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The Book of Exalted Deeds - It's Here! (merged - full ToC posted)
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<blockquote data-quote="Mouseferatu" data-source="post: 1178780" data-attributes="member: 1288"><p>Well, I read through much of this book last night, and I have to say I really liked it. It's not all applicable to all my games, since I use a much more relative alignment system in many of my campaigns. (That is, good and evil are <em>not</em> active powers or absolutes, but simple definitions of action, and spells like <em>detect *alignment*</em> don't function.) However, for those games I run/play where I do use the alignment system as written, the book gives a lot of interesting insight into how to portray "uber-good" characters. And good chunks of it--including most of the mechanics--are viable even for more relative-alignment campaigns.</p><p></p><p>In fact, my only real objection--and it's one that's easily ignored--is that it gives mechanical systems for converting evil creatures to good. One is a spell, one is a long, drawn-out series of rolls and saves made when a good character has many days to converse with an evil prisoner. I'm not a fan of any effect that forces alignment conversion or similar <em>permanent</em> changes in personality. I feel the conversion of an evil creature really needs to fall into the realm of roleplaying and DM fiat, with the dice taking no part whatsoever. That said, that's a very minor gripe, since it's maybe four total paragraphs out of the book.</p><p></p><p>All in all, I think I'll actually get substantially more use out of this one than I did the BoVD. And it's actually more mature in some ways, in the true sense of the word--discussing potentially sensitive issues in a calm and rational manner. If this represents the direction WotC wants to take its "Mature Line," more power to them. I'll be there, credit card in hand. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I also really wouldn't mind seeing a book of this sort for neutrality--an idea I'd utterly dismissed until recently. I think it'd probably have to be shorter, maybe a softback, but it would be interesting to see.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1178780, member: 1288"] Well, I read through much of this book last night, and I have to say I really liked it. It's not all applicable to all my games, since I use a much more relative alignment system in many of my campaigns. (That is, good and evil are [i]not[/i] active powers or absolutes, but simple definitions of action, and spells like [i]detect *alignment*[/i] don't function.) However, for those games I run/play where I do use the alignment system as written, the book gives a lot of interesting insight into how to portray "uber-good" characters. And good chunks of it--including most of the mechanics--are viable even for more relative-alignment campaigns. In fact, my only real objection--and it's one that's easily ignored--is that it gives mechanical systems for converting evil creatures to good. One is a spell, one is a long, drawn-out series of rolls and saves made when a good character has many days to converse with an evil prisoner. I'm not a fan of any effect that forces alignment conversion or similar [i]permanent[/i] changes in personality. I feel the conversion of an evil creature really needs to fall into the realm of roleplaying and DM fiat, with the dice taking no part whatsoever. That said, that's a very minor gripe, since it's maybe four total paragraphs out of the book. All in all, I think I'll actually get substantially more use out of this one than I did the BoVD. And it's actually more mature in some ways, in the true sense of the word--discussing potentially sensitive issues in a calm and rational manner. If this represents the direction WotC wants to take its "Mature Line," more power to them. I'll be there, credit card in hand. :) I also really wouldn't mind seeing a book of this sort for neutrality--an idea I'd utterly dismissed until recently. I think it'd probably have to be shorter, maybe a softback, but it would be interesting to see. [/QUOTE]
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