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The Bonds of Magic, Vol. II, The Faithful
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<blockquote data-quote="Simon Collins" data-source="post: 2009720" data-attributes="member: 9860"><p>This is not a playtest review.</p><p></p><p>Skreyn's Register: The Bonds of Magic Vol 2, details 25 ready-to-run characters who use divine magic and is released by Malhavoc Press.</p><p></p><p>Bonds of Magic Vol 2 is a 3.92 MB .pdf file for $5. The file is pretty easy on your printer with little in the way of graphics in the margin. Unlike Vol 1, Vol 2 makes good use of the bookmark feature of the .pdf format, with the characters listed with their race, class and CR. The characters are one-to-a-page and in alphabetical order. The 'internal' mono artwork is average to good, much the same quality as Vol 1. Writing style is similar to Vol 1 - direct and clear. Editing seems good.</p><p></p><p>The twenty five characters are presented in enough detail to use them as PCs if required as well as NPCs. Each character has full stats including aspects such as base DCs for spells and explanations of special attacks or qualities where relevant, and ECLs for running them as PCs. As well as an introductory paragraph, each character has notes on personality, uses (adventure/campaign integration ideas and advice for running as a PC) and combat tactics.</p><p></p><p>The characters range from CR 5 to CR 12 (less breadth than Vol 1, which covered 3 to 14), and include all the standard PC races as well as a number of monstrous races such as tiefling, aasimar, and half-dragon. There are ten clerics, six rangers, five druids, and four paladins. There are no multi-class characters.</p><p></p><p>An appendix contains any new feats, spells or magic items included in the characters' descriptions. This contains 11 new spells (e.g. ooze companion, web shelter), 8 magic items (e.g. raybending shield), and 10 feats (e.g. evilsense, gifted nose).</p><p></p><p>Conclusion:</p><p>If you're looking for a divine villain, NPC mentor or ready-to-run PC, there is a good selection of fleshed-out characters to pick from here. The characters presented are unusual and interesting and come with a good selection of spells and magic items to boot. There is plenty of information to use them ready-to-run in a campaign or adventure. The bookmarks showing characters by class, race, and CR, and the more even spread of classes improves upon the already high quality of Vol 1.</p></blockquote><p></p>
[QUOTE="Simon Collins, post: 2009720, member: 9860"] This is not a playtest review. Skreyn's Register: The Bonds of Magic Vol 2, details 25 ready-to-run characters who use divine magic and is released by Malhavoc Press. Bonds of Magic Vol 2 is a 3.92 MB .pdf file for $5. The file is pretty easy on your printer with little in the way of graphics in the margin. Unlike Vol 1, Vol 2 makes good use of the bookmark feature of the .pdf format, with the characters listed with their race, class and CR. The characters are one-to-a-page and in alphabetical order. The 'internal' mono artwork is average to good, much the same quality as Vol 1. Writing style is similar to Vol 1 - direct and clear. Editing seems good. The twenty five characters are presented in enough detail to use them as PCs if required as well as NPCs. Each character has full stats including aspects such as base DCs for spells and explanations of special attacks or qualities where relevant, and ECLs for running them as PCs. As well as an introductory paragraph, each character has notes on personality, uses (adventure/campaign integration ideas and advice for running as a PC) and combat tactics. The characters range from CR 5 to CR 12 (less breadth than Vol 1, which covered 3 to 14), and include all the standard PC races as well as a number of monstrous races such as tiefling, aasimar, and half-dragon. There are ten clerics, six rangers, five druids, and four paladins. There are no multi-class characters. An appendix contains any new feats, spells or magic items included in the characters' descriptions. This contains 11 new spells (e.g. ooze companion, web shelter), 8 magic items (e.g. raybending shield), and 10 feats (e.g. evilsense, gifted nose). Conclusion: If you're looking for a divine villain, NPC mentor or ready-to-run PC, there is a good selection of fleshed-out characters to pick from here. The characters presented are unusual and interesting and come with a good selection of spells and magic items to boot. There is plenty of information to use them ready-to-run in a campaign or adventure. The bookmarks showing characters by class, race, and CR, and the more even spread of classes improves upon the already high quality of Vol 1. [/QUOTE]
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