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Community
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The "Bonus" Turn for high Initiative
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<blockquote data-quote="Stalker0" data-source="post: 7791443" data-attributes="member: 5889"><p>My group regularly gets surprise due to a focus on stealth, so I can confidently say this.</p><p></p><p>There is no greater force multiplier in the game than an extra action before the enemy...none. Surprise turns difficult encounters into ones so trivial I might not have bothered creating them.</p><p></p><p>People say initiative is overrated, I say it’s under. Initiative is cyclic, but it’s not equal. Players that go early more often get more actions overall (because once the monsters die whoever is at the bottom doesn’t get an action), and more importantly...the early players get to take their action before the monsters get to throw down their whammies...which can be an incredible difference.</p><p></p><p>For a controlling type wizard, there is nothing stronger than going first, because it often means the monsters don’t go at all. </p><p></p><p>Initiative is strong, doesn’t need to be stronger</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7791443, member: 5889"] My group regularly gets surprise due to a focus on stealth, so I can confidently say this. There is no greater force multiplier in the game than an extra action before the enemy...none. Surprise turns difficult encounters into ones so trivial I might not have bothered creating them. People say initiative is overrated, I say it’s under. Initiative is cyclic, but it’s not equal. Players that go early more often get more actions overall (because once the monsters die whoever is at the bottom doesn’t get an action), and more importantly...the early players get to take their action before the monsters get to throw down their whammies...which can be an incredible difference. For a controlling type wizard, there is nothing stronger than going first, because it often means the monsters don’t go at all. Initiative is strong, doesn’t need to be stronger [/QUOTE]
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Community
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The "Bonus" Turn for high Initiative
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