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The Book of the Sea
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<blockquote data-quote="John Cooper" data-source="post: 2014803" data-attributes="member: 24255"><p>Okay, I suppose I can see your reasoning. I guess a Legendary Captain inviting his crew to the dinner table and inspiring them with his awesome leadership could potentially have the same effect as casting a <em>heroes' feast</em> spell without him suddenly "gaining magical powers." (Then again, I'm not sure I buy the whole <em>heroes' feast</em> "package deal" - I can see the bonus to attacks and Will saves; I can see the immunity to fear effects; I can even kind of see the temporary hit points; I <em>don't</em> see eating with the captain curing all diseases, sickness, and nausea, though.) Maybe it was just the way it was addressed that kind of threw me off. (And while I can see now what you were trying to do with the Master Mariner, I still don't quite "get" how he manages to <em>plane shift</em> his ship without casting the spell. Really experienced sailors can suddenly sail to other planes? How?)</p><p></p><p>Granted, in a high fantasy campaign, there's nothing wrong with stuff like that, and that's certainly as valid a campaign as any other. I just thought those abilities were a bit "out there" for a standard, everyday captain/mariner/pirate. (Especially the pirate: had you made a "magical pirate" class/prestige class, the sudden magical abilities wouldn't have seemed so out of place. It just didn't seem like "nonspell" Water domain spells fit very well with the basic pirate concept.)</p><p></p><p>Again, just <em>my</em> two cents' worth. Neither of us is wrong; we're just explaining our different views on the matter. In any case, despite the occasional problem, I still enjoyed <em>Book of the Sea</em> - just not as much as I've enjoyed some of your other books (and many of the reasons as to why were out of your control, it seems).</p></blockquote><p></p>
[QUOTE="John Cooper, post: 2014803, member: 24255"] Okay, I suppose I can see your reasoning. I guess a Legendary Captain inviting his crew to the dinner table and inspiring them with his awesome leadership could potentially have the same effect as casting a [i]heroes' feast[/i] spell without him suddenly "gaining magical powers." (Then again, I'm not sure I buy the whole [i]heroes' feast[/i] "package deal" - I can see the bonus to attacks and Will saves; I can see the immunity to fear effects; I can even kind of see the temporary hit points; I [i]don't[/i] see eating with the captain curing all diseases, sickness, and nausea, though.) Maybe it was just the way it was addressed that kind of threw me off. (And while I can see now what you were trying to do with the Master Mariner, I still don't quite "get" how he manages to [i]plane shift[/i] his ship without casting the spell. Really experienced sailors can suddenly sail to other planes? How?) Granted, in a high fantasy campaign, there's nothing wrong with stuff like that, and that's certainly as valid a campaign as any other. I just thought those abilities were a bit "out there" for a standard, everyday captain/mariner/pirate. (Especially the pirate: had you made a "magical pirate" class/prestige class, the sudden magical abilities wouldn't have seemed so out of place. It just didn't seem like "nonspell" Water domain spells fit very well with the basic pirate concept.) Again, just [i]my[/i] two cents' worth. Neither of us is wrong; we're just explaining our different views on the matter. In any case, despite the occasional problem, I still enjoyed [i]Book of the Sea[/i] - just not as much as I've enjoyed some of your other books (and many of the reasons as to why were out of your control, it seems). [/QUOTE]
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