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The Book of the Sea
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<blockquote data-quote="Mytholder" data-source="post: 2014802" data-attributes="member: 5200"><p>On the topic of the last level of PrCs, and their sudden gaining of spell-like abilities, I'd like to try to justify my reasoning.</p><p></p><p>Firstly, to mangle Clarke's law, any sufficiently cool ability is indistinguishable from magic. The Master Mariner's ability to Plane Shift his ship isn't meant to imply that the mariner whips out his tuning fork and starts chanting - the mariner just sails out onto the sea, and makes it to oceans that no normal sailer could ever reach. (It was inspired, obviously enough, by Earendil sailing to Valinor in the Silmarillion.) Mechanically representing it as a spell-like ability means the rules for Plane Shift can be reused and the ability is compatible with other rules. </p><p></p><p>Secondly, I felt that the PrCs needed a bit of a high-fantasy boost at the end. A high level fighter can take on an army more-or-less singlehanded, a high-level bard can work wonders with his music - a high-level captain should be able to do something equally miraculous. (To forestall the obvious counter-argument - I know fighters don't get Magic Weapon or Flame Blade or whatever as they advance in level, and that their advancement stays entirely mundane. Fighting's inherently cool, sailing's not as easy to make cool.)</p><p></p><p>I'm Kent Brock - er, Gareth Hanrahan, and those were My Two Cents.</p><p></p><p>Otherwise, thanks for the review.</p></blockquote><p></p>
[QUOTE="Mytholder, post: 2014802, member: 5200"] On the topic of the last level of PrCs, and their sudden gaining of spell-like abilities, I'd like to try to justify my reasoning. Firstly, to mangle Clarke's law, any sufficiently cool ability is indistinguishable from magic. The Master Mariner's ability to Plane Shift his ship isn't meant to imply that the mariner whips out his tuning fork and starts chanting - the mariner just sails out onto the sea, and makes it to oceans that no normal sailer could ever reach. (It was inspired, obviously enough, by Earendil sailing to Valinor in the Silmarillion.) Mechanically representing it as a spell-like ability means the rules for Plane Shift can be reused and the ability is compatible with other rules. Secondly, I felt that the PrCs needed a bit of a high-fantasy boost at the end. A high level fighter can take on an army more-or-less singlehanded, a high-level bard can work wonders with his music - a high-level captain should be able to do something equally miraculous. (To forestall the obvious counter-argument - I know fighters don't get Magic Weapon or Flame Blade or whatever as they advance in level, and that their advancement stays entirely mundane. Fighting's inherently cool, sailing's not as easy to make cool.) I'm Kent Brock - er, Gareth Hanrahan, and those were My Two Cents. Otherwise, thanks for the review. [/QUOTE]
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