountains, King of Peaks Age: 65 Height: 4' Weight: 128 STR: 14 (6 pt) DEX: 12 (6 pt) CON: 16 (6 pt) INT: 14 (6 pt) WIS: 12 (4 pt) CHA: 12 (4 pt) AC: +1 Dex, +1 Natural, +x Armor HP: 13 Init: +1 BAB: +1 Fort: +5 Ref: +1 Will: +1 Craft (Armorer): 2 ranks Handle Animal: 4 ranks Intimidate: 4 ranks Perform (Sing): 1 rank cc Ride: 4 ranks Level 1 Feat: Mounted Combat Fighter 1 Feat: Quick Draw Racial Traits: [sblock]• -2 Dexterity, +2 Constitution • Medium: As Medium creatures, Nibelungen have no special bonuses or penalties due to their size. • Nibelungen base land speed is 20 feet. However, Nibelungen can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). • Darkvision: Nibelungen can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. • Stonecunning: This ability grants a Nibelungen a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A Nibelungen who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a Nibelungen can use the Search skill to find stonework traps as a rogue can. A Nibelungen can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. • Weapon Familiarity: Nibelungen may treat Nibelungen waraxes and Nibelungen urgroshes as martial weapons, rather than exotic weapons. • Stability: A Nibelungen gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). • +2 racial bonus on saving throws against poison. • +2 racial bonus on saving throws against spells and spell-like effects. • +1 racial bonus on attack rolls against giants. • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. • +2 racial bonus on Appraise checks that are related to stone or metal items. • +2 racial bonus on Craft checks that are related to stone or metal. • Automatic Languages: Common and Nibelungen. Bonus Languages: Giant, Gnome, Goblin, Terran, and Undercommon. • Favored Class: Fighter. A multiclass Nibelungen’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing • +1 Natural Armor bonus • Speak with Animals (birds and mammals), (1/day).[/sblock] Equipment: TBA [/QUOTE]
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