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The Book of Many Things Volumes 1 and 2 Print Edition Campaign
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<blockquote data-quote="malcolm_n" data-source="post: 7447663" data-attributes="member: 63154"><p>The June update for the Book of Many Things is now live, including the magical locations I shared here, and more. Here's a summary of what else can be found in this update.</p><p><a href="http://www.drivethrurpg.com/product/...attered-Worlds" target="_blank">http://www.drivethrurpg.com/product/...attered-Worlds</a></p><p></p><p>==General==</p><p>We're trying out using acrobat layers so you can turn off the background to make it easier to print pages as references. Please let us know what you think of this option. If it seems to make the PDF too cumbersome, we'll take layers back out so it's easier to navigate again.</p><p></p><p>The June Update for the Book of Many Things is officially live! or those who may have been busy so far this month (We certainly have!).</p><p></p><p>==Races==</p><p>World Souls: a collection of races fit under the umbrella of world souls; races from the world of volwryn who fight an endless war against each other when their not uniting to take on a larger threat. These races include different takes on dwarves, elves, gnomes, minotaurs, trolls, and tieflings.</p><p></p><p>--- bison-fur minotaurs are wooly beasts who practice spiritualism in their frozen mountain homes.</p><p></p><p>--- bronzemane dwarves who give up defensive training and hardy for heartier stats and the ability to change into stone to prevent some effects.</p><p></p><p>--- elk-horn minotaurs with damage reduction and greater survival skills.</p><p></p><p>--- eternal flame minotaurs worship a fire god who grants them resistance and a blessing of Charisma.</p><p></p><p>--- the strong and charismatic exiled tieflings who can heal allies naturally with a touch.</p><p></p><p>--- forest trollkin; a smaller cousin to the typical troll, with some fast healing and the ability to cast haste or rage on themselves.</p><p></p><p>--- gamma gnomes are tech gnomes struck by disaster and driven a little more than mad. They're tough, angry little gnomes who resist fire and acid damage even while dealing it out themselves.</p><p></p><p>--- high elves who favor being natural hunters and expert marksmen.</p><p></p><p>--- ironfire dwarves who can temporarily increase their resistance and their natural armor against attacks.</p><p></p><p>--- moon elves act as stalkers and fast predators at home in nature.</p><p></p><p>--- shadow elves are a newer race still seeking their place in the world. Touched by shadow, they must master it before it consumes them.</p><p></p><p>--- star elves secluded themselves from their brethren for many years. Now that they have returned, they act as diplomats for their people and practice new ways to express magic.</p><p></p><p>--- star-forged tieflings, a race that brings their centuries of fighting evil to bear with the stars' judgment.</p><p></p><p>--- sun elves set themselves apart from high elves by focusing on a city-based society over a life in the woods.</p><p></p><p>--- tech gnomes are master tinkers with expansive talents in anything they learn.</p><p></p><p>--- wildhill dwarves are more natural in their teachings than other world soul dwarves. They raise griffons and use them as companions.</p><p></p><p>--- withered star elves are those who were deprived of their magic for too long. Forced to adapt, they lose much of their arcane ability, but gain surprising strength and feral senses.</p><p></p><p>==Classes==</p><p>Priests of Volwryn bring a new way of worshiping to the table. By focusing their discipline on the healing light or shadow magic, they can shield their allies while forcing their enemies to accept penance for their transgressions.</p><p></p><p>==Archetypes==</p><p>World Soul Fury Warriors are barbarians who spend fury to cut down their foes, regaining it as they rack up critical hits and kills.</p><p></p><p>Meanwhile, pythia gain two new archetypes based on druid archetypes of similar names, and the shamans of volwryn represent themselves as champions of the elements.</p><p></p><p>Swashbucklers finish out the chapter with a more bardic approach to their abilities in the buccaneer.</p><p></p><p>==Character Options==</p><p>Several racial feats have made the move to this chapter where appropriate or when the race isn't featured prominently in this volume.</p><p></p><p>The warg convergence allows you to control animals and divine the past through them. With experience, you can even control smarter creatures at a price.