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<blockquote data-quote="jkason" data-source="post: 2407943" data-attributes="member: 2710"><p>Weel, Human Cleric 1</p><p></p><p>Background: Weel has always been good with his hands. By the time he was ten, he was already fixing more of the slapdash furnishings in his home than his own father (which might have something to do with the muscle Weel had a tendency to naturally put on, such that by ten he was also just short of being able to heft his gangly father across a room). Weel understood the kinds of things a person could touch, and the ways a body could shape and bind those things to make a life easier. He figured he'd be a carpenter, maybe a blacksmith if he got really lucky. Certainly never a priest, with their big abstract gods in charge of big abstract ideas. Weel wasn't good with abstract, so he figured he'd leave that up to those who were.</p><p></p><p>Then he signed on with a local road project. He knew the land, understood weights and balances and levels. It was his sort of thing. And on his very first day, he met Trac Esroh, the Thraunusian priest helping head the project. And Esroh, in turn, introduced Weel to Thraunus.</p><p></p><p>Here was a god who understood *things*. Walls and roads and doors, wood and stone and metal. Thraunus was a god that dealt in matters that spoke to Weel; he valued the concrete over the abstract. Weel, enthralled, begged Esroh to take him under his wing, and the priest (perhaps weighing his wiry frame against the solid brick of a lad before him and not wanting to find out how well or poorly said young man / human wall might take disappointment) accepted.</p><p></p><p></p><p>Age: 19</p><p>Height: 6’</p><p>Weight: 210</p><p>Hair: Blond</p><p>Eyes: Green</p><p></p><p>Alignment: Lawful Neutral</p><p>Deity: Thraunus, the Aged, Maker of Ways and Walls</p><p></p><p>Stats (score, bonus)</p><p></p><p>Str 14, +2</p><p>Dex 10, +0</p><p>Con 14, +2</p><p>Int 14, +2</p><p>Wis 16, +3</p><p>Cha 10, +0</p><p></p><p>Hit Points: 10 (8+2)</p><p>XP: 450</p><p></p><p>Saving Throws:</p><p>Fortitude: +4 (base +2, CON +2,) (additional +4 when Endurance Feat applies)</p><p>Reflex: +0 </p><p>Will: +5 (base +2, WIS +3)</p><p></p><p></p><p>Armor Class: 14 (base 10, +3 armor, +1 ring of protection)</p><p>Base Attack Bonus: +0</p><p></p><p>Weapons: </p><p>Quarterstaff: 1d6+2/1d6+2, x2 crit, bludgeoning</p><p>Masterwork (+1 on attack rolls) light mace: 1d6+2, x2 crit, bludgeoning</p><p></p><p></p><p>Skills (rank, +ability, + misc):</p><p></p><p>Climb +3 ( 2 ranks, +2 Str, -1 armor)</p><p>Concentration +6 (4 ranks, +2 Con)</p><p>Craft (construction) +6 (4 ranks, +2 Int)</p><p>Knowledge (architecture and engineering) +6 (4 ranks, +2 Int)</p><p>Knowledge (religion) +3 (1 rank, +2 Int)</p><p>Survival +6 (3 ranks, +3 Wis)</p><p>Listen +5 (0 ranks, +3 Wis, +2 Alertness Feat)</p><p>Spot +5 (0 ranks, +3 Wis, +2 Alertness Feat)</p><p></p><p></p><p>Feats:</p><p>Endurance, Alertness</p><p></p><p>Cleric Domains:</p><p>Travel (freedom of movement 1 round / level, Survival is a class skill)</p><p>Knowledge (Divination spells at +1 caster level, all Knowledge skills are class skills)</p><p></p><p>Spells per level:</p><p></p><p>0: 3</p><p>1: 2 (1, +1 Wisdom) +1 (domain)</p><p></p><p>Languages: Common, Nibelungen, Celestial</p><p></p><p>Armor: Studded Leather Armor (+3 AC, -1 check penalty)</p><p></p><p>Equipment:</p><p></p><p>chalk, 5 pcs</p><p>crowbar</p><p>hammer (the non-martial variety)</p><p>rope, hempen (50 ft.)</p><p>spade</p><p>artisan's tools (a "travel toolkit" with nails of varying sizes and other assorted small handyman items)</p><p>Holy Symbol: a long nail bent into a circle and strung on a leather strap around his neck. </p><p>Spell component pouch</p><p>4 day's trail rations</p><p>Traveler's outfit </p><p>backpack</p><p>waterskin</p><p>bedroll</p><p>flint and steel</p><p>3 sunrods</p><p>Ring of Protection +1</p><p>potion of Cure Light Wounds</p><p></p><p>--on horse--</p><p>Greatsword</p><p>Wand of Magic Missle</p><p></p><p>Funds: 22 gold, 1 silver</p><p></p><p>Assorted Color:</p><p></p><p>Weel has multitasked his quarterstaff, decorating its length with small horizontal lines. Yes, he's turned it into a measuring stick. Clearly he doesn't respect weapons enough, but he just thought, you know, it's really a waste of a perfectly straight tool if you only ever use it to bash creatures' heads in.</p><p></p><p>Weel's deity is an architect and builder. His spells, then, sound like various mathematical equations and formulae (the language of the architect).</p><p></p><p>Weel's mace was a gift of Phandros, caretaker of the Temple to Assorted Gods in Poins.</p><p></p><p>Weel's ring of protection and potion of CLW came from the corpse of a goblin mage</p><p></p><p><strong>Temp Stats</strong></p><p></p><p>Spells: </p><p></p><p>Level 0 (3):</p><p>Detect Magic, Mending, Create Water</p><p></p><p>Level 1 (1 +1 Wis, +1 Domain):</p><p>Bane, Entropic Shield</p><p>Domain Spell: Detect Secret Doors</p></blockquote><p></p>
