Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Bourne Game (Brainstorming)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="timbannock" data-source="post: 5475456" data-attributes="member: 17913"><p>Having only one character that is controlled by multiple players is very, very intriguing, but I really feel like it would be incredibly difficult to pull off and not have the character act like he has multiple personalities thanks to the efforts of multiple players.</p><p></p><p>Smallville changed many people's perception of PvP style mechanics in a game, so you might want to take a few queues from it, in theory. Also, Leverage might help with the ideas of a specialist who can potentially solve any situation. I swear I'm not an employee of MWP!</p><p></p><p>Oddly, another source to consider would be Wraith: The Oblivion and it's Shadow Player's Guide supplement. These show how to do PvP very well, but on an "internal" level, which you may very well want for a Bourne style game. Although we all know Bourne's the good guy, we still see the struggle at times of his (potential?) older self coming through and being more of a hardboiled killer, as opposed to a do-gooder who's just backed into a corner, fighting for his life.</p><p></p><p>Those books may help with the theory, but the execution has to got to be very clear in who has power when and why, and how to resolve conflicting ideas of "what's the best action to take." You could end up with too heavy a hand from the GM's side, or you might end up with the aforementioned multiple personality disorder of the main character because too many cooks spoil the stew (so to speak).</p></blockquote><p></p>
[QUOTE="timbannock, post: 5475456, member: 17913"] Having only one character that is controlled by multiple players is very, very intriguing, but I really feel like it would be incredibly difficult to pull off and not have the character act like he has multiple personalities thanks to the efforts of multiple players. Smallville changed many people's perception of PvP style mechanics in a game, so you might want to take a few queues from it, in theory. Also, Leverage might help with the ideas of a specialist who can potentially solve any situation. I swear I'm not an employee of MWP! Oddly, another source to consider would be Wraith: The Oblivion and it's Shadow Player's Guide supplement. These show how to do PvP very well, but on an "internal" level, which you may very well want for a Bourne style game. Although we all know Bourne's the good guy, we still see the struggle at times of his (potential?) older self coming through and being more of a hardboiled killer, as opposed to a do-gooder who's just backed into a corner, fighting for his life. Those books may help with the theory, but the execution has to got to be very clear in who has power when and why, and how to resolve conflicting ideas of "what's the best action to take." You could end up with too heavy a hand from the GM's side, or you might end up with the aforementioned multiple personality disorder of the main character because too many cooks spoil the stew (so to speak). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Bourne Game (Brainstorming)
Top