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General Tabletop Discussion
*Dungeons & Dragons
The "Bonus" Turn for high Initiative
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<blockquote data-quote="Ancalagon" data-source="post: 7791189" data-attributes="member: 23"><p><em>even by that logic</em> the person with the highest initiative will get more turn! Let's say that in a party of 4 PCs, each member has an equal chance of going down. Let's say that this happens in round 3, and party victory happens in round 4. Initiative structure is PC1, PC2, Giant, PC3, PC4. The giant has picked a target at random and is now bashing them in.</p><p></p><p>If PC 1 or PC2 go down in round 3, they still will have had 3 rounds of action. However, PC3 or PC4 would only have had 2 rounds! </p><p></p><p>Going first is a <em>huge</em> advantage. A fighter could launch and action surge and take out a foe before he could even get to act. A paladin could smite to do the same. A wizard could cast a wall spell, dividing the foes in 2. A cleric or bard could buff the entire party. There is no need for "bonus rounds", none.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7791189, member: 23"] [I]even by that logic[/I] the person with the highest initiative will get more turn! Let's say that in a party of 4 PCs, each member has an equal chance of going down. Let's say that this happens in round 3, and party victory happens in round 4. Initiative structure is PC1, PC2, Giant, PC3, PC4. The giant has picked a target at random and is now bashing them in. If PC 1 or PC2 go down in round 3, they still will have had 3 rounds of action. However, PC3 or PC4 would only have had 2 rounds! Going first is a [I]huge[/I] advantage. A fighter could launch and action surge and take out a foe before he could even get to act. A paladin could smite to do the same. A wizard could cast a wall spell, dividing the foes in 2. A cleric or bard could buff the entire party. There is no need for "bonus rounds", none. [/QUOTE]
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The "Bonus" Turn for high Initiative
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