</p><p></p><p>==Magic Items==</p><p>Magical locations now exist using the Pathfinder rules. Visit haunted mansions, world forges once used to create races, sleepy glades, and dangerous black obelisks that attract undead and bolster the brave. A total of 9 magical locations can be found in this update, with more to come in future months.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 7447663, member: 63154"] The June update for the Book of Many Things is now live, including the magical locations I shared here, and more. Here's a summary of what else can be found in this update. [url]http://www.drivethrurpg.com/product/...attered-Worlds[/url] ==General== We're trying out using acrobat layers so you can turn off the background to make it easier to print pages as references. Please let us know what you think of this option. If it seems to make the PDF too cumbersome, we'll take layers back out so it's easier to navigate again. The June Update for the Book of Many Things is officially live! or those who may have been busy so far this month (We certainly have!). ==Races== World Souls: a collection of races fit under the umbrella of world souls; races from the world of volwryn who fight an endless war against each other when their not uniting to take on a larger threat. These races include different takes on dwarves, elves, gnomes, minotaurs, trolls, and tieflings. --- bison-fur minotaurs are wooly beasts who practice spiritualism in their frozen mountain homes. --- bronzemane dwarves who give up defensive training and hardy for heartier stats and the ability to change into stone to prevent some effects. --- elk-horn minotaurs with damage reduction and greater survival skills. --- eternal flame minotaurs worship a fire god who grants them resistance and a blessing of Charisma. --- the strong and charismatic exiled tieflings who can heal allies naturally with a touch. --- forest trollkin; a smaller cousin to the typical troll, with some fast healing and the ability to cast haste or rage on themselves. --- gamma gnomes are tech gnomes struck by disaster and driven a little more than mad. They're tough, angry little gnomes who resist fire and acid damage even while dealing it out themselves. --- high elves who favor being natural hunters and expert marksmen. --- ironfire dwarves who can temporarily increase their resistance and their natural armor against attacks. --- moon elves act as stalkers and fast predators at home in nature. --- shadow elves are a newer race still seeking their place in the world. Touched by shadow, they must master it before it consumes them. --- star elves secluded themselves from their brethren for many years. Now that they have returned, they act as diplomats for their people and practice new ways to express magic. --- star-forged tieflings, a race that brings their centuries of fighting evil to bear with the stars' judgment. --- sun elves set themselves apart from high elves by focusing on a city-based society over a life in the woods. --- tech gnomes are master tinkers with expansive talents in anything they learn. --- wildhill dwarves are more natural in their teachings than other world soul dwarves. They raise griffons and use them as companions. --- withered star elves are those who were deprived of their magic for too long. Forced to adapt, they lose much of their arcane ability, but gain surprising strength and feral senses. ==Classes== Priests of Volwryn bring a new way of worshiping to the table. By focusing their discipline on the healing light or shadow magic, they can shield their allies while forcing their enemies to accept penance for their transgressions. ==Archetypes== World Soul Fury Warriors are barbarians who spend fury to cut down their foes, regaining it as they rack up critical hits and kills. Meanwhile, pythia gain two new archetypes based on druid archetypes of similar names, and the shamans of volwryn represent themselves as champions of the elements. Swashbucklers finish out the chapter with a more bardic approach to their abilities in the buccaneer. ==Character Options== Several racial feats have made the move to this chapter where appropriate or when the race isn't featured prominently in this volume. The warg convergence allows you to control animals and divine the past through them. With experience, you can even control smarter creatures at a price. ==Magic Items== Magical locations now exist using the Pathfinder rules. Visit haunted mansions, world forges once used to create races, sleepy glades, and dangerous black obelisks that attract undead and bolster the brave. A total of 9 magical locations can be found in this update, with more to come in future months. [/QUOTE]
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