Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Bone Dancer PrC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NiTessine" data-source="post: 1041233" data-attributes="member: 475"><p>My second prestige class. I find myself liking doing these...</p><p></p><p><strong><u><span style="font-size: 15px">Bone Dancer</span></u></strong></p><p></p><p><em>"The head bone's connected to the leg bone,</em></p><p><em>the leg bone's connected to the hip bone,</em></p><p><em>the hip bone's connected to the arm bone."</em></p><p> <em>- Dem Bones</em></p><p><em></em></p><p><em>The sight of a bone dancer in battle is fearsome. Shimmering out of focus, dodging, weaving and ducking to avoid the blows of his foes, dancing away mockingly, and then darting back to deliver a precise strike to end the life of his adversary. The bone dancer is an agile warrior who weaves necromantic magic into her swordplay.</em></p><p><em>The vast majority of bone dancers start as bards, though a few rogue/wizards or sorcerer/wizards have also advanced in the class.</em></p><p><em><strong>Hit Die:</strong> d8</em></p><p><em></em></p><p><em><strong>Requirements:</strong></em></p><p><em>To qualify to become a Bone Dancer, a character must fulfill the following criteria:</em></p><p><em><strong>Alignment:</strong> Any evil</em></p><p><em><strong>Base Attack Bonus:</strong> +4</em></p><p><em><strong>Skills:</strong> Knowledge (arcana) 8 ranks, Perform (dance) 8 ranks, Tumble 8 ranks.</em></p><p><em><strong>Feats:</strong> Dodge, Mobility, Weapon Finesse (any piercing or slashing weapon).</em></p><p><em><strong>Spells:</strong> Must be able to cast 2nd-level arcane spells of the Necromancy school.</em></p><p><em></em></p><p><em><strong>Class Skills:</strong></em></p><p><em>The Bone Dancer's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge [all skills, taken individually] (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), and Tumble (Dex).</em></p><p><em>Skill Points at Each Level: 4 + Int modifier. </em></p><p><em>[code] [color=silver]</em></p><p><em>Level BAB Fort Ref Will </em></p><p><em>--------------------------</em></p><p><em> 1 +0 +0 +2 +2 </em></p><p><em> 2 +1 +0 +3 +3</em></p><p><em> 3 +2 +1 +3 +3 </em></p><p><em> 4 +3 +1 +4 +4 </em></p><p><em> 5 +3 +1 +4 +4 </em></p><p><em> 6 +4 +2 +5 +5 </em></p><p><em> 7 +5 +2 +5 +5 </em></p><p><em> 8 +6 +2 +6 +6 </em></p><p><em> 9 +6 +3 +6 +6 </em></p><p><em> 10 +7 +3 +7 +7 </em></p><p><em>*</em></p><p><em>Level Special Abilities Spells</em></p><p><em>-----------------------------------------------------------</em></p><p><em> 1 Blackshimmer +1, blade dance </em></p><p><em> 2 +1 Spellcaster Level</em></p><p><em> 3 Blackshimmer +2 dance of blood</em></p><p><em> 4 Grave strike +1 Spellcaster Level</em></p><p><em> 5 Blackshimmer +3 deathweb dance</em></p><p><em> 6 +1 Spellcaster Level </em></p><p><em> 7 Blackshimmer +4, touch of undeath</em></p><p><em> 8 Soultheft dance +1 Spellcaster Level </em></p><p><em> 9 Blackshimmer +5</em></p><p><em> 10 Danse macabre +1 Spellcaster Level [/color] [/code]</em></p><p><em></em></p><p><em><strong>Class Features:</strong></em></p><p><em><strong>Weapon and Armor Proficiency:</strong>The bone dancer gains no additional proficiency in any weapon or armor.</em></p><p><em></em></p><p><em><strong>Spells:</strong> At every second level gained in the bone dancer class, the character gains new spells per day as if he had also gained a level in a spellcasting class she belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those he receives from the prestige class, and so on), except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a bone dancer, he must decide to which class he adds the new level for determining spells per day.</em></p><p><em></em></p><p><em><strong>Dances:</strong> The bone dancer learns a number of battle dances during her career. These are the blade dance, dance of blood, deathweb dance, soultheft dance, and danse macabre. The bone dancer gains the bonuses of a dance only when wielding a weapon she has Weapon Finesse with. Only one dance may be in effect at a time. No dance may be initiated while wielding two weapons. A dance may be initiated at will, but each dance can only be used once per day. </em></p><p><em>While dancing, a bone dancer cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat she has except Combat Expertise, item creation feats, and metamagic feats.</em></p><p><em>A dance lasts for rounds equal to 3+the bone dancer's Con modifier. After that time, the bone dancer must do a Perform (dance) check to continue the dance for another 3+Con modifier rounds. For every check to continue the dance after that, the DC is raised by 5. The bone dancer may always end a dance at his own volition.</em></p><p><em></em></p><p><em><strong>Blackshimmer (Su):</strong> A veil of dark negative energy shimmers around the bone dancer, making him more difficult to see and hit. He gains a +1 deflection Armor Class bonus. This increases by one every other level. Invoking the blackshimmer is a free action, and there is no limit to how many times per day it can be used, or for how long periods.