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The Book of Erotic Fantasy - Where did it go wrong?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4149645" data-attributes="member: 710"><p>There is very definitely a difference. Sexuality is a very personal thing, between two persons. It is intimate, and that's why it can be so hard to roleplay this part in a "non-handwavy" matter. </p><p>Typical D&D violence lacks intimacy and emotional intensity. </p><p></p><p>I am tempted to compare the violence of torture and the "social" nature of sex in this part. </p><p>D&D violence usually focuses on cleaving through enemy hordes, and slaying demons or dragons. D&D social usually focusses on gaining allies, finding the bad guys and generally gathering information. That is a different level of intensity then torturing a victim, or roleplaying a sexual encounter with the princess you rescued from Certain Death (TM). </p><p>The first requires you to think yourself into a mood you rather not be (and hopefully never will be), the second requires you to think yourself into a mood that's intimidate and you won't share with just anyone.</p><p></p><p>Neither is comfortable. (The difference between these two extremes off course is that the latter might at least be healthy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>So, if a Book of Erotic <s>Might</s> Fantasy II would appear, it should perhaps also focus on role-playing tips how to avoid awkwardness. How to incorporate the rules (and which of them) without anyone being bothered by it (or which rules are to be incorporated).</p><p></p><p>--</p><p></p><p>To other stuff:</p><p>Artwork: </p><p>Artwork is important - in every book. A book on erotic stuff in RPGs should ensure that the artwork is good looking and tasty. I don't care whether it's photoshopped models or typical illustrations, it should look good. Cover a sensible range of styles, as appropriate for the given topic. No leather fetish or stuff like that (or at least not exclusively - I suppose there is place for it in the chapter on Devils, for example )</p><p></p><p>Mechanics: </p><p>The mechanics should be integrated with the rest of the game system. (Unless you're writing a non-system specific book maybe). Just because you're covering a uncommon topic doesn't mean you can be sloppy. </p><p>If you decide that "sexual encounters" can be equal to ordinary Quests, combat encounters or social encounters, ensure that whatever you do isn't broken.</p><p>Make no illusions about your rules. They won't be used by many, so they should mostly be generally useful. If they can't, ensure that stuff like feats,spells, powers, or whatever don't cost too much of the character resources. A good idea for this is using a subsystem that can be added to any character. If you do so, avoid loop-holes bleeding from your subsystem into any of the others. </p><p></p><p>Fluff: </p><p>Again, keep it tasty and cover a sensible range. From whoring over chastity to finding your One True Love, everything should be covered. </p><p></p><p>Advice and Tips: </p><p>As stated in the beginning of this post. Give some advice on how to handle the topic in your game. It would be nice if this stuff has a base in actual experience, so it might be good to have made some playtests and actually used the system in your game. I think that might be nearly the hardest part. There aren't many groups that focus on this topic.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4149645, member: 710"] There is very definitely a difference. Sexuality is a very personal thing, between two persons. It is intimate, and that's why it can be so hard to roleplay this part in a "non-handwavy" matter. Typical D&D violence lacks intimacy and emotional intensity. I am tempted to compare the violence of torture and the "social" nature of sex in this part. D&D violence usually focuses on cleaving through enemy hordes, and slaying demons or dragons. D&D social usually focusses on gaining allies, finding the bad guys and generally gathering information. That is a different level of intensity then torturing a victim, or roleplaying a sexual encounter with the princess you rescued from Certain Death (TM). The first requires you to think yourself into a mood you rather not be (and hopefully never will be), the second requires you to think yourself into a mood that's intimidate and you won't share with just anyone. Neither is comfortable. (The difference between these two extremes off course is that the latter might at least be healthy ;) ) So, if a Book of Erotic [s]Might[/s] Fantasy II would appear, it should perhaps also focus on role-playing tips how to avoid awkwardness. How to incorporate the rules (and which of them) without anyone being bothered by it (or which rules are to be incorporated). -- To other stuff: Artwork: Artwork is important - in every book. A book on erotic stuff in RPGs should ensure that the artwork is good looking and tasty. I don't care whether it's photoshopped models or typical illustrations, it should look good. Cover a sensible range of styles, as appropriate for the given topic. No leather fetish or stuff like that (or at least not exclusively - I suppose there is place for it in the chapter on Devils, for example ) Mechanics: The mechanics should be integrated with the rest of the game system. (Unless you're writing a non-system specific book maybe). Just because you're covering a uncommon topic doesn't mean you can be sloppy. If you decide that "sexual encounters" can be equal to ordinary Quests, combat encounters or social encounters, ensure that whatever you do isn't broken. Make no illusions about your rules. They won't be used by many, so they should mostly be generally useful. If they can't, ensure that stuff like feats,spells, powers, or whatever don't cost too much of the character resources. A good idea for this is using a subsystem that can be added to any character. If you do so, avoid loop-holes bleeding from your subsystem into any of the others. Fluff: Again, keep it tasty and cover a sensible range. From whoring over chastity to finding your One True Love, everything should be covered. Advice and Tips: As stated in the beginning of this post. Give some advice on how to handle the topic in your game. It would be nice if this stuff has a base in actual experience, so it might be good to have made some playtests and actually used the system in your game. I think that might be nearly the hardest part. There aren't many groups that focus on this topic. [/QUOTE]
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