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<blockquote data-quote="Crowley42" data-source="post: 4317959" data-attributes="member: 69450"><p>First I'd like to say that I am very new to EnWorld but love the site and the forums are great. Everytime I check in there's a lot of people helping each other out rather than the arguing on why people hate what or why thing are terrible or not that occurs on the Gleemax forums for D&D. Anyways I am making this thread in what is to be an up and coming project for me. A rather large project and a slow one as well. This project will start over the next few months and hopefully get somewhere and I'd like you lot to help me. </p><p> </p><p>I'd like you to review monster stats, magic and wonderous items and potions, roleplaying material, everything. The "fluff" and the "crunch" of it all. This work started around two decades ago with my father's foray into D&D and his role as DM, much wanted fellow hero, and much dreaded adventurer to fellow DMs and PCs. As mainly a DM he has created this, what should I call it, a mini-setting if you would. Its like a self contained realm with its own history and events without any neccessity to be included or excluded from any campaign setting. He's thought on and off about it all these years using it or not whether hes DMing or isn't. </p><p> </p><p>A decade ago when I was 11 he started getting me into D&D and his material and I in turn have introduced it to friends who are currently helping me to convince him to learn the new rules, throw them to the wind and use what he wants to and what he decides (that's his style whatever he likes plus whatever he says goes) and DM the Temple of Dhum for us liek he attempted while we were younger. Anyways, after a decade of talking about it he has over the course of the past year truely put his material to thought and paper now having 3 full notebooks and more coming. </p><p> </p><p>This is where I come in. I am now old enough to grasp the mechanics as well as do real work to this project and thus I have had the first of the series of notebooks. I obtained it in September and refused to work on it until the new edition. Two reasons: 1) I was really excited and am really impressed with the new rules (although as DM there are many things I shall add and tweak but so is the DMs job) and 2) with a whole new edition coming out and my father wishing maybe to publish some work even if only to get it out there for a few people waiting for it would be the better choice. </p><p> </p><p>So here I am now sitting with it open going over where to begin and I begon right here. I ask that whoever feels like it or sees updates to this thread put in there input. I do not know how frequent I will get things out but I am going to try. Being summer I don't have homework to worry about but I do have other responsibilities while waiting for classes to start and they include DMing my groups first 4e campaign and taking care of half a dozen reptiles. I will do as much as I can during the summer and during the school year and post some of it here. Please I ask you guys to look when you can and help if you can. Thank you if you've read this whole thing and thank you if you help me I'll try and post as often as possible to discuss the subject even if I don't get any real material up that often.</p><p> </p><p> </p><p><strong><span style="font-family: 'Constantia'"><span style="color: seagreen">Red Infantry Swordsman</span></span></strong></p><p><span style="font-family: 'Constantia'"><span style="color: seagreen"><strong>Medium natural humanoid</strong></span></span></p><p><strong><span style="font-family: 'Constantia'"><span style="color: #2e8b57">Level 9 Skirmisher</span></span></strong></p><p style="text-align: left"><span style="font-family: 'Constantia'"><span style="color: seagreen"><strong>XP 400</strong></span></span></p><p></p><p><span style="color: white"><strong><span style="font-family: 'Constantia'">Initiative </span></strong><span style="font-family: 'Constantia'"><strong>+11 <strong>Senses</strong> Perception +9, Darkvision</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Constantia'">HP</span></strong><span style="font-family: 'Constantia'"><strong> 100; <strong>Bloodied</strong> 50</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Constantia'">AC</span></strong><span style="font-family: 'Constantia'"><strong> 23; <strong>Fortitude</strong> 23, <strong>Reflex</strong> 21, <strong>Will</strong> 22</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Constantia'">Immune</span></strong><span