</em></p><p><em></em></p><p><em><strong>Blade Dance (Ex):</strong> DC 15. At 1st level, the bone dancer learns the blade dance, where his footwork quickens and her weapon darts around so fast it almost seems to be in two places at once. For the duration of the dance, the bone dancer is as <em>hasted</em>, as per the spell.</em></p><p><em></em></p><p><em><strong>Dance of Blood (Ex):</strong> DC 17. At 3rd level, the bone dancer learns the dance of blood. Her weapon flashes towards her foes with quick, precise movements, targeted at major arteries. The ensuing wounds are what gives this dance its name. During the dance, the bone dancer's critical hit threat range is doubled, as per the feat Improved Critical. Dance of blood cannot be in effect at the same time with another of bone dancer's dances.</em></p><p><em></em></p><p><em><strong>Grave Strike (Su):</strong> At 4th level, the bone dancer's skill with necromancy and swordplay have reached a point where she is able to sever an undead creature's connection to the Negative Energy Plane with her weapon. She is now able to score critical hits against undead. Note that this ability does not apply to other creatures that are normally immune to critical hits, like elementals or constructs.</em></p><p><em></em></p><p><em><strong>Deathweb Dance (Su):</strong> DC 19. At 5th level, the bone dancer learns the deathweb dance, the skill of manipulating her veil of blackshimmer to produce lethal results. To initiate the deathweb dance, the bone dancer must have blackshimmer active. During the dance, every melee attack that hits her deals 1d6 points of negative energy damage to the attacker. The attack deals damage to the bone dancer as normal.</em></p><p><em></em></p><p><em><strong>Touch of Undeath (Su):</strong> At 7th level, the bone dancer's studies of necromancy have reached a point where the corpses of those she has slain become mindless zombies under her control. This ability works as per the spell animate dead, with some exceptions. The bone dancer does not need to use material, verbal, or somatic components for the spell. She may only control 2 HD worth of undead creatures per level with this ability. The ability may only be used on creatures killed by the bone dancer, with a weapon she has Weapon Finesse in. Using the touch of undeath is a free action. The creature rises as a zombie a round after its death.</em></p><p><em></em></p><p><em><strong>Soultheft Dance (Su):</strong> DC 21. At 8th level, the bone dancer's swordplay and magic fuse into yet another vile form, as she learns the soultheft dance. The bone dancer's strikes may steal the life force of her foes, as per the spell vampiric touch for the duration of the dance. The damage dealt and hit points received is the weapon's damage. The ability may not be used while dual wielding.</em></p><p><em></em></p><p><em><strong>Danse Macabre (Su):</strong> DC 25. At 10th level, the bone dancer's abilities have reached a peak, and she has learned the danse macabre, a terrible display of fearsome swordwork and dark magic that seems like straight from a nightmare. During the danse macabre, she emanates a fear effect, forcing all foes within a 30-foot radius to make a Will save (DC determined by the bone dancer's previous spellcasting class.) or become panicked, as per the spell. All her melee attacks with her Finessed weapon delivers an enervation effect, as per the spell.</em></p></blockquote><p></p>
[QUOTE="NiTessine, post: 1041233, member: 475"] My second prestige class. I find myself liking doing these... [b][u][size=4]Bone Dancer[/size][/u][size=4][/size][/b] [i]"The head bone's connected to the leg bone, the leg bone's connected to the hip bone, the hip bone's connected to the arm bone." - Dem Bones The sight of a bone dancer in battle is fearsome. Shimmering out of focus, dodging, weaving and ducking to avoid the blows of his foes, dancing away mockingly, and then darting back to deliver a precise strike to end the life of his adversary. The bone dancer is an agile warrior who weaves necromantic magic into her swordplay. The vast majority of bone dancers start as bards, though a few rogue/wizards or sorcerer/wizards have also advanced in the class. [b]Hit Die:[/b] d8 [b]Requirements:[/b] To qualify to become a Bone Dancer, a character must fulfill the following criteria: [b]Alignment:[/b] Any evil [b]Base Attack Bonus:[/b] +4 [b]Skills:[/b] Knowledge (arcana) 8 ranks, Perform (dance) 8 ranks, Tumble 8 ranks. [b]Feats:[/b] Dodge, Mobility, Weapon Finesse (any piercing or slashing weapon). [b]Spells:[/b] Must be able to cast 2nd-level arcane spells of the Necromancy school. [b]Class Skills:[/b] The Bone Dancer's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge [all skills, taken individually] (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), and Tumble (Dex). Skill Points at Each Level: 4 + Int modifier. [code] [color=silver] Level BAB Fort Ref Will -------------------------- 1 +0 +0 +2 +2 2 +1 +0 +3 +3 3 +2 +1 +3 +3 4 +3 +1 +4 +4 5 +3 +1 +4 +4 6 +4 +2 +5 +5 7 +5 +2 +5 +5 8 +6 +2 +6 +6 9 +6 +3 +6 +6 10 +7 +3 +7 +7 * Level Special Abilities Spells ----------------------------------------------------------- 1 Blackshimmer +1, blade dance 2 +1 Spellcaster Level 3 Blackshimmer +2 dance of blood 4 Grave strike +1 Spellcaster Level 5 Blackshimmer +3 