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<blockquote data-quote="jester47" data-source="post: 601667" data-attributes="member: 2238"><p><strong>Shadows of Anihilation</strong></p><p></p><p>While I could recount the events of those initial days with the dry and analytical style that I am wont to use, I find this conveniant summary to be quite handy and a more interesting method of conveying the events that followed the interesting events at the Longshoreman's Daughter. I would say that I found this as a result of a misshelving except for the fact that NOTHING is ever misshelved in Candlekeep. I thank the brave soul who did put it in my path as I quickly coppied it and brought the volume to the attention of the Great Reader listed here.</p><p></p><p>Trismegistus </p><p>==========================================</p><p>From Scryings and Visions of Candlekeep Volume 231</p><p>==========================================</p><p>The scrying of Orchtalen of Candlekeep, being a history of the events concerning the actions of a Cult of the Dragon cell and the recovery and destruction of a powerful weapon. As transcribed by Great Reader Marilius. Transcription made on Twenty-ninth day of Ches, Year of Wild Magic</p><p></p><p>The Grey Manor outside Waterdeep, Early Winter Late Fall, Year of the Unstrung Harp.</p><p></p><p>Fog, cold, haze. </p><p>Trismegistus calls a meeting of those in service.</p><p>He informs them that he has become aware of intruders on the grounds of the Grey Manor.</p><p>He feels they will come again with more magic. </p><p>Night comes.</p><p>There are three entering the manor.</p><p>They are discovered, two get away. </p><p>One is caught questioned let go and followed into town by the druid. </p><p>They seem to be members of a cult, outfitted leaders. </p><p>A family in the city thier reverence lies with dragons. </p><p>They run a poor inn. </p><p>Day breaks.</p><p>The old wizard calls the people in his employ together once more. </p><p>"They are after a talisman of the sphere, how they came to know of it I know not. It is no longer here. but in another secret place." </p><p>"The sphere has been sequestered in the tower of crane."</p><p>"Crane I have not heard from for years."</p><p>"The Talisman is hidden in the caverns below Stoneheart Mountain."</p><p>"Seek a rod of cancellation. The sphere must be destoryed."</p><p>A visitor and from far away indeed.</p><p>Ustran Yg'niv a wizard of the Githyanki appears past wards and spells.</p><p>6 retainers of similar race. </p><p>An exchange of words. </p><p>Trismegistus is taken!</p><p>The wizards and the warriors astral are gone.</p><p>The retainers of Trismegistus then went about thier way. For some time they searched and researched.</p><p>Five days later, the student of Trismegistus, Sypa the Strange uncovers the information of such a rod. </p><p>Buried with the spirit Zelkor deep in a distant graveyard, a tomb of ill repute. Rappan Athuk.</p><p>The presence of another.</p><p>Alike to the dwarf Gunnar, but yet different. An impostor.</p><p>The dwarf is taken, captured. </p><p>Hiden under the stairs, bound and gagged.</p><p>Clothes removed.</p><p>The impostor approaches.</p><p>Enters the house.</p><p>Gunnar escapes, running through waterdeep naked, from the tavern.</p><p>At the house.</p><p>"Where is you mug Gunnar? You never leave without it."</p><p>A naked dwarf with a Mug running up the lane shouting of the time in the civil wars in Tethyr ends the charade.</p><p>Spells are cast, the infiltrator brought down.</p><p>The dwarf immobilised until they are sure.</p><p>The next day they set out.</p><p>The graves are not far and they make it to the site of that long ago battle. </p><p>Into the Mosoleum.</p><p>Down they delve.</p><p>Free of traps.</p><p>What do they find there? </p><p>The monk and the dwarf find Rats and Worse.</p><p>Exhausted they return to the manor.</p><p>They return soon.</p><p>The cult is there, an ambush.The cultists all brought down.</p><p>Ropes down the well.</p><p>They are followed.</p><p>Caverns dark and deadly.</p><p>Lost. </p><p>They find her.</p><p>The wearer in purple.</p><p>Fiece is the fight. </p><p>The paladin hold sway.</p><p>Lucky are the retainers. </p><p>The band cut thier losses, return to the surface.</p><p>They folly.</p><p>The rod is down the well, but they return to the mosoleum.</p><p>They have set off the trap! </p><p>They have opened the lid.</p><p>Black death.</p><p>A skeletal foe they cannot beat.</p><p>A lamp found by the diplomat inside the sarcophagus.</p><p>The lamp is rubbed.</p><p>Efreet! </p><p>The wishes are granted. </p><p>All items, the sphere, the rod and the talisman are made present.</p><p>The black skeleton is destroyed as Sypa takes control of the sphere.</p><p>The door is anihilated.</p><p>Everyone stands back as the rod is touched.</p><p></p><p>Somthing blocks my uinderstanding of the rest of this tale. </p><p>There is no more.