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The break-down in believability at higher levels of play
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<blockquote data-quote="korjik" data-source="post: 5442033" data-attributes="member: 56755"><p>Give your world a history. What prevented the prior incursions were the great heroes of myth and legend.</p><p></p><p><a href="http://en.wikipedia.org/wiki/Rota_Fortunae" target="_blank">There is always another group of heroes.</a></p><p></p><p>This would be the reason that high level characters are so hard to find. After the 400th time that the wizard is interrupted by some problem that is obviously beneath them, they are going to start making it harder to find them. That is also assuming that the wizard dosent just start turning messengers into newts</p><p></p><p>A bit of a meta-solution. Also the reason why your brother is a bit offput. There are subtler ways to do it.</p><p></p><p>I personally find this to be more of a breaker than lots of heroes. For one thing, it makes the 'conquer all' choice alot easier for the party. That aside tho, I just think that the world is a big place, and there is no reason that there would not be lots of groups of adventurers working on all their own quests.</p><p></p><p> </p><p>I am puzzled as to why a game with magic and monsters is believable at low level but not high. All of the elements are the same in both. </p><p> </p><p>Of course, if it is just that he dosent like the 'demon incursion' type campaigns, then maybe you should look to different types of adventures.</p></blockquote><p></p>
[QUOTE="korjik, post: 5442033, member: 56755"] Give your world a history. What prevented the prior incursions were the great heroes of myth and legend. [URL="http://en.wikipedia.org/wiki/Rota_Fortunae"]There is always another group of heroes.[/URL] This would be the reason that high level characters are so hard to find. After the 400th time that the wizard is interrupted by some problem that is obviously beneath them, they are going to start making it harder to find them. That is also assuming that the wizard dosent just start turning messengers into newts A bit of a meta-solution. Also the reason why your brother is a bit offput. There are subtler ways to do it. I personally find this to be more of a breaker than lots of heroes. For one thing, it makes the 'conquer all' choice alot easier for the party. That aside tho, I just think that the world is a big place, and there is no reason that there would not be lots of groups of adventurers working on all their own quests. I am puzzled as to why a game with magic and monsters is believable at low level but not high. All of the elements are the same in both. Of course, if it is just that he dosent like the 'demon incursion' type campaigns, then maybe you should look to different types of adventures. [/QUOTE]
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