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<blockquote data-quote="Nephtys" data-source="post: 2679847" data-attributes="member: 31780"><p>Human (Kuldeshian) Jannissary 1</p><p></p><p>Str: 16/+3 (10p)</p><p>Dex: 14/+2 (6p)</p><p>Con: 14/+2 (6p)</p><p>Int: 10/+0 (2p)</p><p>Wis: 14/+2 (6p)</p><p>Cha: 10/+0 (2p)</p><p></p><p>Init: +2</p><p>Move: 40 ft</p><p>Height: 6'2</p><p>Weight: 140lb</p><p>Bab/grapple: +1/+4</p><p>Attack: +5, 1d12+6x2 (Greatsword)</p><p></p><p>Feats:</p><p>Evasion</p><p>Weapon Focus (greatsword)</p><p>Power Attack</p><p>Cleave</p><p></p><p>Class Skills: sp: 16</p><p>Hide (Dex)...............5 (3+2)</p><p>Intimidate (Cha).......3 (3+0)</p><p>Listen (Wis).............5 (3+2)</p><p>Move Silently (Dex)...5 (3+2)</p><p>Spot (Wis)...............6 (4+2)</p><p></p><p>Class Features</p><p>All of the following are class features of the Janissary.</p><p></p><p>Weapon and Armor Proficiency: A Janissary is proficient with the Greatsword (their weapon of choice), the quarterstaff, the dagger, the punching dagger, the club, the sling, the dart and the shruiken. </p><p>A Janissary is not proficient in wearing armor or shields, but is highly trained in dodging blows, developing a "sixth sense" that lets them avoid even unanticipated attacks. A Janissary adds her Wisdom bonus (if any) to AC, in addition to her normal Dexterity modifier, and her AC improves as she gains levels. The Wisdom and AC bonuses represent a preternatural awareness of danger, and a Janissary does not lose either, even in situation where she loses her Dexterity modifier due to being unprepared, ambushed, stunned, and so on. (Janissaries do lose these AC bonuses when immobilized.)</p><p>A Janissary's abilities require freedom of movement. When wearing armor, a Janissary loses her AC bonus for Wisdom, AC bonus for class and level, special abilities, virtual feats, and enhanced movement. In addition, wearing armor heavier than leather imposes penalties on Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also Swim checks suffer a -1 penalty for every 5 pounds of armor and equipment carried.</p><p></p><p>Fast Movement: A Janissary adds +10 feet to their movement when she is unarmored, and reasonably unencumbered.</p><p></p><p>Evasion: If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Janissary takes no damage with a successful saving throw. A Janissary can only evade when wearing no armor and being reasonably unencumbered. It is an extraordinary ability.</p><p></p><p>Weapon Focus: As a result of her training, a Janissary recieves a bonus virtual feat of Weapon Focus in the Greatsword. This is recieved only when the Janissary is unarmored, and reasonably unencumbered. At 7th level, this becomes equivalent to Greater Weapon Focus.</p><p></p><p>Equipment:</p><p>gp ?</p></blockquote><p></p>
[QUOTE="Nephtys, post: 2679847, member: 31780"] Human (Kuldeshian) Jannissary 1 Str: 16/+3 (10p) Dex: 14/+2 (6p) Con: 14/+2 (6p) Int: 10/+0 (2p) Wis: 14/+2 (6p) Cha: 10/+0 (2p) Init: +2 Move: 40 ft Height: 6'2 Weight: 140lb Bab/grapple: +1/+4 Attack: +5, 1d12+6x2 (Greatsword) Feats: Evasion Weapon Focus (greatsword) Power Attack Cleave Class Skills: sp: 16 Hide (Dex)...............5 (3+2) Intimidate (Cha).......3 (3+0) Listen (Wis).............5 (3+2) Move Silently (Dex)...5 (3+2) Spot (Wis)...............6 (4+2) Class Features All of the following are class features of the Janissary. Weapon and Armor Proficiency: A Janissary is proficient with the Greatsword (their weapon of choice), the quarterstaff, the dagger, the punching dagger, the club, the sling, the dart and the shruiken. A Janissary is not proficient in wearing armor or shields, but is highly trained in dodging blows, developing a "sixth sense" that lets them avoid even unanticipated attacks. A Janissary adds her Wisdom bonus (if any) to AC, in addition to her normal Dexterity modifier, and her AC improves as she gains levels. The Wisdom and AC bonuses represent a preternatural awareness of danger, and a Janissary does not lose either, even in situation where she loses her Dexterity modifier due to being unprepared, ambushed, stunned, and so on. (Janissaries do lose these AC bonuses when immobilized.) A Janissary's abilities require freedom of movement. When wearing armor, a Janissary loses her AC bonus for Wisdom, AC bonus for class and level, special abilities, virtual feats, and enhanced movement. In addition, wearing armor heavier than leather imposes penalties on Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also Swim checks suffer a -1 penalty for every 5 pounds of armor and equipment carried. Fast Movement: A Janissary adds +10 feet to their movement when she is unarmored, and reasonably unencumbered. Evasion: If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Janissary takes no damage with a successful saving throw. A Janissary can only evade when wearing no armor and being reasonably unencumbered. It is an extraordinary ability. Weapon Focus: As a result of her training, a Janissary recieves a bonus virtual feat of Weapon Focus in the Greatsword. This is recieved only when the Janissary is unarmored, and reasonably unencumbered. At 7th level, this becomes equivalent to Greater Weapon Focus. Equipment: gp ? [/QUOTE]
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