</p><p></p><p>==========================================</p><p></p><p>Authors note: At this point my party had succeeded in blowing themselves up. This was not without intention. Two people were leaving the campaign and I was still getting my style down. I wanted to create new characters and change my style. However, the players wanted to keep thier characters and continue, and since I really had not told them that I would essentially trick them into blowing themselves up I decided to use the DM Magic and bring them all back. </p><p></p><p>Please excuse the munchkinism to follow. Thanks,</p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 601667, member: 2238"] [b]Shadows of Anihilation[/b] While I could recount the events of those initial days with the dry and analytical style that I am wont to use, I find this conveniant summary to be quite handy and a more interesting method of conveying the events that followed the interesting events at the Longshoreman's Daughter. I would say that I found this as a result of a misshelving except for the fact that NOTHING is ever misshelved in Candlekeep. I thank the brave soul who did put it in my path as I quickly coppied it and brought the volume to the attention of the Great Reader listed here. Trismegistus ========================================== From Scryings and Visions of Candlekeep Volume 231 ========================================== The scrying of Orchtalen of Candlekeep, being a history of the events concerning the actions of a Cult of the Dragon cell and the recovery and destruction of a powerful weapon. As transcribed by Great Reader Marilius. Transcription made on Twenty-ninth day of Ches, Year of Wild Magic The Grey Manor outside Waterdeep, Early Winter Late Fall, Year of the Unstrung Harp. Fog, cold, haze. Trismegistus calls a meeting of those in service. He informs them that he has become aware of intruders on the grounds of the Grey Manor. He feels they will come again with more magic. Night comes. There are three entering the manor. They are discovered, two get away. One is caught questioned let go and followed into town by the druid. They seem to be members of a cult, outfitted leaders. A family in the city thier reverence lies with dragons. They run a poor inn. Day breaks. The old wizard calls the people in his employ together once more. "They are after a talisman of the sphere, how they came to know of it I know not. It is no longer here. but in another secret place." "The sphere has been sequestered in the tower of crane." "Crane I have not heard from for years." "The Talisman is hidden in the caverns below Stoneheart Mountain." "Seek a rod of cancellation. The sphere must be destoryed." A visitor and from far away indeed. Ustran Yg'niv a wizard of the Githyanki appears past wards and spells. 6 retainers of similar race. An exchange of words. Trismegistus is taken! The wizards and the warriors astral are gone. The retainers of Trismegistus then went about thier way. For some time they searched and researched. Five days later, the student of Trismegistus, Sypa the Strange uncovers the information of such a rod. Buried with the spirit Zelkor deep in a distant graveyard, a tomb of ill repute. Rappan Athuk. The presence of another. Alike to the dwarf Gunnar, but yet different. An impostor. The dwarf is taken, captured. Hiden under the stairs, bound and gagged. Clothes removed. The impostor approaches. Enters the house. Gunnar escapes, running through waterdeep naked, from the tavern. At the house. "Where is you mug Gunnar? You never leave without it." A naked dwarf with a Mug running up the lane shouting of the time in the civil wars in Tethyr ends the charade. Spells are cast, the infiltrator brought down. The dwarf immobilised until they are sure. The next day they set out. The graves are not far and they make it to the site of that long ago battle. Into the Mosoleum. Down they delve. Free of traps. What do they find there? The monk and the dwarf find Rats and Worse. Exhausted they return to the manor. They return soon. The cult is there, an ambush.The cultists all brought down. Ropes down the well. They are followed. Caverns dark and deadly. Lost. They find her. The wearer in purple. Fiece is the fight. The paladin hold sway. Lucky are the retainers. The band cut thier losses, return to the surface. They folly. The rod is down the well, but they return to the mosoleum. They have set off the trap! They have opened the lid. Black death. A skeletal foe they cannot beat. A lamp found by the diplomat inside the sarcophagus. The lamp is rubbed. Efreet! The wishes are granted. All items, the sphere, the rod and the talisman are made present. The black skeleton is destroyed as Sypa takes control of the sphere. The door is anihilated. Everyone stands back as the rod is touched. Somthing blocks my uinderstanding of the rest of this tale. There is no more. ========================================== Authors note: At this point my party had succeeded in blowing themselves up. This was not without intention. Two people were leaving the campaign and I was still getting my style down. I wanted to create new characters and change my style. However, the players wanted to keep thier characters and continue, and since I really had not told them that I would essentially trick them into blowing themselves up I decided to use the DM Magic and bring them all back. Please excuse the munchkinism to follow. Thanks, Aaron. [/QUOTE]
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