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The Book of Exalted Deeds - It's Here! (merged - full ToC posted)
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<blockquote data-quote="Joshua Randall" data-source="post: 1175908" data-attributes="member: 7737"><p>No temple or religious organization needs to give its formal approval for a character to become a saint. Rather, sainthood is a gift bestowed by the deities of good and the mightiest celestials to those exalted heroes who deserve it....</p><p> </p><p>* Must be of good alignment.</p><p>* Must have at least three exalted feats.</p><p>* Must never have lost the benefit of exalted feats or class abilities because of committing an evil act, even if the character properly attoned.</p><p>* Must at all times behave in a way the DM considers to be exemplary of the exalted path described in this book.</p><p>* Must be at least 6th level.</p><p>* Must make an extraordinary sacrifice (not necessarily his life) for the good of another.</p><p>* [Plus whatever other requirements the DM sets.]</p><p> </p><p>A character who meets these criteria... can acquire the saint template.</p><p> </p><p>[You have to "buy back" your next two character levels in XP after becoming a saint, because the saint template is so frontloaded.]</p><p> </p><p>"Saint" is an acquired template that can be added to any living creature that is not an outsider or an elemental.</p><p> </p><p>* Type -> Outsider (native)</p><p>* insight bonus to AC equal to Wis modifier</p><p>* Holy Power (Su): save DCs for spells, Sp, Su, Ex increase by +2</p><p>* Holy Touch (Su): +1d6 holy damage with weapons (+1d8 against evil undead/outsiders)</p><p>* Spell-Like Abilities: At will--guidance, resistance, virtue, bless.</p><p>* DR based on HD, up to 10/evil at 12+</p><p>* Fast Healing (HD/2, max 10)</p><p>* immune to acid, cold, electricity, petrification; resist fire 10; +4 Fort saves against poison</p><p>* low-light vision, 60-ft. darkvision</p><p>* Protective Aura (Su) = double-strength magic circle against evil + lesser globe of invulnerability</p><p>* Tongues (Su) always active</p><p>* Con +2, Wis +2, Cha +4</p><p>CR +2</p><p>LA +2</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 1175908, member: 7737"] No temple or religious organization needs to give its formal approval for a character to become a saint. Rather, sainthood is a gift bestowed by the deities of good and the mightiest celestials to those exalted heroes who deserve it.... * Must be of good alignment. * Must have at least three exalted feats. * Must never have lost the benefit of exalted feats or class abilities because of committing an evil act, even if the character properly attoned. * Must at all times behave in a way the DM considers to be exemplary of the exalted path described in this book. * Must be at least 6th level. * Must make an extraordinary sacrifice (not necessarily his life) for the good of another. * [Plus whatever other requirements the DM sets.] A character who meets these criteria... can acquire the saint template. [You have to "buy back" your next two character levels in XP after becoming a saint, because the saint template is so frontloaded.] "Saint" is an acquired template that can be added to any living creature that is not an outsider or an elemental. * Type -> Outsider (native) * insight bonus to AC equal to Wis modifier * Holy Power (Su): save DCs for spells, Sp, Su, Ex increase by +2 * Holy Touch (Su): +1d6 holy damage with weapons (+1d8 against evil undead/outsiders) * Spell-Like Abilities: At will--guidance, resistance, virtue, bless. * DR based on HD, up to 10/evil at 12+ * Fast Healing (HD/2, max 10) * immune to acid, cold, electricity, petrification; resist fire 10; +4 Fort saves against poison * low-light vision, 60-ft. darkvision * Protective Aura (Su) = double-strength magic circle against evil + lesser globe of invulnerability * Tongues (Su) always active * Con +2, Wis +2, Cha +4 CR +2 LA +2 [/QUOTE]
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