style="font-family: 'Constantia'"><strong> fear; <strong>Resist</strong> poison, psychic 5</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Constantia'">Speed</span></strong><span style="font-family: 'Constantia'"><strong> 5</strong></span></span></p><p><span style="color: white">[FONT=D&D 4e icons]<strong>M </strong>[/FONT]<strong><span style="font-family: 'Constantia'">Claw </span></strong><span style="font-family: 'Constantia'"><strong>(standard; at-will)</strong></span></span></p><p><span style="font-family: 'Constantia'"><span style="color: white"><strong>+14 vs. AC; 2d6+5 damage</strong></span></span></p><p><span style="color: white">[FONT=D&D 4e icons]<strong>M</strong>[/FONT]<strong><span style="font-family: 'Constantia'">Longsword </span></strong><span style="font-family: 'Constantia'"><strong>(standard; at-will)</strong></span><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">♦</span></span></strong><strong><span style="font-family: 'Constantia'"> Weapon, Poison</span></strong></span></p><p><span style="font-family: 'Constantia'"><span style="color: white"><strong>+14 vs. AC; 2d6+5 damage; make secondary attack against target</strong></span></span></p><p><span style="color: white"><span style="font-family: 'Constantia'"><strong><em>Secondary Attack</em> : +13 vs. Fortitude; see <em>Rankara’s Original Dh</em></strong></span><em><span style="font-family: 'Constantia'"><strong>û</strong></span></em><em><span style="font-family: 'Constantia'"><strong>m Poison</strong></span></em></span></p><p><span style="color: white">[FONT=D&D 4e icons]<strong>c </strong>[/FONT]<strong><span style="font-family: 'Constantia'">Agony of The Army </span></strong><span style="font-family: 'Constantia'"><strong>(standard; encounter)</strong></span><strong><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">♦</span></span></strong><strong><span style="font-family: 'Constantia'"> Fear, Psychic</span></strong></span></p><p><span style="font-family: 'Constantia'"><span style="color: white"><strong>Close burst 2; +12 vs. Will; 3d10+5 psychic damage and target stunned (save ends)</strong></span></span></p><p><strong><span style="font-family: 'Constantia'"><span style="color: white">Looking for Blood</span></span></strong></p><p><span style="font-family: 'Constantia'"><span style="color: white"><strong>+2 to all opportunity attacks</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Constantia'">Rankara’s Original Dh</span></strong><strong><span style="font-family: 'Constantia'">û</span></strong><strong><span style="font-family: 'Constantia'">m Poison</span></strong><span style="font-family: 'Times New Roman'"><strong><span style="font-family: 'Times New Roman'">♦</span></strong></span><span style="font-family: 'Constantia'"><strong> <strong>Poison</strong></strong></span></span></p><p><span style="color: white"><span style="font-family: 'Constantia'"><strong>A creature hit by a weapon coated in R<em>ankara’s Original Dh</em></strong></span><em><span style="font-family: 'Constantia'"><strong>û</strong></span></em><em><span style="font-family: 'Constantia'"><strong>m Poison</strong></span></em><span style="font-family: 'Constantia'"><strong> takes </strong></span><span style="font-family: 'Constantia'"><strong>ongoing 6 damage and is stunned (save ends both). <em>Aftereffect: </em>Targetisweakened (save ends). <em>Special</em>: I</strong></span><span style="font-family: 'Constantia'"><strong>f an infected target is reduced to 0 hit points and must make saving throws vs. death they have a -3 penalty.</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Constantia'">Alignment </span></strong><span style="font-family: 'Constantia'"><strong>Unaligned <strong>Languages</strong> –</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Constantia'">Skills </span></strong><span style="font-family: 'Constantia'"><strong>Endurance +14</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Constantia'">Str</span></strong><span style="font-family: 'Constantia'"><strong> 22 (+10) <strong>Dex</strong> 20 (+9) <strong>Wis</strong> 13 (+5)</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Constantia'">Con</span></strong><span style="font-family: 'Constantia'"><strong> 20 (+9) <strong>Int</strong> 5 (+1) <strong>Cha</strong> 5 (+1)</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Constantia'">Equipment: </span></strong><span style="font-family: 'Constantia'"><strong>Chain armor, longsword, one vial of Rankara’s Original Poison</strong></span></span></p><p> </p><p> </p><p><strong><span style="font-family: 'Booter - Five Five'"><span style="font-size: 12px"><span style="color: seagreen">Red Infantry Swordsman Tactics</span></span></span></strong></p><p><span style="font-family: 'Constantia'"><span style="color: white">The Red Infantry swordsmen are the second line in the Red Army of Dhûm. After the fodder is released to wreck havoc and cause chaos among the enemy the swordsman then come in to put down stragglers using poisoned longswords. They also use <em>agony of the army</em> to put the true fear of Dhûm in larger groups of enemy soldiers.