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General Tabletop Discussion
*TTRPGs General
The break-down in believability at higher levels of play
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<blockquote data-quote="Coldwyn" data-source="post: 5441818" data-attributes="member: 10041"><p>The failure is actually in setting/world building.</p><p>If you solely focus on the power levels at hand and have the power and abilities of encounter solely scale with levels, you´re creating that problem.</p><p></p><p>This can be countered by integrating high-level stuff and threads early on in the game, foreshadowing events that could happen.</p><p></p><p>Three examples could be:</p><p>- While a very low-level party does overland travel, they witness a great old red dragon devastate an village a bit further along the road. All they can do is help the survivors.</p><p>- While in a major town, a full blown demon incursion starts and they see other high-level characters spring into action, battling a balor while they handle some lemures.</p><p>- Rumors and Gossip. Just tell small stories of things that happen in another place or another time.</p></blockquote><p></p>
[QUOTE="Coldwyn, post: 5441818, member: 10041"] The failure is actually in setting/world building. If you solely focus on the power levels at hand and have the power and abilities of encounter solely scale with levels, you´re creating that problem. This can be countered by integrating high-level stuff and threads early on in the game, foreshadowing events that could happen. Three examples could be: - While a very low-level party does overland travel, they witness a great old red dragon devastate an village a bit further along the road. All they can do is help the survivors. - While in a major town, a full blown demon incursion starts and they see other high-level characters spring into action, battling a balor while they handle some lemures. - Rumors and Gossip. Just tell small stories of things that happen in another place or another time. [/QUOTE]
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The break-down in believability at higher levels of play
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