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The Book of Taverns
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<blockquote data-quote="Messageboard Golem" data-source="post: 2011659" data-attributes="member: 18387"><p>The Book of Taverns</p><p>Necromancer Games</p><p></p><p>So I'm a lazy DM, got a job, getting married, living life. I buy game material mostly to fill in "holes" in my existing array of tools, so I don't always have to be on top of my creative game, and can use the well thought material of others. I was thinking to myself about how all my taverns are quite boring. Smoky, dirty, cloaked figures everywhere, and I could see I was in a rut. I look around, read some reviews on EnWorld, and see this Book of Taverns is well regarded. I make a mental note, and off I go.</p><p></p><p>While shopping my FLGS, I spy the Book of Taverns, and decide to pick it up. Now, when I buy a product, my normal habit is to skim through it, looking for chapters or bits that interest me and I focus on just those. With the Book of Taverns, I read this beauty COVER to COVER. Every tavern desciption was like reading a great story, and my creativity was sparked to new heights as I started to devise places to throw these taverns into. </p><p></p><p>Everything was fully statted, and well described, and had maps to go along. Don't like the story? Great, throw all that out and you still have a tavern, with a map, and fully fleshed out staff. A wide selection of styles for taverns were chosen, from Greco-Roman inspired fantasy to underground "better bring a knife along" sin dens.</p><p></p><p>I have to say my favorite is the tavern where a gate occasionally sends something unpleasant through into the tavern, and it has turned into a local attraction. I'd love to have my players drinking ale when a Balor gets through, and send them running to figure out how to kill it without destroying the tavern and everyone in it. Nothing but fun.</p><p></p><p>In closing, the Book of Taverns was very useful for me, very well done, and a book I would recommend to all GM's to help throw a little variety into the old "You walk into a dark, smoky tavern."</p><p></p><p>Shawn (Kaji)</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2011659, member: 18387"] The Book of Taverns Necromancer Games So I'm a lazy DM, got a job, getting married, living life. I buy game material mostly to fill in "holes" in my existing array of tools, so I don't always have to be on top of my creative game, and can use the well thought material of others. I was thinking to myself about how all my taverns are quite boring. Smoky, dirty, cloaked figures everywhere, and I could see I was in a rut. I look around, read some reviews on EnWorld, and see this Book of Taverns is well regarded. I make a mental note, and off I go. While shopping my FLGS, I spy the Book of Taverns, and decide to pick it up. Now, when I buy a product, my normal habit is to skim through it, looking for chapters or bits that interest me and I focus on just those. With the Book of Taverns, I read this beauty COVER to COVER. Every tavern desciption was like reading a great story, and my creativity was sparked to new heights as I started to devise places to throw these taverns into. Everything was fully statted, and well described, and had maps to go along. Don't like the story? Great, throw all that out and you still have a tavern, with a map, and fully fleshed out staff. A wide selection of styles for taverns were chosen, from Greco-Roman inspired fantasy to underground "better bring a knife along" sin dens. I have to say my favorite is the tavern where a gate occasionally sends something unpleasant through into the tavern, and it has turned into a local attraction. I'd love to have my players drinking ale when a Balor gets through, and send them running to figure out how to kill it without destroying the tavern and everyone in it. Nothing but fun. In closing, the Book of Taverns was very useful for me, very well done, and a book I would recommend to all GM's to help throw a little variety into the old "You walk into a dark, smoky tavern." Shawn (Kaji) [/QUOTE]
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