</span></span></p><p></p><p> </p><p> </p><p> </p><p> </p><p><strong><span style="font-family: 'Booter - Five Five'"><span style="font-size: 18px"><span style="color: darkred">Ali-raj’s Dhûm Poison</span></span></span></strong></p><p> </p><p><span style="font-family: 'Constantia'"><span style="color: white">Materials</span></span></p><p><span style="color: white"><span style="font-family: 'Symbol'">¨ </span><span style="font-family: 'Constantia'">cauldron</span></span></p><p><span style="color: white"><span style="font-family: 'Symbol'">¨ </span><span style="font-family: 'Constantia'">mortar and pestle</span></span></p><p><span style="color: white"><span style="font-family: 'Symbol'">¨ </span><span style="font-family: 'Constantia'">10 pounds graveyard rat “sweet meats”</span></span></p><p><span style="color: white"><span style="font-family: 'Symbol'">¨ </span><span style="font-family: 'Constantia'">10 pounds finely chopped toadstools</span></span></p><p><span style="color: white"><span style="font-family: 'Symbol'">¨ </span><span style="font-family: 'Constantia'">5 flasks rat blood</span></span></p><p><span style="color: white"><span style="font-family: 'Symbol'">¨ </span><span style="font-family: 'Constantia'">5 flasks red wine vinegar</span></span></p><p><span style="color: white"><span style="font-family: 'Symbol'">¨ </span><span style="font-family: 'Constantia'">5 scorpion venom sacs</span></span></p><p><span style="color: white"><span style="font-family: 'Symbol'">¨ </span><span style="font-family: 'Constantia'">5 holly berries</span></span></p><p><span style="color: white"><span style="font-family: 'Symbol'">¨ </span><span style="font-family: 'Constantia'">water</span></span></p><p> </p><p><span style="font-family: 'Constantia'"><span style="color: white">Mix and crush rat meats (see Notes on Graveyard Rats), toadstools, venom sacs, and holly berries with mortar and pestle into a smooth paste. Combine these with rat blood and vinegar and simmer for two hours stirring occasionally. Remove from heat and stir as it cools adding water to adjust consistency. This recipe makes three gallons of poison.</span></span></p><p> </p><p><strong><span style="font-family: 'Constantia'"><span style="color: darkred">Ali-raj’s Dhûm Poison</span></span></strong></p><p><span style="font-family: 'Constantia'"><span style="color: #8b0000">Level 5 Poison</span></span></p><p> </p><p><em><span style="font-family: 'Constantia'"><span style="color: white"><strong>This poison is a thick crimson liquid painted onto blades causing weakness and pain as it travels through the bloodstream turning veins and arteries a visible color resembling the poison.</strong></span></span></em></p><p><strong><span style="font-family: 'Constantia'"><span style="color: white">Poison</span></span></strong></p><p><span style="color: white"><strong><span style="font-family: 'Constantia'">Attack:</span></strong><span style="font-family: 'Constantia'"><strong> +8 vs. Fortitude; ongoing 3 poison damage and weakened (save ends both)</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Constantia'">Special:</span></strong><span style="font-family: 'Constantia'"><strong> If an infected target is reduced to 0 hit points and must make saving throws vs. death they have a -2 penalty.</strong></span></span></p></blockquote><p></p>
