Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The Bonegarden
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crothian" data-source="post: 2902481" data-attributes="member: 232"><p>The Bonegarden is a complicated adventure by Necromancer Games. I recently finished running it for my own gaming group and while it was fun I think it might be an adventure that is better running it a second time. Necromancer is known for quality and creativity along with some deadly dungeons. The Bonegarden continues in that tradition and over all I found the module experience to be positive.</p><p></p><p> The Bonegarden is written by Lance Hawvermale and Rob Mason. The adventure is for characters of twelfth to fourteenth level and I think that info should be printed on the front or back cover. They have it nicely hidden in the beginning text that introduces the module to the reader. The module is good sized at one and twenty eight pages. The book has monsters, a few spells and magical items in it, and some feats. So it can be looked at as a bit more then an adventure but the adventure is clearly the focus. The maps and art are okay to just not that good. One map of a place called Descent is missing but one can download it and a copy of all the maps from the Necromancer’s web page. </p><p></p><p> The adventure takes place in a large graveyard. But once it is entered there are only a few ways out trapping most people. There is a lot of undead and none of them will stay dead. The adventure is site based so the party can wondering around and run into many things. However there are also factions in the graveyard and the party will eventually get discovered and attacked or used in the different complicated plots going on. A DM should really do a good job of reading through it all and possible even take some notes. The different factions each have their own agendas and it can be difficult keeping that straight and figuring out how they all react to a group of adventures who seem to be more powerful then others that have gotten stuck here. </p><p></p><p> The maps were a disappointment. They just have encounters on them and the map of the graveyard I found to just not be that useful. The monsters are in 3.0 format but are updated on Necromancers site as 3.5 as a free download. I do like that Necromancer has fixed errors and supported the module this way. </p><p></p><p> Some of the encounters are going to be really tough and could easily kill a party. There is a Pit Fiend and a eighteenth level Lich in the Boneyard. There is a bit of a mystery with some of the NPCs and how to get it so it is not a purely hack and slash module. My own group secured a shelter and started adventuring each day as best they could. </p><p></p><p> There are some odd encounters in the Boneyard that seem almost random. The weirdest and the one I thought fit the least is a buried spaceship. Just the idea of such a thing can drastically alter a campaign setting and the inclusion of one the players can actually find is something else. There is also an artifact Windmill that gives players more problems and mystery. Over all I found the encounters fun with a few head scraters in the mix.</p><p></p><p> It was a fun and challenging module and at the end of the day that is what I wanted. It can take a long time to get through it and the players have to keep on their toes at times. It has some problems and might not be the best module for beginning DMs but for something different and entertaining the Boneyard does a good job.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2902481, member: 232"] The Bonegarden is a complicated adventure by Necromancer Games. I recently finished running it for my own gaming group and while it was fun I think it might be an adventure that is better running it a second time. Necromancer is known for quality and creativity along with some deadly dungeons. The Bonegarden continues in that tradition and over all I found the module experience to be positive. The Bonegarden is written by Lance Hawvermale and Rob Mason. The adventure is for characters of twelfth to fourteenth level and I think that info should be printed on the front or back cover. They have it nicely hidden in the beginning text that introduces the module to the reader. The module is good sized at one and twenty eight pages. The book has monsters, a few spells and magical items in it, and some feats. So it can be looked at as a bit more then an adventure but the adventure is clearly the focus. The maps and art are okay to just not that good. One map of a place called Descent is missing but one can download it and a copy of all the maps from the Necromancer’s web page. The adventure takes place in a large graveyard. But once it is entered there are only a few ways out trapping most people. There is a lot of undead and none of them will stay dead. The adventure is site based so the party can wondering around and run into many things. However there are also factions in the graveyard and the party will eventually get discovered and attacked or used in the different complicated plots going on. A DM should really do a good job of reading through it all and possible even take some notes. The different factions each have their own agendas and it can be difficult keeping that straight and figuring out how they all react to a group of adventures who seem to be more powerful then others that have gotten stuck here. The maps were a disappointment. They just have encounters on them and the map of the graveyard I found to just not be that useful. The monsters are in 3.0 format but are updated on Necromancers site as 3.5 as a free download. I do like that Necromancer has fixed errors and supported the module this way. Some of the encounters are going to be really tough and could easily kill a party. There is a Pit Fiend and a eighteenth level Lich in the Boneyard. There is a bit of a mystery with some of the NPCs and how to get it so it is not a purely hack and slash module. My own group secured a shelter and started adventuring each day as best they could. There are some odd encounters in the Boneyard that seem almost random. The weirdest and the one I thought fit the least is a buried spaceship. Just the idea of such a thing can drastically alter a campaign setting and the inclusion of one the players can actually find is something else. There is also an artifact Windmill that gives players more problems and mystery. Over all I found the encounters fun with a few head scraters in the mix. It was a fun and challenging module and at the end of the day that is what I wanted. It can take a long time to get through it and the players have to keep on their toes at times. It has some problems and might not be the best module for beginning DMs but for something different and entertaining the Boneyard does a good job. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Bonegarden
Top