Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The break-down in believability at higher levels of play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DNH" data-source="post: 5443119" data-attributes="member: 63615"><p>Thanks to everyone for your thoughts on this thing. Lots of good ideas and approaches. I should say that I specifically avoided posing this as a problem requiring an answer, because I don't think it is one. But I do think it is an interesting issue and I am enjoying hearing everyone's thoughts.</p><p></p><p>I particularly like this one ...</p><p></p><p></p><p></p><p>That balance thing sits well with my own thoughts and the way I run my game. There *is* a wider campaign world out there with lots of things going on in it (Jester, I am talking to you!). I play in Mystara and anyone who has ever read any of the Poor Wizard's/Joshuan's Almanacs (and the ongoing community-authored editions) will know that that world keeps turning. </p><p></p><p>Mystara also offers me another explanation for how things play out as it has a rich (too rich?) pantheon of gods and Immortals who constantly vie with one another, individually and across their various factions, for power and influence. These Immortals meddle in the affairs of the mortals on the surface of the Known World at least as much as the ancient Greek gods were supposed to have done, and that allows for just about anything to happen. </p><p></p><p>There are two words that I almost included in my original post but purposely did not: they are "sweet" and "spot". We all have our favourites, I suppose, and I guess any DM will look to keep his players in that sweet spot for as long as possible. That may mean constructing a campaign that does not advance beyond the Paragon tier, or even earlier than that. Or adopting E6/E10.</p><p></p><p>As it happens, I have planned a (sort of) campaign (I say "sort of" because it is not really much more than a string of adventures only loosely connected) that will take the characters up to about level 24, at which point we will most likely leave it. My brother may not enjoy the later levels so much but he will play through them, all the same.</p><p></p><p>On a parting note, Korjik, your wondering "why a game with magic and monsters is believable at low level but not high" is a valid point. More personal but very similar is the fact that my brother routinely berates me for poking fun at the believability of some movie or other, saying things like "It's a movie! Just sit back for two hours and be entertained!" There's an argument in there, I suppose, but we have enough of them over rules interpretations! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Thanks again.</p></blockquote><p></p>
[QUOTE="DNH, post: 5443119, member: 63615"] Thanks to everyone for your thoughts on this thing. Lots of good ideas and approaches. I should say that I specifically avoided posing this as a problem requiring an answer, because I don't think it is one. But I do think it is an interesting issue and I am enjoying hearing everyone's thoughts. I particularly like this one ... That balance thing sits well with my own thoughts and the way I run my game. There *is* a wider campaign world out there with lots of things going on in it (Jester, I am talking to you!). I play in Mystara and anyone who has ever read any of the Poor Wizard's/Joshuan's Almanacs (and the ongoing community-authored editions) will know that that world keeps turning. Mystara also offers me another explanation for how things play out as it has a rich (too rich?) pantheon of gods and Immortals who constantly vie with one another, individually and across their various factions, for power and influence. These Immortals meddle in the affairs of the mortals on the surface of the Known World at least as much as the ancient Greek gods were supposed to have done, and that allows for just about anything to happen. There are two words that I almost included in my original post but purposely did not: they are "sweet" and "spot". We all have our favourites, I suppose, and I guess any DM will look to keep his players in that sweet spot for as long as possible. That may mean constructing a campaign that does not advance beyond the Paragon tier, or even earlier than that. Or adopting E6/E10. As it happens, I have planned a (sort of) campaign (I say "sort of" because it is not really much more than a string of adventures only loosely connected) that will take the characters up to about level 24, at which point we will most likely leave it. My brother may not enjoy the later levels so much but he will play through them, all the same. On a parting note, Korjik, your wondering "why a game with magic and monsters is believable at low level but not high" is a valid point. More personal but very similar is the fact that my brother routinely berates me for poking fun at the believability of some movie or other, saying things like "It's a movie! Just sit back for two hours and be entertained!" There's an argument in there, I suppose, but we have enough of them over rules interpretations! ;) Thanks again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The break-down in believability at higher levels of play
Top