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Community
General Tabletop Discussion
*Dungeons & Dragons
The "Bonus" Turn for high Initiative
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<blockquote data-quote="clearstream" data-source="post: 7794851" data-attributes="member: 71699"><p>That's not quite right. One way to illustrate this is consider foes with exactly 10 HP dealing exactly 2 HP damage when they act. First actor always wins because in the final turn they apply their damage increment first.</p><p></p><p>At any point in the sequence, the best second actor can achieve is to have had an equal number of turns as first actor. Whereas once each cycle, first actor will be one turn ahead.</p><p></p><p>Additionally one needs to consider the extent to which the mechanics support alpha strikes. Without going into too much detail, combats are often a half dozen rounds long. Offering a double-turn up front is a pretty big percent of the expected number of actions, so can be predicted to be very strong. In the long run initiative will draw more investment and feats like Alert will become common early picks.</p><p></p><p>Theory-crafting, it sounds like a bad idea <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> If you try it, can you report back after several sessions!?</p></blockquote><p></p>
[QUOTE="clearstream, post: 7794851, member: 71699"] That's not quite right. One way to illustrate this is consider foes with exactly 10 HP dealing exactly 2 HP damage when they act. First actor always wins because in the final turn they apply their damage increment first. At any point in the sequence, the best second actor can achieve is to have had an equal number of turns as first actor. Whereas once each cycle, first actor will be one turn ahead. Additionally one needs to consider the extent to which the mechanics support alpha strikes. Without going into too much detail, combats are often a half dozen rounds long. Offering a double-turn up front is a pretty big percent of the expected number of actions, so can be predicted to be very strong. In the long run initiative will draw more investment and feats like Alert will become common early picks. Theory-crafting, it sounds like a bad idea ;) If you try it, can you report back after several sessions!? [/QUOTE]
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The "Bonus" Turn for high Initiative
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