[QUOTE="Crowley42, post: 4317959, member: 69450"] First I'd like to say that I am very new to EnWorld but love the site and the forums are great. Everytime I check in there's a lot of people helping each other out rather than the arguing on why people hate what or why thing are terrible or not that occurs on the Gleemax forums for D&D. Anyways I am making this thread in what is to be an up and coming project for me. A rather large project and a slow one as well. This project will start over the next few months and hopefully get somewhere and I'd like you lot to help me. I'd like you to review monster stats, magic and wonderous items and potions, roleplaying material, everything. The "fluff" and the "crunch" of it all. This work started around two decades ago with my father's foray into D&D and his role as DM, much wanted fellow hero, and much dreaded adventurer to fellow DMs and PCs. As mainly a DM he has created this, what should I call it, a mini-setting if you would. Its like a self contained realm with its own history and events without any neccessity to be included or excluded from any campaign setting. He's thought on and off about it all these years using it or not whether hes DMing or isn't. A decade ago when I was 11 he started getting me into D&D and his material and I in turn have introduced it to friends who are currently helping me to convince him to learn the new rules, throw them to the wind and use what he wants to and what he decides (that's his style whatever he likes plus whatever he says goes) and DM the Temple of Dhum for us liek he attempted while we were younger. Anyways, after a decade of talking about it he has over the course of the past year truely put his material to thought and paper now having 3 full notebooks and more coming. This is where I come in. I am now old enough to grasp the mechanics as well as do real work to this project and thus I have had the first of the series of notebooks. I obtained it in September and refused to work on it until the new edition. Two reasons: 1) I was really excited and am really impressed with the new rules (although as DM there are many things I shall add and tweak but so is the DMs job) and 2) with a whole new edition coming out and my father wishing maybe to publish some work even if only to get it out there for a few people waiting for it would be the better choice. So here I am now sitting with it open going over where to begin and I begon right here. I ask that whoever feels like it or sees updates to this thread put in there input. I do not know how frequent I will get things out but I am going to try. Being summer I don't have homework to worry about but I do have other responsibilities while waiting for classes to start and they include DMing my groups first 4e campaign and taking care of half a dozen reptiles. I will do as much as I can during the summer and during the school year and post some of it here. Please I ask you guys to look when you can and help if you can. Thank you if you've read this whole thing and thank you if you help me I'll try and post as often as possible to discuss the subject even if I don't get any real material up that often. [B][FONT=Constantia][COLOR=seagreen]Red Infantry Swordsman[/COLOR][/FONT][/B] [FONT=Constantia][COLOR=seagreen][B]Medium natural humanoid[/B][/COLOR][/FONT] [B][FONT=Constantia][COLOR=#2e8b57]Level 9 Skirmisher[/COLOR][/FONT][/B] [LEFT][FONT=Constantia][COLOR=seagreen][B]XP 400[/B][/COLOR][/FONT][/LEFT] [COLOR=white][B][FONT=Constantia]Initiative [/FONT][/B][FONT=Constantia][B]+11 [B]Senses[/B] Perception +9, Darkvision[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Constantia]HP[/FONT][/B][FONT=Constantia][B] 100; [B]Bloodied[/B] 50[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Constantia]AC[/FONT][/B][FONT=Constantia][B] 23; [B]Fortitude[/B] 23, [B]Reflex[/B] 21, [B]Will[/B] 22[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Constantia]Immune[/FONT][/B][FONT=Constantia][B] fear; [B]Resist[/B] poison, psychic 5[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Constantia]Speed[/FONT][/B][FONT=Constantia][B] 5[/B][/FONT][/COLOR] [COLOR=white][FONT=D&D 4e icons][B]M [/B][/FONT][B][FONT=Constantia]Claw [/FONT][/B][FONT=Constantia][B](standard; at-will)[/B][/FONT][/COLOR] [FONT=Constantia][COLOR=white][B]+14 vs. AC; 2d6+5 damage[/B][/COLOR][/FONT] [COLOR=white][FONT=D&D 4e icons][B]M[/B][/FONT][B][FONT=Constantia]Longsword [/FONT][/B][FONT=Constantia][B](standard; at-will)[/B][/FONT][B][FONT=Times New Roman][FONT=Times New Roman]♦[/FONT][/FONT][/B][B][FONT=Constantia] Weapon, Poison[/FONT][/B][/COLOR] [FONT=Constantia][COLOR=white][B]+14 vs. AC; 2d6+5 damage; make secondary attack against target[/B][/COLOR][/FONT] [COLOR=white][FONT=Constantia][B][I]Secondary Attack[/I] : +13 vs. Fortitude; see [I]Rankara’s Original Dh[/I][/B][/FONT][I][FONT=Constantia][B]û[/B][/FONT][/I][I][FONT=Constantia][B]m Poison[/B][/FONT][/I][/COLOR] [COLOR=white][FONT=D&D 4e icons][B]c [/B][/FONT][B][FONT=Constantia]Agony of The Army [/FONT][/B][FONT=Constantia][B](standard; encounter)[/B][/FONT][B][FONT=Times New Roman][FONT=Times New