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<blockquote data-quote="Nephtys" data-source="post: 2686655" data-attributes="member: 31780"><p><strong>Finished.</strong></p><p></p><p>Izara (fem)</p><p>Human (Kuldeshian) Jannissary 1</p><p></p><p>Str: 16/+3 (10p)</p><p>Dex: 14/+2 (6p)</p><p>Con: 14/+2 (6p)</p><p>Int: 10/+0 (2p)</p><p>Wis: 14/+2 (6p)</p><p>Cha: 10/+0 (2p)</p><p></p><p>Init: +2</p><p>Move: 40 ft</p><p>Height: 6'2</p><p>Weight: 140lb</p><p>Bab/grapple: +1/+4</p><p>Attack: +5, 2d6+6 19-20x2 (Greatsword)</p><p>Longbow, composite: +3, 1d8 x3, 110 ft. </p><p></p><p>Feats:</p><p>Evasion</p><p>Weapon Focus (greatsword)</p><p>Power Attack</p><p>Cleave</p><p></p><p>Class Skills: sp: 16</p><p>Hide (Dex)...............5 (3+2)</p><p>Intimidate (Cha).......3 (3+0)</p><p>Listen (Wis).............5 (3+2)</p><p>Move Silently (Dex)...5 (3+2)</p><p>Spot (Wis)...............6 (4+2)</p><p></p><p>Class Features</p><p></p><p>Weapon and Armor Proficiency: A Janissary is proficient with the Greatsword (their weapon of choice), the quarterstaff, the dagger, the punching dagger, the club, the sling, the dart and the shruiken. </p><p>A Janissary is not proficient in wearing armor or shields, but is highly trained in dodging blows, developing a "sixth sense" that lets them avoid even unanticipated attacks. A Janissary adds her Wisdom bonus (if any) to AC, in addition to her normal Dexterity modifier, and her AC improves as she gains levels. The Wisdom and AC bonuses represent a preternatural awareness of danger, and a Janissary does not lose either, even in situation where she loses her Dexterity modifier due to being unprepared, ambushed, stunned, and so on. (Janissaries do lose these AC bonuses when immobilized.)</p><p>A Janissary's abilities require freedom of movement. When wearing armor, a Janissary loses her AC bonus for Wisdom, AC bonus for class and level, special abilities, virtual feats, and enhanced movement. In addition, wearing armor heavier than leather imposes penalties on Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also Swim checks suffer a -1 penalty for every 5 pounds of armor and equipment carried.</p><p></p><p>Fast Movement: A Janissary adds +10 feet to their movement when she is unarmored, and reasonably unencumbered.</p><p></p><p>Evasion: If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Janissary takes no damage with a successful saving throw. A Janissary can only evade when wearing no armor and being reasonably unencumbered. It is an extraordinary ability.</p><p></p><p>Weapon Focus: As a result of her training, a Janissary recieves a bonus virtual feat of Weapon Focus in the Greatsword. This is recieved only when the Janissary is unarmored, and reasonably unencumbered. At 7th level, this becomes equivalent to Greater Weapon Focus.</p><p></p><p>Equipment:</p><p></p><p>Equipment: Cost Weight</p><p>Greatsword 50 gp 8 lb.</p><p>Longbow, composite 100 gp 3 lb.</p><p>Arrows (40) 2 gp 6 lb.</p><p>Dagger 2gp 1lb</p><p>Flint and Steel 1gp -</p><p>Explorer's Outfit - -</p><p>Sunrod x 3 6gp 3lb</p><p></p><p>Backpack 2gp 2lb</p><p>_Bedroll 1sp 5lb</p><p>_5 Rations, trail 25sp 5lb</p><p> -Used: 0 days</p><p>_10 candles 5cp -</p><p>_Case, map or scroll 1gp .5lb</p><p>_Chalk, 1pc 1cp -</p><p>_Fishhook 1sp -</p><p>_Rope, silk 50ft 10gp 5lb</p><p>_Ink, 1oz 8gp -</p><p>_Inkpen 1sp -</p><p>_Lantern, Bullseye 12gp 3lb</p><p>_Mirror, Small Steel 10gp .5lb</p><p>_Oil, 2x 1pint flask 2sp 2lb</p><p>_Oil, 2x 1pint skin 2sp 2lb</p><p>_Paper, 5x sheets 2gp -</p><p>_Pouch, belt 1gp .5lb</p><p>_Sack x3 3sp 1.5lb</p><p>_Sealing Wax 1gp 1lb</p><p>_Sewing Needle 5sp -</p><p>_Soap 5sp 1lb</p><p>_Waterskin 1gp 4lb</p><p>_Whetstone 2cp 1lb</p><p></p><p>Total Weight: 55 lb with Backpack, 21 lb without Money: 0</p><p></p><p>Background</p><p></p><p>Orphaned by war, raised to kill.</p><p></p><p>Personality</p><p></p><p>A pragmatic murderer.</p></blockquote><p></p>
