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The Book of Experimental Might: Now in Print!
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<blockquote data-quote="Barendd Nobeard" data-source="post: 4084038" data-attributes="member: 960"><p>There are no <em>Cure</em> spells.</p><p></p><p>As a playtester, it has worked pretty well (been using this system about six months). There are two different Divine Disciplines that heal. The "touch my saintly robes and heal thyself" discipline (<strong>Divine Presence</strong>) and the more standard <strong>Healing Touch</strong> discipline. The <strong>Healing Touch</strong> heals a bit more, but the cleric must still use his action to heal. Of course, at low levels, the limit on the number of people you can heal can lead to some tough choices!</p><p></p><p>I built a fast cleric (with the <em>Celerity</em> domain), so I can get to people quickly and heal them. The <strong>Divine Presence</strong> didn't seem as useful for my concept, but I think it's cool. I took a few advancements for <strong>Healing Touch</strong>, too, so my cleric can harm undead and heal more (2 dice instead of 1 die).</p><p></p><p>I have not taken the <strong>Turn Undead</strong> discipline, and don't really plan to take it, but without it fights against undead are, well, <u>fights</u>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It looks really cool, though, because at high levels you can turn demons and evil casters.</p><p></p><p>I wasn't sure how I'd like the discipline system at first, but I am really enjoying it in play.</p></blockquote><p></p>
[QUOTE="Barendd Nobeard, post: 4084038, member: 960"] There are no [i]Cure[/i] spells. As a playtester, it has worked pretty well (been using this system about six months). There are two different Divine Disciplines that heal. The "touch my saintly robes and heal thyself" discipline ([b]Divine Presence[/b]) and the more standard [b]Healing Touch[/b] discipline. The [b]Healing Touch[/b] heals a bit more, but the cleric must still use his action to heal. Of course, at low levels, the limit on the number of people you can heal can lead to some tough choices! I built a fast cleric (with the [i]Celerity[/i] domain), so I can get to people quickly and heal them. The [b]Divine Presence[/b] didn't seem as useful for my concept, but I think it's cool. I took a few advancements for [b]Healing Touch[/b], too, so my cleric can harm undead and heal more (2 dice instead of 1 die). I have not taken the [b]Turn Undead[/b] discipline, and don't really plan to take it, but without it fights against undead are, well, [u]fights[/u]. :) It looks really cool, though, because at high levels you can turn demons and evil casters. I wasn't sure how I'd like the discipline system at first, but I am really enjoying it in play. [/QUOTE]
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