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The Book of Vile Darkness - it is mine, review within
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<blockquote data-quote="Zelda Themelin" data-source="post: 410672" data-attributes="member: 167"><p>Not for levels, but this doesn't hold true for monster HD.</p><p></p><p>It's not characters I compare these critters with, but monsters in monster manual, and how high they can rise.</p><p></p><p>How likely you think 20th level pc-party finnish off, that 66th HD solar, for example. Advanced HD rules should not be forgotten, when creating monsters within core rules.</p><p></p><p>This has nothing to do with how high level games I run, but rather with consistancy of cosmos on stat-level. If anything should be greatest example of power-competion winners from mortal creatures/presented core-outsiders, they should be these kind of named lords of evil, or at least they should be equeal to good/neutral ones of same rank.</p><p></p><p>I don't think demon lords should have made any more easily winnable, than advanced solars, titans or greatest dragons. In fact, they should be IMO more powerful, or at least equal to the most powerful. PC:s are not competition they have survided against all their existance.</p><p></p><p>If one day, I will actually run high level game, where players go to face these lords of evil, I want it to be special. Such critters do not have history of baing casually slain my mortals or demi-immortals. Not just 'special dungeon', creature itself should be the 'greatest end-of level monster'. Otherwise it's going to be disappointment.</p><p></p><p>There should really be reason, pc:s are driven to quest to collect some artifact weapon/other helpful stuff, and make those quests, because merely being high-level (min-maxed or no), is not enough.</p><p></p><p>Abyss/Hell is not mortal realms where king rules by merit of status, there status must be held my equal amount of power, or creature just ends up being assassinated by it's own 'loyal' followers.</p><p></p><p>Now, who would follow 'a loser', who might be wiped out by four magic-item wielding mortals.</p><p></p><p>Sure dm can make even 1/2 HD kobold dangerous, but that is far from my point.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 410672, member: 167"] Not for levels, but this doesn't hold true for monster HD. It's not characters I compare these critters with, but monsters in monster manual, and how high they can rise. How likely you think 20th level pc-party finnish off, that 66th HD solar, for example. Advanced HD rules should not be forgotten, when creating monsters within core rules. This has nothing to do with how high level games I run, but rather with consistancy of cosmos on stat-level. If anything should be greatest example of power-competion winners from mortal creatures/presented core-outsiders, they should be these kind of named lords of evil, or at least they should be equeal to good/neutral ones of same rank. I don't think demon lords should have made any more easily winnable, than advanced solars, titans or greatest dragons. In fact, they should be IMO more powerful, or at least equal to the most powerful. PC:s are not competition they have survided against all their existance. If one day, I will actually run high level game, where players go to face these lords of evil, I want it to be special. Such critters do not have history of baing casually slain my mortals or demi-immortals. Not just 'special dungeon', creature itself should be the 'greatest end-of level monster'. Otherwise it's going to be disappointment. There should really be reason, pc:s are driven to quest to collect some artifact weapon/other helpful stuff, and make those quests, because merely being high-level (min-maxed or no), is not enough. Abyss/Hell is not mortal realms where king rules by merit of status, there status must be held my equal amount of power, or creature just ends up being assassinated by it's own 'loyal' followers. Now, who would follow 'a loser', who might be wiped out by four magic-item wielding mortals. Sure dm can make even 1/2 HD kobold dangerous, but that is far from my point. [/QUOTE]
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