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The Boundary Lands: On the Edge of Civilization (Updated 5/9/11)
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<blockquote data-quote="hayek" data-source="post: 5540110" data-attributes="member: 53760"><p><strong>Chapter 5 - A New Home (s. 12-13)</strong></p><p></p><p><strong>5.3 The Sad, Lonely End of Luwin Istalis (Part 2)</strong></p><p></p><p><em>Should I Stay or Should I Go?</em></p><p></p><p>Chasing after the ignoble elf lord, the party bursts into his chambers to find him standing in a circle of arcane runes inscribed on the floor. Luwin begins reciting some arcane phrases as the circle lights up with magical energy. The Zaza rushes into the circle to swing her axe at Luwin while Erik and Invicto target him with arcane blasts. Luwin manages to shrug off the attacks and continues the magic ritual. Erik quickly realizes that the circle is a teleportation circle, and in a few more seconds Luwin, and now The Zaza as well, will disappear. Erik shouts out to the rest of the party, and with only a split second to decide, everyone piles into the circle and are all teleported away with Luwin.</p><p></p><p>They appear in a dark cavern surrounded by a large group of shady, armed men. Luwin shouts for the men to protect him as the party attempts to finish Luwin off. The observers step in and separate the party from Luwin, escorting him safely out of the room. A leader steps forward from the armed gang and addresses the party. They discover that this group is the Hirantar thieves’ guild, and that Luwin paid the guild to arrange an escape plan with them. The group owes no allegiance to Luwin, but he’s paid good coin so they can’t let the party kill him.</p><p></p><p>The party asks to speak with the guild leader, Girresh, further in private. They discover they are still in the nation of Quinalyn. Moreover, after offering a very hefty bribe of 600 gold, they convince the leader to tell them the details of Luwin’s arrangement. Apparently, members of the thieves’ guild are to escort him to Arastur, about a week’s travel away. The party pays an additional sum to have the guild send a message to their friends and recruits, telling them to head on to Arastur and that the party will meet them there. The party then immediately sets out for the city of Arastur, fortunately their original destination anyways.</p><p></p><p><em>Two Brothers Enter, One Brother Leave</em></p><p></p><p>After a hurried week of travel, they arrive in the city and begin asking around for someone recently arriving in the city matching Luwin’s description. After some expert legwork by Invicto, along with a few more bribes, they track Luwin to an inn in town, where he is apparently staying with some hired bodyguards. Erik uses a magical potion to change his appearance and waits in the common room to keep an eye on Luwin.</p><p> </p><p>The rest of the party comes up with a convoluted scheme involving hiring some ‘ladies of the evening’ to distract Luwin’s hired thugs. Unfortunately, just after the rest of the party leaves, Luwin comes into the common room, escorted by his bodyguards, and heads out of the inn. Not wanting to lose him, Erik leaves the inn to follow. A short time later, The Zaza, Invicto, and Aramil return to the inn with a quartet of prostitutes, and are left to wonder where everyone went.</p><p></p><p>Luwin proceeds down to the docks where he appears to purchase passage on a ship about to leave the harbor. Before heading on to the deck, Luwin settles up with his hired bodyguards and they turn to leave, walking back towards the city. Erik decides he cannot let Luwin escape, so he quickly purchases passage on the ship as well and heads down to the cabins as the ship shoves off from the pier. Checking room to room he finally finds Luwin, alone in a cramped cabin, with no guards or hired thugs to defend him.</p><p></p><p>Erik enters the room, shuts the door, and lets his magically changed appearance fade. Luwin offers a look of terror as he recognizes his adoptive brother, then Erik unleashes blast after blast of arcane fire upon the vile elf. With nowhere to run or hide, Luwin is finally trapped and unable to escape and a few seconds later he is nothing more than a charred, smoking corpse. Erik takes a deep breath and stoically walks out of the cabin.</p><p></p><p>Some sailors come down to investigate the commotion, but before they realize what has happened Erik is back on deck. The boat has already left the docks, but hasn’t made it far, so Erik jumps over the side and swims back to the city of Arastur. He meets up with his friends at the inn and tells them what happened. It’s a bittersweet moment for Erik, but he’s confident he did the right thing, as Luwin was an evil man who would only have brought more suffering into the world if he lived. The party has a celebratory drink, and looks forward to investigating their new merchant holdings in the city tomorrow.</p></blockquote><p></p>