[QUOTE="jkason, post: 2407943, member: 2710"] Weel, Human Cleric 1 Background: Weel has always been good with his hands. By the time he was ten, he was already fixing more of the slapdash furnishings in his home than his own father (which might have something to do with the muscle Weel had a tendency to naturally put on, such that by ten he was also just short of being able to heft his gangly father across a room). Weel understood the kinds of things a person could touch, and the ways a body could shape and bind those things to make a life easier. He figured he'd be a carpenter, maybe a blacksmith if he got really lucky. Certainly never a priest, with their big abstract gods in charge of big abstract ideas. Weel wasn't good with abstract, so he figured he'd leave that up to those who were. Then he signed on with a local road project. He knew the land, understood weights and balances and levels. It was his sort of thing. And on his very first day, he met Trac Esroh, the Thraunusian priest helping head the project. And Esroh, in turn, introduced Weel to Thraunus. Here was a god who understood *things*. Walls and roads and doors, wood and stone and metal. Thraunus was a god that dealt in matters that spoke to Weel; he valued the concrete over the abstract. Weel, enthralled, begged Esroh to take him under his wing, and the priest (perhaps weighing his wiry frame against the solid brick of a lad before him and not wanting to find out how well or poorly said young man / human wall might take disappointment) accepted. Age: 19 Height: 6’ Weight: 210 Hair: Blond Eyes: Green Alignment: Lawful Neutral Deity: Thraunus, the Aged, Maker of Ways and Walls Stats (score, bonus) Str 14, +2 Dex 10, +0 Con 14, +2 Int 14, +2 Wis 16, +3 Cha 10, +0 Hit Points: 10 (8+2) XP: 450 Saving Throws: Fortitude: +4 (base +2, CON +2,) (additional +4 when Endurance Feat applies) Reflex: +0 Will: +5 (base +2, WIS +3) Armor Class: 14 (base 10, +3 armor, +1 ring of protection) Base Attack Bonus: +0 Weapons: Quarterstaff: 1d6+2/1d6+2, x2 crit, bludgeoning Masterwork (+1 on attack rolls) light mace: 1d6+2, x2 crit, bludgeoning Skills (rank, +ability, + misc): Climb +3 ( 2 ranks, +2 Str, -1 armor) Concentration +6 (4 ranks, +2 Con) Craft (construction) +6 (4 ranks, +2 Int) Knowledge (architecture and engineering) +6 (4 ranks, +2 Int) Knowledge (religion) +3 (1 rank, +2 Int) Survival +6 (3 ranks, +3 Wis) Listen +5 (0 ranks, +3 Wis, +2 Alertness Feat) Spot +5 (0 ranks, +3 Wis, +2 Alertness Feat) Feats: Endurance, Alertness Cleric Domains: Travel (freedom of movement 1 round / level, Survival is a class skill) Knowledge (Divination spells at +1 caster level, all Knowledge skills are class skills) Spells per level: 0: 3 1: 2 (1, +1 Wisdom) +1 (domain) Languages: Common, Nibelungen, Celestial Armor: Studded Leather Armor (+3 AC, -1 check penalty) Equipment: chalk, 5 pcs crowbar hammer (the non-martial variety) rope, hempen (50 ft.) spade artisan's tools (a "travel toolkit" with nails of varying sizes and other assorted small handyman items) Holy Symbol: a long nail bent into a circle and strung on a leather strap around his neck. Spell component pouch 4 day's trail rations Traveler's outfit backpack waterskin bedroll flint and steel 3 sunrods Ring of Protection +1 potion of Cure Light Wounds --on horse-- Greatsword Wand of Magic Missle Funds: 22 gold, 1 silver Assorted Color: Weel has multitasked his quarterstaff, decorating its length with small horizontal lines. Yes, he's turned it into a measuring stick. Clearly he doesn't respect weapons enough, but he just thought, you know, it's really a waste of a perfectly straight tool if you only ever use it to bash creatures' heads in. Weel's deity is an architect and builder. His spells, then, sound like various mathematical equations and formulae (the language of the architect). Weel's mace was a gift of Phandros, caretaker of the Temple to Assorted Gods in Poins. Weel's ring of protection and potion of CLW came from the corpse of a goblin mage [b]Temp Stats[/b] Spells: Level 0 (3): Detect Magic, Mending, Create Water Level 1 (1 +1 Wis, +1 Domain): Bane, Entropic Shield Domain Spell: Detect Secret Doors [/QUOTE]
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