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The break-down in believability at higher levels of play
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<blockquote data-quote="Crazy Jerome" data-source="post: 5442658" data-attributes="member: 54877"><p>Ignoring the higher levels reasons, which have already been asnwered, who says that the PCs are the only power-level appropriate ones who could have stopped that local goblin threat? I never do.</p><p> </p><p>A prior group tried, and died. But that's why the "massive" goblin threat is now whittled down to something that a 2nd level group can manage. And there is another, less honorable party that is also trying to kill goblins just for the reward. They are distracting the goblins "over there" while the PCs do their thing. We just aren't usually talking about this on camera, other than a few passing references, or maybe a three-way fight with the mercenary group and a large goblin raid.</p><p> </p><p>Of course, in our usual somewhat sandbox style of game, the PCs might lose a few members or even totally fail themselves. Then as far as we are concerned, we <strong>did</strong> play one of those other groups on camera. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So we get some new characters and deal with the situation as it is now. An occasional dose of this really goes a long ways in establishing some real feeling for finding that dead wizard NPC a few months later.</p><p> </p><p>This is the S. M. Stirling answer to the problem, as voiced in a conversation by two of the main characters in the trilogy he did starting with "Dies the Fire." One of them asked the other (paraphrasing here), "It sounds so improbable that we made it through this, how was it even possible." And the other ones answers, "It sounds improbable because out of all the people who died, we were the ones who did make it. Everyone who made it through this disaster has an improbable story."</p><p> </p><p>To varying degrees, rules in roleplaying games are designed so that you spend more time on the improbable stories, and less time on the more realistic ones. The overall results only seem jarring though, if you ignore all the assumed failures that must have accompanied the successes.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5442658, member: 54877"] Ignoring the higher levels reasons, which have already been asnwered, who says that the PCs are the only power-level appropriate ones who could have stopped that local goblin threat? I never do. A prior group tried, and died. But that's why the "massive" goblin threat is now whittled down to something that a 2nd level group can manage. And there is another, less honorable party that is also trying to kill goblins just for the reward. They are distracting the goblins "over there" while the PCs do their thing. We just aren't usually talking about this on camera, other than a few passing references, or maybe a three-way fight with the mercenary group and a large goblin raid. Of course, in our usual somewhat sandbox style of game, the PCs might lose a few members or even totally fail themselves. Then as far as we are concerned, we [B]did[/B] play one of those other groups on camera. :) So we get some new characters and deal with the situation as it is now. An occasional dose of this really goes a long ways in establishing some real feeling for finding that dead wizard NPC a few months later. This is the S. M. Stirling answer to the problem, as voiced in a conversation by two of the main characters in the trilogy he did starting with "Dies the Fire." One of them asked the other (paraphrasing here), "It sounds so improbable that we made it through this, how was it even possible." And the other ones answers, "It sounds improbable because out of all the people who died, we were the ones who did make it. Everyone who made it through this disaster has an improbable story." To varying degrees, rules in roleplaying games are designed so that you spend more time on the improbable stories, and less time on the more realistic ones. The overall results only seem jarring though, if you ignore all the assumed failures that must have accompanied the successes. [/QUOTE]
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