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The Book of Experimental Might: Now in Print!
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<blockquote data-quote="joela" data-source="post: 4063451" data-attributes="member: 48572"><p><strong>Disciplines</strong></p><p></p><p>From MC's <a href="http://montecook.livejournal.com/133614.html" target="_blank">blog:</a></p><p><em></em></p><p><em>The other concept the changes center upon is to allow characters to go longer without needing to rest. To that end, recovering hit points is a bit easier, and spellcasters have so-called "disciplines" that grant them minor powers that are not expended the way prepared spells or spell slots are. In other words, once the wizard casts all his spells, he's still got a few things to do. As an interesting added effect, this also means that a cleric need give up none of their spellcasting resources in order to heal his friends.</em></p><p></p><p>Anyone had a chance to read up on disciplines? Are they similar to those "Reserve Feats" from Complete Mage(?) which allows sorcerer/wizards to use a minor spell-like ability as long as they hold a related spell in memory (e.g., cast a sorta "firebolt" as long as have a 3rd level or higher fire spell available)? </p><p></p><p>Or are disciplines similar to the upcoming 4e "per" paradigm? Or are they something completely different?</p></blockquote><p></p>
[QUOTE="joela, post: 4063451, member: 48572"] [b]Disciplines[/b] From MC's [URL=http://montecook.livejournal.com/133614.html]blog:[/URL] [I] The other concept the changes center upon is to allow characters to go longer without needing to rest. To that end, recovering hit points is a bit easier, and spellcasters have so-called "disciplines" that grant them minor powers that are not expended the way prepared spells or spell slots are. In other words, once the wizard casts all his spells, he's still got a few things to do. As an interesting added effect, this also means that a cleric need give up none of their spellcasting resources in order to heal his friends.[/I] Anyone had a chance to read up on disciplines? Are they similar to those "Reserve Feats" from Complete Mage(?) which allows sorcerer/wizards to use a minor spell-like ability as long as they hold a related spell in memory (e.g., cast a sorta "firebolt" as long as have a 3rd level or higher fire spell available)? Or are disciplines similar to the upcoming 4e "per" paradigm? Or are they something completely different? [/QUOTE]
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