deathweb dance 6 +1 Spellcaster Level 7 Blackshimmer +4, touch of undeath 8 Soultheft dance +1 Spellcaster Level 9 Blackshimmer +5 10 Danse macabre +1 Spellcaster Level [/color] [/code] [b]Class Features: Weapon and Armor Proficiency:[/b]The bone dancer gains no additional proficiency in any weapon or armor. [b]Spells:[/b] At every second level gained in the bone dancer class, the character gains new spells per day as if he had also gained a level in a spellcasting class she belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those he receives from the prestige class, and so on), except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a bone dancer, he must decide to which class he adds the new level for determining spells per day. [b]Dances:[/b] The bone dancer learns a number of battle dances during her career. These are the blade dance, dance of blood, deathweb dance, soultheft dance, and danse macabre. The bone dancer gains the bonuses of a dance only when wielding a weapon she has Weapon Finesse with. Only one dance may be in effect at a time. No dance may be initiated while wielding two weapons. A dance may be initiated at will, but each dance can only be used once per day. While dancing, a bone dancer cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat she has except Combat Expertise, item creation feats, and metamagic feats. A dance lasts for rounds equal to 3+the bone dancer's Con modifier. After that time, the bone dancer must do a Perform (dance) check to continue the dance for another 3+Con modifier rounds. For every check to continue the dance after that, the DC is raised by 5. The bone dancer may always end a dance at his own volition. [b]Blackshimmer (Su):[/b] A veil of dark negative energy shimmers around the bone dancer, making him more difficult to see and hit. He gains a +1 deflection Armor Class bonus. This increases by one every other level. Invoking the blackshimmer is a free action, and there is no limit to how many times per day it can be used, or for how long periods. [b]Blade Dance (Ex):[/b] DC 15. At 1st level, the bone dancer learns the blade dance, where his footwork quickens and her weapon darts around so fast it almost seems to be in two places at once. For the duration of the dance, the bone dancer is as [i]hasted[/i], as per the spell. [b]Dance of Blood (Ex):[/b] DC 17. At 3rd level, the bone dancer learns the dance of blood. Her weapon flashes towards her foes with quick, precise movements, targeted at major arteries. The ensuing wounds are what gives this dance its name. During the dance, the bone dancer's critical hit threat range is doubled, as per the feat Improved Critical. Dance of blood cannot be in effect at the same time with another of bone dancer's dances. [b]Grave Strike (Su):[/b] At 4th level, the bone dancer's skill with necromancy and swordplay have reached a point where she is able to sever an undead creature's connection to the Negative Energy Plane with her weapon. She is now able to score critical hits against undead. Note that this ability does not apply to other creatures that are normally immune to critical hits, like elementals or constructs. [b]Deathweb Dance (Su):[/b] DC 19. At 5th level, the bone dancer learns the deathweb dance, the skill of manipulating her veil of blackshimmer to produce lethal results. To initiate the deathweb dance, the bone dancer must have blackshimmer active. During the dance, every melee attack that hits her deals 1d6 points of negative energy damage to the attacker. The attack deals damage to the bone dancer as normal. [b]Touch of Undeath (Su):[/b] At 7th level, the bone dancer's studies of necromancy have reached a point where the corpses of those she has slain become mindless zombies under her control. This ability works as per the spell animate dead, with some exceptions. The bone dancer does not need to use material, verbal, or somatic components for the spell. She may only control 2 HD worth of undead creatures per level with this ability. The ability may only be used on creatures killed by the bone dancer, with a weapon she has Weapon Finesse in. Using the touch of undeath is a free action. The creature rises as a zombie a round after its death. [b]Soultheft Dance (Su):[/b] DC 21. At 8th level, the bone dancer's swordplay and magic fuse into yet another vile form, as she learns the soultheft dance. The bone dancer's strikes may steal the life force of her foes, as per the spell vampiric touch for the duration of the dance. The damage dealt and hit points received is the weapon's damage. The ability may not be used while dual wielding. [b]Danse Macabre (Su):[/b] DC 25. At 10th level, the bone dancer's abilities have reached a peak, and she has learned the danse macabre, a terrible display of fearsome swordwork and dark magic that seems like straight from a nightmare. During the danse macabre, she emanates a fear effect, forcing all foes within a 30-foot radius to make a Will save (DC determined by the bone dancer's previous spellcasting class.) or become panicked, as per the spell. All her melee attacks with her Finessed weapon delivers an enervation effect, as per the spell.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Bone Dancer PrC
Top