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General Tabletop Discussion
*TTRPGs General
The break-down in believability at higher levels of play
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<blockquote data-quote="Mort" data-source="post: 5442592" data-attributes="member: 762"><p>Or even because the "walk through scenario" happens to be there. Players really like to see how far they've come.</p><p></p><p>Early in my 3e campaign the players were waylayed by a highwayman and his crew. The guy took much of their gold and some items as "payment" for coming through "his territory." </p><p>Cut to many years (and 12 levels) later. The players were passing through the same area (which they now owned/were the rightful lords/ladies of), they again got waylaid - only this time the highwayman looked on in horror as his entire crew got taken out in about 30 seconds (it would have been much faster but the players were almost playing it for laughs and going for subdual). The players then gave the highwayman a choice, work for them as a tax collector (they needed one) or spend some time in their newley aquired dungeons.</p><p></p><p>The highwayman and crew started out more powerful than the group, but the group went off worldbeating, while the highwayman stuck to waylaying passsengers. This was one of those things that really added to the atmosphere for the players.</p></blockquote><p></p>
[QUOTE="Mort, post: 5442592, member: 762"] Or even because the "walk through scenario" happens to be there. Players really like to see how far they've come. Early in my 3e campaign the players were waylayed by a highwayman and his crew. The guy took much of their gold and some items as "payment" for coming through "his territory." Cut to many years (and 12 levels) later. The players were passing through the same area (which they now owned/were the rightful lords/ladies of), they again got waylaid - only this time the highwayman looked on in horror as his entire crew got taken out in about 30 seconds (it would have been much faster but the players were almost playing it for laughs and going for subdual). The players then gave the highwayman a choice, work for them as a tax collector (they needed one) or spend some time in their newley aquired dungeons. The highwayman and crew started out more powerful than the group, but the group went off worldbeating, while the highwayman stuck to waylaying passsengers. This was one of those things that really added to the atmosphere for the players. [/QUOTE]
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The break-down in believability at higher levels of play
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