Roman]♦[/FONT][/FONT][/B][B][FONT=Constantia] Fear, Psychic[/FONT][/B][/COLOR] [FONT=Constantia][COLOR=white][B]Close burst 2; +12 vs. Will; 3d10+5 psychic damage and target stunned (save ends)[/B][/COLOR][/FONT] [B][FONT=Constantia][COLOR=white]Looking for Blood[/COLOR][/FONT][/B] [FONT=Constantia][COLOR=white][B]+2 to all opportunity attacks[/B][/COLOR][/FONT] [COLOR=white][B][FONT=Constantia]Rankara’s Original Dh[/FONT][/B][B][FONT=Constantia]û[/FONT][/B][B][FONT=Constantia]m Poison[/FONT][/B][FONT=Times New Roman][B][FONT=Times New Roman]♦[/FONT][/B][/FONT][FONT=Constantia][B] [B]Poison[/B][/B][/FONT][/COLOR] [COLOR=white][FONT=Constantia][B]A creature hit by a weapon coated in R[I]ankara’s Original Dh[/I][/B][/FONT][I][FONT=Constantia][B]û[/B][/FONT][/I][I][FONT=Constantia][B]m Poison[/B][/FONT][/I][FONT=Constantia][B] takes [/B][/FONT][FONT=Constantia][B]ongoing 6 damage and is stunned (save ends both). [I]Aftereffect: [/I]Targetisweakened (save ends). [I]Special[/I]: I[/B][/FONT][FONT=Constantia][B]f an infected target is reduced to 0 hit points and must make saving throws vs. death they have a -3 penalty.[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Constantia]Alignment [/FONT][/B][FONT=Constantia][B]Unaligned [B]Languages[/B] –[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Constantia]Skills [/FONT][/B][FONT=Constantia][B]Endurance +14[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Constantia]Str[/FONT][/B][FONT=Constantia][B] 22 (+10) [B]Dex[/B] 20 (+9) [B]Wis[/B] 13 (+5)[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Constantia]Con[/FONT][/B][FONT=Constantia][B] 20 (+9) [B]Int[/B] 5 (+1) [B]Cha[/B] 5 (+1)[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Constantia]Equipment: [/FONT][/B][FONT=Constantia][B]Chain armor, longsword, one vial of Rankara’s Original Poison[/B][/FONT][/COLOR] [B][FONT=Booter - Five Five][SIZE=3][COLOR=seagreen]Red Infantry Swordsman Tactics[/COLOR][/SIZE][/FONT][/B] [FONT=Constantia][COLOR=white]The Red Infantry swordsmen are the second line in the Red Army of Dhûm. After the fodder is released to wreck havoc and cause chaos among the enemy the swordsman then come in to put down stragglers using poisoned longswords. They also use [I]agony of the army[/I] to put the true fear of Dhûm in larger groups of enemy soldiers.[/COLOR][/FONT] [B][FONT=Booter - Five Five][SIZE=5][COLOR=darkred]Ali-raj’s Dhûm Poison[/COLOR][/SIZE][/FONT][/B] [FONT=Constantia][COLOR=white]Materials[/COLOR][/FONT] [COLOR=white][FONT=Symbol]¨ [/FONT][FONT=Constantia]cauldron[/FONT][/COLOR] [COLOR=white][FONT=Symbol]¨ [/FONT][FONT=Constantia]mortar and pestle[/FONT][/COLOR] [COLOR=white][FONT=Symbol]¨ [/FONT][FONT=Constantia]10 pounds graveyard rat “sweet meats”[/FONT][/COLOR] [COLOR=white][FONT=Symbol]¨ [/FONT][FONT=Constantia]10 pounds finely chopped toadstools[/FONT][/COLOR] [COLOR=white][FONT=Symbol]¨ [/FONT][FONT=Constantia]5 flasks rat blood[/FONT][/COLOR] [COLOR=white][FONT=Symbol]¨ [/FONT][FONT=Constantia]5 flasks red wine vinegar[/FONT][/COLOR] [COLOR=white][FONT=Symbol]¨ [/FONT][FONT=Constantia]5 scorpion venom sacs[/FONT][/COLOR] [COLOR=white][FONT=Symbol]¨ [/FONT][FONT=Constantia]5 holly berries[/FONT][/COLOR] [COLOR=white][FONT=Symbol]¨ [/FONT][FONT=Constantia]water[/FONT][/COLOR] [FONT=Constantia][COLOR=white]Mix and crush rat meats (see Notes on Graveyard Rats), toadstools, venom sacs, and holly berries with mortar and pestle into a smooth paste. Combine these with rat blood and vinegar and simmer for two hours stirring occasionally. Remove from heat and stir as it cools adding water to adjust consistency. This recipe makes three gallons of poison.[/COLOR][/FONT] [B][FONT=Constantia][COLOR=darkred]Ali-raj’s Dhûm Poison[/COLOR][/FONT][/B] [FONT=Constantia][COLOR=#8b0000]Level 5 Poison[/COLOR][/FONT] [I][FONT=Constantia][COLOR=white][B]This poison is a thick crimson liquid painted onto blades causing weakness and pain as it travels through the bloodstream turning veins and arteries a visible color resembling the poison.[/B][/COLOR][/FONT][/I] [B][FONT=Constantia][COLOR=white]Poison[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Constantia]Attack:[/FONT][/B][FONT=Constantia][B] +8 vs. Fortitude; ongoing 3 poison damage and weakened (save ends both)[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Constantia]Special:[/FONT][/B][FONT=Constantia][B] If an infected target is reduced to 0 hit points and must make saving throws vs. death they have a -2 penalty.[/B][/FONT][/COLOR] [/QUOTE]
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