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The Books of Dhum
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<blockquote data-quote="Crowley42" data-source="post: 4325908" data-attributes="member: 69450"><p>I have just uploaded updated information for the books of dhum. this includes information on poisons, potions, and templates. The two templates are a bit tricky to do because they both have ability adjustments and the first one increases the level of the creature by 2. Making all the stated adjustments works fine the only troublesome part is in adjusting defenses due to abilities (just need to adjust up or down based on a creature of equal levels base stats).</p><p></p><p>Also included are the same monsters from last time all with updates. Initiatives have been fixed, auras on sergeants reduced because it is constant, burst radius on agony of army decreased due to it power, removed cold resist and disease immunity, added endurance training, removed psychic resist and replace psychic vulnerability to sergeants. desciprion and lore text shoul now somewhere mention such and whys. if anyone has anything that looks like might need a bit of adjustment let me know I will be pausing to work on my campaign for a few days and hope to make such fixes before continuing to more of the Dhum stuff.</p><p></p><p>Thanks guys.</p></blockquote><p></p>
[QUOTE="Crowley42, post: 4325908, member: 69450"] I have just uploaded updated information for the books of dhum. this includes information on poisons, potions, and templates. The two templates are a bit tricky to do because they both have ability adjustments and the first one increases the level of the creature by 2. Making all the stated adjustments works fine the only troublesome part is in adjusting defenses due to abilities (just need to adjust up or down based on a creature of equal levels base stats). Also included are the same monsters from last time all with updates. Initiatives have been fixed, auras on sergeants reduced because it is constant, burst radius on agony of army decreased due to it power, removed cold resist and disease immunity, added endurance training, removed psychic resist and replace psychic vulnerability to sergeants. desciprion and lore text shoul now somewhere mention such and whys. if anyone has anything that looks like might need a bit of adjustment let me know I will be pausing to work on my campaign for a few days and hope to make such fixes before continuing to more of the Dhum stuff. Thanks guys. [/QUOTE]
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