[QUOTE="hayek, post: 5540110, member: 53760"] [b]Chapter 5 - A New Home (s. 12-13)[/b] [B]5.3 The Sad, Lonely End of Luwin Istalis (Part 2)[/B] [I]Should I Stay or Should I Go?[/I] Chasing after the ignoble elf lord, the party bursts into his chambers to find him standing in a circle of arcane runes inscribed on the floor. Luwin begins reciting some arcane phrases as the circle lights up with magical energy. The Zaza rushes into the circle to swing her axe at Luwin while Erik and Invicto target him with arcane blasts. Luwin manages to shrug off the attacks and continues the magic ritual. Erik quickly realizes that the circle is a teleportation circle, and in a few more seconds Luwin, and now The Zaza as well, will disappear. Erik shouts out to the rest of the party, and with only a split second to decide, everyone piles into the circle and are all teleported away with Luwin. They appear in a dark cavern surrounded by a large group of shady, armed men. Luwin shouts for the men to protect him as the party attempts to finish Luwin off. The observers step in and separate the party from Luwin, escorting him safely out of the room. A leader steps forward from the armed gang and addresses the party. They discover that this group is the Hirantar thieves’ guild, and that Luwin paid the guild to arrange an escape plan with them. The group owes no allegiance to Luwin, but he’s paid good coin so they can’t let the party kill him. The party asks to speak with the guild leader, Girresh, further in private. They discover they are still in the nation of Quinalyn. Moreover, after offering a very hefty bribe of 600 gold, they convince the leader to tell them the details of Luwin’s arrangement. Apparently, members of the thieves’ guild are to escort him to Arastur, about a week’s travel away. The party pays an additional sum to have the guild send a message to their friends and recruits, telling them to head on to Arastur and that the party will meet them there. The party then immediately sets out for the city of Arastur, fortunately their original destination anyways. [I]Two Brothers Enter, One Brother Leave[/I] After a hurried week of travel, they arrive in the city and begin asking around for someone recently arriving in the city matching Luwin’s description. After some expert legwork by Invicto, along with a few more bribes, they track Luwin to an inn in town, where he is apparently staying with some hired bodyguards. Erik uses a magical potion to change his appearance and waits in the common room to keep an eye on Luwin. The rest of the party comes up with a convoluted scheme involving hiring some ‘ladies of the evening’ to distract Luwin’s hired thugs. Unfortunately, just after the rest of the party leaves, Luwin comes into the common room, escorted by his bodyguards, and heads out of the inn. Not wanting to lose him, Erik leaves the inn to follow. A short time later, The Zaza, Invicto, and Aramil return to the inn with a quartet of prostitutes, and are left to wonder where everyone went. Luwin proceeds down to the docks where he appears to purchase passage on a ship about to leave the harbor. Before heading on to the deck, Luwin settles up with his hired bodyguards and they turn to leave, walking back towards the city. Erik decides he cannot let Luwin escape, so he quickly purchases passage on the ship as well and heads down to the cabins as the ship shoves off from the pier. Checking room to room he finally finds Luwin, alone in a cramped cabin, with no guards or hired thugs to defend him. Erik enters the room, shuts the door, and lets his magically changed appearance fade. Luwin offers a look of terror as he recognizes his adoptive brother, then Erik unleashes blast after blast of arcane fire upon the vile elf. With nowhere to run or hide, Luwin is finally trapped and unable to escape and a few seconds later he is nothing more than a charred, smoking corpse. Erik takes a deep breath and stoically walks out of the cabin. Some sailors come down to investigate the commotion, but before they realize what has happened Erik is back on deck. The boat has already left the docks, but hasn’t made it far, so Erik jumps over the side and swims back to the city of Arastur. He meets up with his friends at the inn and tells them what happened. It’s a bittersweet moment for Erik, but he’s confident he did the right thing, as Luwin was an evil man who would only have brought more suffering into the world if he lived. The party has a celebratory drink, and looks forward to investigating their new merchant holdings in the city tomorrow. [/QUOTE]
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