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The Book of Vile Darkness - it is mine, review within
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<blockquote data-quote="Zelda Themelin" data-source="post: 410749" data-attributes="member: 167"><p>So, you are happy when monster are not beyond player capability. But player capablity has much to do what kind of equimpment they have, what kind of classes dm allow, etc.</p><p></p><p>No, D&D is game not a game of solars against evil, neither it is game about god-slaying mortals, but it can be made game of either.</p><p></p><p>And since, within core rules exist such powerful critters with advanced HD, your 'player capability' is pretty much beyond the issue.</p><p></p><p>Yep, I know they give us lords of evil to slay (by statting them so low, makes it pretty apperant), but they could have made them a bit more efficient monters, since such already exist within core rules.</p><p></p><p>I find it likely, that pc:s travelling all the way to low levels of Abyss to slay demon-lord, have slayed evil dragon terrorizing their some kingdom or somthing like that.</p><p></p><p>And I am feeling this challenge, that should be greater, is actually throwback.</p><p></p><p>Also, I don't see stats needed merely for player-centered events. Sometimes I need stats to see how monsters do agains each others. Players aren't everywhere, and while you don't seem to feel it nessecery, I actually use rules when deciding events player weren'´t involted.</p><p></p><p>And if winning something is beyond players, merely by their normal means, it gives reason to do quests to make it possible and gain those means, and more logic to, why ancient evil finally meets it's end at the hands of mortal heroes.</p><p></p><p>Oh, and feel truly sorry for those playing evil characters. They might want to slay that 66th Solar (whatever dm names it),</p><p>while good heroes only have to worry about Graz'zt". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>And while you don't need stats, doen't mean I wouldn't.</p><p></p><p></p><p>Though, it's not a problem for me to advance them and stuff, but lack of power usually also accounts for lack of original special abilites, and I have invent them myself.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 410749, member: 167"] So, you are happy when monster are not beyond player capability. But player capablity has much to do what kind of equimpment they have, what kind of classes dm allow, etc. No, D&D is game not a game of solars against evil, neither it is game about god-slaying mortals, but it can be made game of either. And since, within core rules exist such powerful critters with advanced HD, your 'player capability' is pretty much beyond the issue. Yep, I know they give us lords of evil to slay (by statting them so low, makes it pretty apperant), but they could have made them a bit more efficient monters, since such already exist within core rules. I find it likely, that pc:s travelling all the way to low levels of Abyss to slay demon-lord, have slayed evil dragon terrorizing their some kingdom or somthing like that. And I am feeling this challenge, that should be greater, is actually throwback. Also, I don't see stats needed merely for player-centered events. Sometimes I need stats to see how monsters do agains each others. Players aren't everywhere, and while you don't seem to feel it nessecery, I actually use rules when deciding events player weren'´t involted. And if winning something is beyond players, merely by their normal means, it gives reason to do quests to make it possible and gain those means, and more logic to, why ancient evil finally meets it's end at the hands of mortal heroes. Oh, and feel truly sorry for those playing evil characters. They might want to slay that 66th Solar (whatever dm names it), while good heroes only have to worry about Graz'zt". :D And while you don't need stats, doen't mean I wouldn't. Though, it's not a problem for me to advance them and stuff, but lack of power usually also accounts for lack of original special abilites, and I have invent them myself. [/QUOTE]
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