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The Book of Exalted Deeds - It's Here! (merged - full ToC posted)
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<blockquote data-quote="William Ronald" data-source="post: 1176851" data-attributes="member: 426"><p>Baraendur,</p><p></p><p>In the 1st edition DMG, E. Gary Gygax stated that it is possible for two lawful good nations to be at war with each other.  Does the Book of Exalted Deeds explore how good aligned characters may come into conflict? For example, members of two rival faiths may work at cross purposes. Or two good kingdoms may go to war over any number of issues.</p><p></p><p>Are there any rules discussing experience point awards for non-violent tasks?  Such awards seem appropriate for characters that rely on diplomacy and cunning, or follow deities of peace. There have been a few people on these boards and elsewhere who claim that D&D is based on combat alone.  (I would argue that role playing has been around since the game's origins, and that most players I know have more than one way to have their characters approach a problem.) Is there any reward, besides saving a soul from evil, of converting a creature from an evil alignment to good.  (In the case of Sepulchrave II's story hour, the redemption of a succubus has wrought many changes in a campaign world.) Is there any discussion of what a redeemed devil or demon might mean to a society or a faith?</p><p></p><p>Also, does the book have any suggestions on how DMs and players can resolve moral dilemmas for characters?  I don't expect the book to have all the answers, but does it have advice for how DMs can go beyond the book.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 1176851, member: 426"] Baraendur, In the 1st edition DMG, E. Gary Gygax stated that it is possible for two lawful good nations to be at war with each other. Does the Book of Exalted Deeds explore how good aligned characters may come into conflict? For example, members of two rival faiths may work at cross purposes. Or two good kingdoms may go to war over any number of issues. Are there any rules discussing experience point awards for non-violent tasks? Such awards seem appropriate for characters that rely on diplomacy and cunning, or follow deities of peace. There have been a few people on these boards and elsewhere who claim that D&D is based on combat alone. (I would argue that role playing has been around since the game's origins, and that most players I know have more than one way to have their characters approach a problem.) Is there any reward, besides saving a soul from evil, of converting a creature from an evil alignment to good. (In the case of Sepulchrave II's story hour, the redemption of a succubus has wrought many changes in a campaign world.) Is there any discussion of what a redeemed devil or demon might mean to a society or a faith? Also, does the book have any suggestions on how DMs and players can resolve moral dilemmas for characters? I don't expect the book to have all the answers, but does it have advice for how DMs can go beyond the book. [/QUOTE]
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