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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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The Book of Taverns
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<blockquote data-quote="Legion" data-source="post: 2010438" data-attributes="member: 5723"><p><a href="http://www.bombshellstudios.com/legion/reviews.shtml" target="_blank">Legion's Review Disclaimer</a> </p><p></p><p>This book is a terrific DM resource. It doesn't matter if you're a DM with a homebrew world or a DM who likes published source campaigns, this book has at least five taverns you can easily stuff into any town, city or wayside stop over. Everything from the relatively mundane to the fantastical is in this book. Do you like gritty and realistic without a great deal of magic and malarky? Then Death & Taxes is the tavern for you. Prefer to have things way out of the league of ordinary and everyday? Try the Four Winds (just don't say we didn't warn you.)</p><p></p><p>First off, the good of the book (and there is a lot of it but I'm just going to touch on a few.) The book is meaty. The font used is a bit smaller than what looks typical of Necromancer products so it's obvious they wanted to cram in as much goodness as they could, and they succeeded. The layout is well done, the maps are beautiful. But the epitome of why this book is so terrific rests in the writing. Author Chris Jones packs the characters with such diversity and refreshing originality that you can't help but get smitten with one charater only to turn around two seconds later and find one you like even more. (Two of my personal favorites are the twins from the Witch's Teat, but you'll have to read them yourself to know why, and Clarissa Paetersong from Lion Rampant.) The settings are unique and original and Jones does a terrific job, effortless and vividly creating the canvas for DMs to play in. The Four Winds is a multispacial locale that provides DMs with a penchant for exploring other planes a ready-made plot device to step off further adventures. The book is just full to the brim with wonderful characters and locales.</p><p></p><p>The bad? Not alot. Aside from the occasional editorial snafu or a missing table of contents (which isn't really that horrible a glitch) the book doesn't have many faults. I have a personal thing about the cover. I think the interior art is much more evocative but that is purely a personal choice and not one that would ever keep me from buying a book. </p><p></p><p>That's it. All in all, you really can't go wrong with the book. It's one of those rare items that I think everyone will find something to like and few will dislike. And anything that makes my life easier as a DM is a major plus. I've already incorporated three of the taverns into my campaign world and I can easily see using at least three more sometime down the road. </p><p></p><p>If you're a DM make your life easier, buy the book. If you're a player, make your life easier with terrific examples of character conception that hovers at brilliant.</p></blockquote><p></p>
[QUOTE="Legion, post: 2010438, member: 5723"] [url=http://www.bombshellstudios.com/legion/reviews.shtml]Legion's Review Disclaimer[/url] This book is a terrific DM resource. It doesn't matter if you're a DM with a homebrew world or a DM who likes published source campaigns, this book has at least five taverns you can easily stuff into any town, city or wayside stop over. Everything from the relatively mundane to the fantastical is in this book. Do you like gritty and realistic without a great deal of magic and malarky? Then Death & Taxes is the tavern for you. Prefer to have things way out of the league of ordinary and everyday? Try the Four Winds (just don't say we didn't warn you.) First off, the good of the book (and there is a lot of it but I'm just going to touch on a few.) The book is meaty. The font used is a bit smaller than what looks typical of Necromancer products so it's obvious they wanted to cram in as much goodness as they could, and they succeeded. The layout is well done, the maps are beautiful. But the epitome of why this book is so terrific rests in the writing. Author Chris Jones packs the characters with such diversity and refreshing originality that you can't help but get smitten with one charater only to turn around two seconds later and find one you like even more. (Two of my personal favorites are the twins from the Witch's Teat, but you'll have to read them yourself to know why, and Clarissa Paetersong from Lion Rampant.) The settings are unique and original and Jones does a terrific job, effortless and vividly creating the canvas for DMs to play in. The Four Winds is a multispacial locale that provides DMs with a penchant for exploring other planes a ready-made plot device to step off further adventures. The book is just full to the brim with wonderful characters and locales. The bad? Not alot. Aside from the occasional editorial snafu or a missing table of contents (which isn't really that horrible a glitch) the book doesn't have many faults. I have a personal thing about the cover. I think the interior art is much more evocative but that is purely a personal choice and not one that would ever keep me from buying a book. That's it. All in all, you really can't go wrong with the book. It's one of those rare items that I think everyone will find something to like and few will dislike. And anything that makes my life easier as a DM is a major plus. I've already incorporated three of the taverns into my campaign world and I can easily see using at least three more sometime down the road. If you're a DM make your life easier, buy the book. If you're a player, make your life easier with terrific examples of character conception that hovers at brilliant. [/QUOTE]
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