Skreyn’s Register
The Bonds of Magic
Volume I: Cabal
Written by Sean K Renyolds
Published by Malhavok Press
36 b & w pages
$5.00
So what is Skreyn’s Register? The first book in the series covers arcane spell users by providing a collection of NPCs with a unique twist to them. Sometimes it’s a magic item or spell, othertimes it’s a special race or feat.
Right off the bat there’s a lot I like about The Bonds of Magic. Sean provides the reader with the methodology used to create the characters ability scores and possessions. These details are important because it tells the DM how much work he’s got ahead of himself to customize the book for proper play. For example, I use a high fantasy point buy system (32 points per the DMG) so these characters might have to be beefed up a bit as they use the default array of 15, 14, 13, 12, 10, 9 for ability scores. In addition, knowing how the equipment was determined helps me decide how much more or less gear to modify the characters by.
The characters are arranged in alphabetical order, which would be fine if this was a monster book, but since it’s a character book, perhaps a breakdown by different classes, or levels would’ve been more appropriate. Each character starts off with name, stats, background, personality, uses and tactics. Each character also takes up one page so the details aren’t very specific. For those who have detailed worlds, this is great as it enables you to pop the caster into just about any campaign in many capacities. For those looking for numerous details and exhaustive role-playing notes, you’re not going to find them here.
I don’t know if it was a deliberate ploy or not but many of the characters within this book aren’t your standard spellcasters. We have orc sorcerers like Brul the Tongue lined up alongside the likes of Sel Kryee, a half medusa sorcerer. In many cases, this pushes the challenge rating up a notch or two as these are races with level equivalents. This isn’t to say however that there aren’t ‘standard’ characters within.
For example, if you need an elf, the sorceress Relosa, can provide some backup power to parties in need of an arcane spellcaster and if you need a gnome with an interesting story to tell, Urn of the one hand has a dozy for you.
One of the strengths of the product comes in the ties that many of the characters have with one another. Need to build up your humanoid forces? Vok Burnscar, a half orc, knows Brul the Tongue and Kevish, a kobold sorcerer. These three could easily lead a humanoid tribe to new found strengths. What about the undead? There are a couple different factions within waiting to draw the players into their plots.
The new spell, magic items, and feats are collected at the back of the book and provide the GM with some other reasons to include the characters as mentors or sellers of unique and special fares. Among the new items we have such delights as the Dreaming Skull, an device used to detect thoughts on sleeping creatures and the Tular of Nev, a silver orb set in a silver ring that not only provides acid resistance, but allows the user to cast Mel’s Acid Arrow. In terms of new spells, we have Gaush’s Mighty Scout, a spell that not only augments a target’s dexterity, but grants him a bonus to his hide and move silently checks in addition to faster movement. The new goodies alone almost make the book worth buying to look over for inclusion in the standard campaign.
The book looks like a printed copy in terms of layout design and art placement. Art isn’t quite up to Toren’s regular quality, as many of the character’s facial expressions seem deformed or stretched out. This could be an issue with the manner in which the images were originally imported to the file itself though. Many of the images are still top notch as the creepy illustration of Jaurdaan, an undead spellcaster, and the bugbear Leg Breaker Gaush proof.
One of the puzzling things about the PDF file though is that there are no bookmarks. It’s pretty much just a book in electronic format that doesn’t take advantage of the medium, which is a shame since very few publishers do. Where are the options to turn off the illustrations? Where are the text pop up boxes?
The page number itself is a little misleading as the 36 page count includes not only the cover, but also a full page ad for The Book of Eldrich Might III: The Nexus, and the rear cover. Take out the first title page and another page with the open game license and you’re down to a 31 page sourcebook. Another problem is that there’s no quick reference for GMs who need an NPC of a certain level. You can’t flip to a table of contents or an appendix and say I need a CR 5 character and find it. You’ll have to take your own notes on this.
The book needs to get rid of the ad and add an appendix that lists the characters by challenge rating but the different connections that the NPCs share, as well as the web support already in place, make this a strong buy for any time pressed GM.