[QUOTE="Nephtys, post: 2686655, member: 31780"] [b]Finished.[/b] Izara (fem) Human (Kuldeshian) Jannissary 1 Str: 16/+3 (10p) Dex: 14/+2 (6p) Con: 14/+2 (6p) Int: 10/+0 (2p) Wis: 14/+2 (6p) Cha: 10/+0 (2p) Init: +2 Move: 40 ft Height: 6'2 Weight: 140lb Bab/grapple: +1/+4 Attack: +5, 2d6+6 19-20x2 (Greatsword) Longbow, composite: +3, 1d8 x3, 110 ft. Feats: Evasion Weapon Focus (greatsword) Power Attack Cleave Class Skills: sp: 16 Hide (Dex)...............5 (3+2) Intimidate (Cha).......3 (3+0) Listen (Wis).............5 (3+2) Move Silently (Dex)...5 (3+2) Spot (Wis)...............6 (4+2) Class Features Weapon and Armor Proficiency: A Janissary is proficient with the Greatsword (their weapon of choice), the quarterstaff, the dagger, the punching dagger, the club, the sling, the dart and the shruiken. A Janissary is not proficient in wearing armor or shields, but is highly trained in dodging blows, developing a "sixth sense" that lets them avoid even unanticipated attacks. A Janissary adds her Wisdom bonus (if any) to AC, in addition to her normal Dexterity modifier, and her AC improves as she gains levels. The Wisdom and AC bonuses represent a preternatural awareness of danger, and a Janissary does not lose either, even in situation where she loses her Dexterity modifier due to being unprepared, ambushed, stunned, and so on. (Janissaries do lose these AC bonuses when immobilized.) A Janissary's abilities require freedom of movement. When wearing armor, a Janissary loses her AC bonus for Wisdom, AC bonus for class and level, special abilities, virtual feats, and enhanced movement. In addition, wearing armor heavier than leather imposes penalties on Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also Swim checks suffer a -1 penalty for every 5 pounds of armor and equipment carried. Fast Movement: A Janissary adds +10 feet to their movement when she is unarmored, and reasonably unencumbered. Evasion: If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Janissary takes no damage with a successful saving throw. A Janissary can only evade when wearing no armor and being reasonably unencumbered. It is an extraordinary ability. Weapon Focus: As a result of her training, a Janissary recieves a bonus virtual feat of Weapon Focus in the Greatsword. This is recieved only when the Janissary is unarmored, and reasonably unencumbered. At 7th level, this becomes equivalent to Greater Weapon Focus. Equipment: Equipment: Cost Weight Greatsword 50 gp 8 lb. Longbow, composite 100 gp 3 lb. Arrows (40) 2 gp 6 lb. Dagger 2gp 1lb Flint and Steel 1gp - Explorer's Outfit - - Sunrod x 3 6gp 3lb Backpack 2gp 2lb _Bedroll 1sp 5lb _5 Rations, trail 25sp 5lb -Used: 0 days _10 candles 5cp - _Case, map or scroll 1gp .5lb _Chalk, 1pc 1cp - _Fishhook 1sp - _Rope, silk 50ft 10gp 5lb _Ink, 1oz 8gp - _Inkpen 1sp - _Lantern, Bullseye 12gp 3lb _Mirror, Small Steel 10gp .5lb _Oil, 2x 1pint flask 2sp 2lb _Oil, 2x 1pint skin 2sp 2lb _Paper, 5x sheets 2gp - _Pouch, belt 1gp .5lb _Sack x3 3sp 1.5lb _Sealing Wax 1gp 1lb _Sewing Needle 5sp - _Soap 5sp 1lb _Waterskin 1gp 4lb _Whetstone 2cp 1lb Total Weight: 55 lb with Backpack, 21 lb without Money: 0 Background Orphaned by war, raised to kill. Personality A pragmatic murderer. [/QUOTE]
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